Commit graph

2345 commits

Author SHA1 Message Date
LexManos
93226bbcff Resuscitate BiomeDictionary using RegistryKeys instead of biome references. 2020-10-15 12:43:18 -07:00
Ocelot
51fa230e7b
Add event for player changing game mode (#7355) 2020-10-15 10:15:06 -07:00
ChampionAsh5357
bed38d4253
Fix Texture Presence String (#7408) 2020-10-10 09:45:18 -07:00
LexManos
37f226eda5 Fix typo causing potential error in vine growth. Closes #7406
Sort missing registry dumps by name, making it easier to read.
2020-10-09 12:56:26 -07:00
David Quintana
59b4affbe7 Fixed conditional advancement loading when using the "advancements" array.
Added automatic generation of conditional advancements from the criteria in the conditional recipe entries.
Added advancement name calculation from the recipe ID.
2020-10-09 15:47:32 +02:00
DaemonUmbra
5648336893
Added Basic Class-Level SAS Capability to checkSAS, added Vector4f to SAS (#7385) 2020-10-08 14:02:48 -07:00
Richard Freimer
f5b53d5d10
Add hooks to allow modification of structures spawn lists (#7344) 2020-10-07 13:04:03 -07:00
cpw
3041c2022b
Add in extra debug logging
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-10-04 17:45:28 -04:00
cpw
09be003d61
Remove redundant call to CrashReport generator - Vanilla is doing a crashreport for itself at startup now.
Add a UUID into crashreport that is also logged in all channels at crash report generation time. This will allow to associate crash reports and the logs.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-10-04 16:40:38 -04:00
cpw
935cb6782d
Modify how ModLoadingStage handles dispatch to Registry Events. Stops the objectholder spam and generally improves performance on larger packs.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-10-04 15:50:15 -04:00
DaemonUmbra
9b421b54a7
Added "Bukkit Plugin" to InvalidModIdentifier (#7384) 2020-10-02 16:40:06 -07:00
sciwhiz12
78d69db79e
Fix toggleable keybindings still being active while in GUI Fixes #7370 (#7373) 2020-10-02 16:28:21 -07:00
Max Becker
9177ac1b2e
Fix modded EntityClassifications not being useable in the codec. (#7337) 2020-10-02 15:06:48 -07:00
cech12
248d207dbc
Support effective materials of vanilla AxeItem (#7351) 2020-09-28 11:01:59 -07:00
Alex O'Neill
0f923fa51f
Accessors for inspecting and removal of biome generation settings. Fixed carvers still being immutable. (#7339) 2020-09-23 23:39:25 -07:00
LexManos
d1e3567c6b Revive BiomeManager and BiomeLayer hooks. 2020-09-23 23:35:40 -07:00
Richard Freimer
af75547d37
Fix a few minor issues with custom tag types and fix OptionalNamedTags (#7316) 2020-09-23 20:12:11 -07:00
Take Weiland
37be3aff2d
Fix ToggleableKeyBinding differences to vanilla. (#7338) 2020-09-23 15:10:01 -07:00
Take Weiland
b9b17d8331
Fix forge light pipeline applying block offsets twice (#7323) 2020-09-23 14:34:38 -07:00
ichttt
e344fd08a5
Add a better license error screen (#7350) 2020-09-23 14:16:36 -07:00
Nightenom
b1247df4dc
[1.16] Fix possible crash when using rendering regionCache (#7207) 2020-09-22 11:58:19 -07:00
Alex O'Neill
91dda36b08
[1.16] Reimplement ICloudRenderHandler, ISkyRenderHandler and IWeatherRenderHandler (#6994) 2020-09-22 11:41:07 -07:00
Alex O'Neill
ac19d1bf2b
Make Biome.Climate and BiomeAmbiance fields accessible (#7336) 2020-09-17 17:57:58 -07:00
Sebastian Hartte
6eb3e20abb Sets the empty/fill sounds for vanilla fluids.
