Commit graph

1089 commits

Author SHA1 Message Date
Christian
afea4fce1d Remove the single use interface ITickingArmor, and apply to Item directly. 2013-02-04 17:53:47 -05:00
Christian
40a3660c93 Fix possible null case for collision bounding box. 2013-02-04 13:58:55 -05:00
Christian
7e5a9076f0 Fix TESR rendering for double chests 2013-02-04 11:19:39 -05:00
Christian
c5bb9fc78f Merge branch 'TESRculling' 2013-02-04 11:13:29 -05:00
Christian
fbf9527be3 Add in "armor ticking"- implement the interface and the armor piece will tick.
Update FML:22dbe41
22dbe41 Fix up mistake that broke all modloading. Nice.
2013-02-04 11:07:53 -05:00
Christian
3a0634b5d1 Update FML:549b6fd
549b6fd IMC tweaks: runtimeMessages now work (thanks for all that testing for this much requested feature!) and IMCEvent will no longer rem
9fafdc1 More logging tweaks. You can probably configure individual mod log files if you wish now
f169f7c A log of logging cleanup. FML will now read logging.properties to configure logging channels a couple of times during startup. You
3ac891f Try and handle "death on startup" a bit cleaner
2dc0189 Deprecate the old GUI ticktype. They're dead and have been for some time.
dd98784 Tweak a method signature
1c9a510 Add parameters to FML install to enable/disable certian aspects. Applying patches, running transformer/merger, and decompiling serv
1bd6847 Fix up packages.csv ordering for easier diffing
2013-01-31 13:51:56 -05:00
Christian
fb46c7a01f Fix small derp in TE 2013-01-31 13:46:29 -05:00
Christian
0f3bd780e1 Merge branch 'master' into TESRculling 2013-01-29 10:01:00 -05:00
LexManos
1dc9ef9b08 Fix initalization issue with the clamping threshold config value. And remove vanilla console spam related to it. 2013-01-29 03:11:59 -08:00
LexManos
4299aa22ff Change WorldServer.allPlayersSleeping to public, and remove the SideOnly annotation on EntityPlayer.getSleepTimer() Closes #393 2013-01-28 18:12:29 -08:00
LexManos
40392216b3 Change access of upper and lower chest fields of InventoryLargeChest to public. Closes #387 2013-01-28 18:08:38 -08:00
LexManos
6d6405973c Added catch to TileEntityChestRenderer for potential crash when modders do bad things -.- Closes #389 2013-01-28 18:05:38 -08:00
LexManos
704f879320 Rework canSilkHarvest hook to try and honor vanilla overrides, should close #391 2013-01-28 17:51:48 -08:00
LexManos
fb87773c3a Added input getters for Ore recipies, and javadoc warning for modders, #390 2013-01-28 17:33:53 -08:00
LexManos
c58433692c Add DimensionManager.unregisterProviderType for PR #388 2013-01-28 17:26:02 -08:00
LexManos
fbe86287b4 Fixup a resource leak warning. 2013-01-28 17:06:45 -08:00
LexManos
89e695cee9 Forge Additions: Exposed ChunkCache.worldObj to public PR #383 2013-01-28 17:02:31 -08:00
LexManos
30db577389 Moved warning logic down, so that no more tickets are isues if the mod is over it's alotment. Fixes #378 2013-01-28 16:36:03 -08:00
Christian
f06e0be5e5 We try and log a message if we detect a world leak: it's probably not infallible, but it should
help mod developers- if you see this when testing your mod with, say, mystcraft, you're probably
keeping a hold of an invalid handle to the World (either directly, or indirectly via Entity or TileEntity)
and you should look to refactor to wrap those handles in WeakReferences
2013-01-27 10:43:35 -05:00
Christian
b386565881 Add in a mechanism for explicit subclassing of WeightedRandomChestItem to allow for
generational style chest content generation rather than static. Cleans up some old code nicely
2013-01-26 14:12:46 -05:00
Christian
c483f68b26 Bump the revision number for the TESR and renderpass changes 2013-01-26 12:35:01 -05:00
Christian
b164f9b21e Merge branch 'renderpass' of https://github.com/Chicken-Bones/MinecraftForge into TESRculling
Conflicts:
	patches/minecraft/net/minecraft/client/renderer/RenderGlobal.java.patch
	patches/minecraft/net/minecraft/entity/Entity.java.patch
	patches/minecraft/net/minecraft/tileentity/TileEntity.java.patch
2013-01-26 12:12:21 -05:00
Christian
70ca0eeb74 Add in TESR culling, and a new TileEntity method to allow for differential sizing of the
TESR view culling vs the TE collision bounding box (the former defaults to the latter)
Checked into a branch because it's likely to break expanded TileEntities.
2013-01-26 11:11:20 -05:00
Christian
695b080197 Fix NPE causing issue with the cache. Derpy derp. 2013-01-26 10:24:48 -05:00
Christian
ae7e328228 Fix a potential problem with "Entity already added" when using the dormant
chunk cache capability. The entities in the dormant chunk cache will get new
IDs prior to the cached chunk returning.
2013-01-25 21:21:20 -05:00
Christian
f20ea649c6 Attempt to fix a possible NPE in the face of ChickenBones' hackery. ChickenBones. stop it! 2013-01-23 23:36:59 -05:00
Christian
c77cb8ba53 Update FML:aebf6eb
aebf6eb Add in a registry method to allow for alternative TileEntity names- they will be used to support loading maps containing the older definiti
2013-01-22 13:53:46 -05:00
Chicken Bones
323517e88b Gave entities and tile entities access to the second render pass for translucency. 2013-01-23 03:07:00 +10:00
Christian
a5325cf0a8 Change DimensionManager.getCurrentSaveRootDirectory() to try and work even for the new server about to start event
Update FML:8921cfe
8921cfe Remember to add the new patches!
cd67596 The "ServerStarting" event should now properly crash the server if it fails, so the client will properly exit. A
2013-01-22 10:07:41 -05:00
Christian
c40c81924a Some javadoc fixes 2013-01-21 21:57:48 -05:00
Christian
a1e57c068e Add in patch to change how playerinstance sends TE chunk updates. It should always send just the TEs
that changed now, and not "ALL" TEs. Also, added configuration value to change the 64 threshold to a
configurable number
2013-01-20 18:47:04 -05:00
Christian
bdcaa0024a Update FML: 5ce4e31
5ce4e31 Fix breaking change
2013-01-20 18:46:28 -05:00
Christian
8f6963fabf Merge branch 'worldtype_customize' of https://github.com/ExtrabiomesXL/forge into gh-updates 2013-01-20 15:24:10 -05:00
Christian
a004673567 Merge branch 'master' of https://github.com/CovertJaguar/MinecraftForge into gh-updates 2013-01-20 12:05:11 -05:00
Christian
5ea2d49915 Merge part of PR #375 related to ChunkEvent.Load for the client side 2013-01-20 12:03:42 -05:00
Christian
2e1ea20952 Update FML: a99c488
a99c488 Merge branch 'patch-1' of https://github.com/bspkrs/FML into gh-updates
94282c5 Merge branch 'FMLLogFormatter' of https://github.com/donington/FML into gh-updates
aa822e3 Fix logical error in comment text
26a5b31 FMLLogFormatter: dynamic log level name
2013-01-20 11:42:08 -05:00
Christian
fe2d3244d7 Update licencing information to make clear that forge is allowed to redistribute and automatically
download parts of MCP, but this permission is not transitive to people distributing MinecraftForge
source independently of the MinecraftForge project.

