Christian
971289194c
Add in some tests and examples for the "simple" network stuff
2014-01-16 18:07:25 -05:00
Christian
42c04dab2e
Clean up some warnings. Add in simple network impl
2014-01-16 18:06:36 -05:00
Christian
cb33a05824
Merge branch 'simplenet'
2014-01-16 14:59:13 -05:00
Christian
ef1ee38b55
Fix bukkit connectivity issue.
2014-01-16 14:58:28 -05:00
Christian
c3974f2e81
Some fixes and tweaks
2014-01-16 09:14:39 -05:00
Lex Manos
f125c0ddd3
Added basic Mojang account authentication support for development time login.
2014-01-14 16:49:03 -08:00
LexManos
d75a934838
Merge pull request #346 from Jezzadabomb338/master
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At the request of AbrarSyed.
2014-01-13 23:11:42 -08:00
Jezzadabomb
14272e4932
At the request of AbrarSyed.
2014-01-14 15:39:24 +11:00
Christian
725aba9d41
Divert connection through FML, so we can deny connections to servers that don't want us
2014-01-13 13:47:18 -05:00
Christian
1a41990745
Fix possible NPE derp
2014-01-13 13:46:22 -05:00
Christian
2e76283ccd
Fix up privacy derp in TickEvent. Closes #343
2014-01-13 08:43:33 -05:00
Christian
9017256609
Fix openGui. Closes #342
2014-01-13 08:40:56 -05:00
Christian
670f76accd
Add in a simple(ish) event driven network handling system. Register using newEventDrivenChannel
...
and you'll get a simple network handler that will fire events at the subscriber(s) of your
choice, whenever a packet is received. You'll also get some convenience methods for sending
to things.
2014-01-12 13:20:41 -05:00
Christian
7a8eda46c4
Fix potential ordering issue, clean up some imports
2014-01-11 22:01:01 -05:00
Christian
f6476c1970
Fix csv string vs list of strings. Thanks immibis. Closes #334
2014-01-09 14:55:52 -05:00
cpw
6cdc949de7
Merge pull request #336 from jadar/master
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added override toString method for getting full name.
2014-01-09 11:54:54 -08:00
Christian
ad305ef997
Fix TargetPoint to be static
2014-01-09 08:41:52 -05:00
Christian
abf452f889
Fix the keybinding array to the right one
2014-01-09 08:40:42 -05:00
Christian
f7d932d418
Fix problem with connecting to vanilla.
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SHOW what's modded and what's vanilla in the list. Hooks that make the blocking work to come
2014-01-06 23:48:53 -05:00
Jadar
13c998ae5e
undid readme change
2014-01-06 15:58:42 -06:00
Jadar
37b0797e3e
changed the readme to reflect new setup task.
2014-01-06 11:09:34 -06:00
Jadar
183c317b83
added override toString method for getting full name.
2014-01-06 10:25:13 -06:00
Lex Manos
5e4ddab6ba
Mark jopt needed on the server, herp derp, blame Abrar!
2014-01-05 19:02:47 -08:00
Christian
7f05ffa511
Fix stupid hardcoding derp
2014-01-03 23:04:24 -05:00
Christian
d102e694c8
Add a utility method for finding the channel handler name based on type. Should fix naming weirdnesses.
2014-01-03 22:57:36 -05:00
Christian
ec0d44b8c9
Fix up mcpname derp in GuiScrollingList.
2014-01-02 22:44:26 -05:00
Christian
c67e3d3abe
Merge branch 'patch-1' of github.com:airbreather/FML
2014-01-02 22:21:25 -05:00
Christian
62dde437ca
Tweaks
2014-01-02 22:18:02 -05:00
Christian
43dd8a8ee7
Fix up readmes and credits. We no longer support modloader.
2014-01-02 22:18:02 -05:00
iChun
5eaedffe3b
Added transparent background for GuiIngameModOptions as per cpw's request. May not compile due to manual de-mcp-fication.
2014-01-02 22:18:02 -05:00
Christian
aa963c5df6
Config GUIs in the modlist now work.
2014-01-02 11:51:16 -05:00
airbreather
37686f33af
Avoiding redundant calls to LogManager
2014-01-01 11:40:32 -05:00
Christian
7a62801209
Tweak button positions.
2014-01-01 02:09:40 -05:00
iChun
29d84cc6af
Fix button size for GuiModList
2014-01-01 14:16:23 +08:00
Christian
584ad55ce6
Starting work on the actual GUI. Still work to do. Needs an API.
2014-01-01 00:57:24 -05:00
Christian
a9ae906546
Fix derpiness with Mods button when Realms is available
2013-12-31 20:21:28 -05:00
Christian
3e0285e508
Lots of network cleanup. Gui packets now work too!
2013-12-31 19:55:41 -05:00
Christian
e4d2f73fe2
Expose the nethandler in a few places, and pull out FMLEmbeddedChannel, exposing a utility method on it.
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More to come.
2013-12-31 09:45:26 -05:00
Christian
a80409c59a
Add in the tweakclass, fix the json for lzma @ the server.
2013-12-30 13:06:59 -05:00
Christian
9caa3842cf
Allow itemstacks for furnace recipe inputs. Allow passing extra arguments through registerblock into the itemblock constructor.
2013-12-28 18:04:30 -05:00
Christian
e27b438f7d
Fire simple network connect/disconnect gameevents.
2013-12-28 17:51:40 -05:00
Christian
7b7b8245db
Fix example mod code for 1.7
2013-12-28 13:44:37 -05:00
Christian
c68f3119a4
Attempt to load old pre-1.7 worlds. ENSURE YOU HAVE A BACKUP!
2013-12-27 11:48:55 -05:00
Christian
fa0bce3efb
Make gradlew executable on linux
2013-12-27 11:26:46 -05:00
Christian
3030324b99
AT for renderblocks
2013-12-27 00:08:49 -05:00
Christian
59405fc7ee
Update render registry
2013-12-27 00:07:48 -05:00
Christian
2362fdb9d5
Fix handling world reloads when new stuffs are added
2013-12-26 12:42:40 -05:00
Lex Manos
f4fc6377b3
Add 1.7.2 base json, Gradle will automatically download updated versions of this. Keeping it in the repo allows us to see what base json we have built our jsons off of. And if it changes update accordingly.
2013-12-23 22:36:47 -08:00
Christian
41e930a4b9
Fix handshaking properly. Also, fix ID syncup. It now will completely freeze the idmap after preinit.
...
This frozen map is used to inject "new" stuff into existing serverside worlds. Interesting sideeffect: remote
servers lacking things will change the client, to also LACK ids for those things. watch for -1 ids in your remap
events. Note: idmaps should be considered temporary per server instance. SERVERSTOPPED will restore "startup" state,
as will client logout.
2013-12-24 00:47:10 -05:00
Christian
54731a2acc
Fix build script
2013-12-23 20:24:54 -05:00