Use Fluid's fillSound rather than emptySound when filling buckets.
2020-09-15 22:06:17 +02:00
Cyborgmas
738491c25d
Add MatrixStack-aware alternatives to the methods in GuiUtils (#7127) 2020-09-15 21:46:58 +02:00
David Quintana
4b93e3a224 Fix inconsistencies in how the values from the model are passed into the baked model.
This puts them in line with vanilla, as intended.
2020-09-15 16:17:57 +02:00
Yunus
873c490470
Reimplemented drawHoveringText (#7268) 2020-09-15 15:22:50 +02:00
LexManos
11e3281b3f New BiomeLoadingEvent that allows modders to edit biomes as they are being deserialized. 2020-09-14 17:43:01 -07:00
LexManos
c75eb9e7cf 1.16.3 Update
Also included a bunch of warning cleanups.
2020-09-10 12:01:45 -07:00
malte0811
dbcf8bd075
Fix exception when getting rendering box for tile entities with no collision boxes. (#7301) 2020-09-10 11:02:06 -07:00
cpw
9f3141ea16
More crash reporting tweaks. Don't crash when trying to show warnings. Also, put the exception name in the error screen on the second line!
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-09-09 19:04:19 -04:00
Richard Freimer
45f8dc5245
Add support for custom tag types (#7289) 2020-09-08 19:10:36 -07:00
cpw
43391c009c
More crash report tweaks. Put a button to open the generated crash report on the error screen, tweak formatting of crash report, and add the enhanced stack trace data (transformers et al)
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-09-08 20:05:45 -04:00
ChampionAsh5357
15733a18e4
New hook for better custom scaffolding movement (#7261) 2020-09-08 14:00:09 -07:00
Cyborgmas
f68344cd7c
Fixed crash with zip paths (#7300) 2020-09-08 13:47:39 -07:00
mrp-v2
e421ea164c
Fix custom teleporters NPE (#7296) 2020-09-08 13:29:07 -07:00
Tschipp
bd5e107628
Add partialTicks to RenderNameplateEvent (#7277) 2020-09-08 13:24:02 -07:00
NoahBeech
a477671c03
Fixing logic in getCurrentRailPosition to correctly identify the rail… (#7276) 2020-09-08 13:23:18 -07:00
sciwhiz12
47f05a4fcd
Bump resource pack version to 6 (#7299) 2020-09-08 13:02:28 -07:00
sciwhiz12
47ba5b7a89
Remove dead ForgeHooks.canToolHarvestBlock function. (#7262) 2020-09-08 13:01:26 -07:00
ChampionAsh5357
05480843cd
Re-implement DrawHighlightEvent$HighlightEntity Firing (#7233) 2020-09-08 12:50:06 -07:00
ichttt
0e1ed8c936
Reimplement FarmlandWaterManager (#7213) 2020-09-08 12:25:48 -07:00
Cyborgmas
edf41bda19
Add dataprovider for Global Loot Modifiers (#6960) 2020-09-08 12:11:08 -07:00
ichttt
051416b823
Fix crash when dumping crash report for an exception that has a null cause (#7308) 2020-09-08 12:00:55 -07:00
cpw
84fe2cbcc4
Tweak crash report dump to visit all the causes up to the top.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-09-06 21:29:21 -04:00
cpw
9051021474
Fix some potential issues in crash dumping during mod loading
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-09-06 18:07:53 -04:00
cpw
cc473be332
Park the polling thread for a bit, if we're not the one driving the task list forwards. This allows for the actual driver to work on low cpu count machines.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-09-06 17:55:03 -04:00
cpw
de03eb6e3c
Fix compiler issue in eclipse properly
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-09-03 12:09:29 -04:00
sciwhiz12
bef8c2da3d
Fix crash caused by previous commit (#7298) 2020-09-03 08:40:40 -04:00
LexManos
3820d1b66f Dirty casting hacks to fix eclipse compiler inference issue. I'm sorry cpw. 2020-09-02 21:15:16 -07:00