Update MCP to 7.26a and FML: 7ad8529
7ad8529 Update MCP to MCP7.26a and refresh MCP names
15534ed Update address of the FML repository to the new location in all the files
a14ab91 Update license text to make clear that FML is not a way to sidestep MCP licensing.
2013-01-20 10:58:07 -05:00
CovertJaguar
78a3d1a656 Fixed render passes for EntityItems
Should be < instead of <=
2013-01-18 12:06:29 -08:00
LexManos
1155235d92 Fix check in getItem() to allow lowest item ID #361 2013-01-12 16:30:08 -08:00
LexManos
2c974a55ac Update FML:
New scripts for signing jars, and repackging source folders.
Fix LanguageRegistry loading files in UTF-8 format. loadLocalization should work for non-xml in all languages now (assumes UTF-8)
Fix incorrect end length calculation. Closes #161 Thanks BStramke!
2013-01-12 16:29:48 -08:00
LexManos
3a9c7b4532 Added event hooks to control to allow mod control of mob spawning. PR: #337
Deprecated LivingSpecialSpawnEvent in favor of new LivingSpawnEvent.SpecialSpawn
2013-01-01 22:20:30 -08:00
LexManos
3e484deafc Fixed incorrect lighting in some cases. Closes issue #349 2013-01-01 21:54:25 -08:00
LexManos
c523592522 Added getter for Metadata smelting list, because, why not.. PR: #352 2013-01-01 21:53:41 -08:00
LexManos
170585960b Some small code cleanups. 2013-01-01 20:57:45 -08:00
LexManos
c96b923e1c Fixed issue where ChunkPriderEvent.InitNoiseField used the wrong sizeY value. 2013-01-01 20:55:37 -08:00
LexManos
9fe0b4dfba Fix issue where dungeon loot table had wrong values. 2013-01-01 20:54:55 -08:00
Christian
53c579b8d2 Update FML:6f1b762
6f1b762 Move server stopped *after* the server has actually stopped. *sigh*
2012-12-31 11:21:36 -05:00
Christian
5e4315415d Update FML:d9bfb29
d9bfb29 Add in a "server stopped" event
2012-12-31 00:03:09 -05:00
Christian
f594109b30 Attempt to resolve the entity concurrency issue, by simply deferring unload
to the next tick
2012-12-30 23:26:04 -05:00
Christian
937c84090f Update FML:6fc7bc4
6fc7bc4 Add in some classloader debugging information: use fml.debugClassLoading=true as a system property to track down prob
2012-12-30 22:56:04 -05:00