LexManos
93226bbcff
Resuscitate BiomeDictionary using RegistryKeys instead of biome references.
2020-10-15 12:43:18 -07:00
Ocelot
51fa230e7b
Add event for player changing game mode ( #7355 )
2020-10-15 10:15:06 -07:00
ChampionAsh5357
bed38d4253
Fix Texture Presence String ( #7408 )
2020-10-10 09:45:18 -07:00
LexManos
37f226eda5
Fix typo causing potential error in vine growth. Closes #7406
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Sort missing registry dumps by name, making it easier to read.
2020-10-09 12:56:26 -07:00
David Quintana
59b4affbe7
Fixed conditional advancement loading when using the "advancements" array.
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Added automatic generation of conditional advancements from the criteria in the conditional recipe entries.
Added advancement name calculation from the recipe ID.
2020-10-09 15:47:32 +02:00
DaemonUmbra
5648336893
Added Basic Class-Level SAS Capability to checkSAS, added Vector4f to SAS ( #7385 )
2020-10-08 14:02:48 -07:00
Richard Freimer
f5b53d5d10
Add hooks to allow modification of structures spawn lists ( #7344 )
2020-10-07 13:04:03 -07:00
cpw
3041c2022b
Add in extra debug logging
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-10-04 17:45:28 -04:00
cpw
09be003d61
Remove redundant call to CrashReport generator - Vanilla is doing a crashreport for itself at startup now.
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Add a UUID into crashreport that is also logged in all channels at crash report generation time. This will allow to associate crash reports and the logs.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-10-04 16:40:38 -04:00
cpw
935cb6782d
Modify how ModLoadingStage handles dispatch to Registry Events. Stops the objectholder spam and generally improves performance on larger packs.
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-10-04 15:50:15 -04:00
DaemonUmbra
9b421b54a7
Added "Bukkit Plugin" to InvalidModIdentifier ( #7384 )
2020-10-02 16:40:06 -07:00
sciwhiz12
78d69db79e
Fix toggleable keybindings still being active while in GUI Fixes #7370 ( #7373 )
2020-10-02 16:28:21 -07:00
Max Becker
9177ac1b2e
Fix modded EntityClassifications not being useable in the codec. ( #7337 )
2020-10-02 15:06:48 -07:00
cech12
248d207dbc
Support effective materials of vanilla AxeItem ( #7351 )
2020-09-28 11:01:59 -07:00
Alex O'Neill
0f923fa51f
Accessors for inspecting and removal of biome generation settings. Fixed carvers still being immutable. ( #7339 )
2020-09-23 23:39:25 -07:00
LexManos
d1e3567c6b
Revive BiomeManager and BiomeLayer hooks.
2020-09-23 23:35:40 -07:00
Richard Freimer
af75547d37
Fix a few minor issues with custom tag types and fix OptionalNamedTags ( #7316 )
2020-09-23 20:12:11 -07:00
Take Weiland
37be3aff2d
Fix ToggleableKeyBinding differences to vanilla. ( #7338 )
2020-09-23 15:10:01 -07:00
Take Weiland
b9b17d8331
Fix forge light pipeline applying block offsets twice ( #7323 )
2020-09-23 14:34:38 -07:00
ichttt
e344fd08a5
Add a better license error screen ( #7350 )
2020-09-23 14:16:36 -07:00
Nightenom
b1247df4dc
[1.16] Fix possible crash when using rendering regionCache ( #7207 )
2020-09-22 11:58:19 -07:00
Alex O'Neill
91dda36b08
[1.16] Reimplement ICloudRenderHandler, ISkyRenderHandler and IWeatherRenderHandler ( #6994 )
2020-09-22 11:41:07 -07:00
Alex O'Neill
ac19d1bf2b
Make Biome.Climate and BiomeAmbiance fields accessible ( #7336 )
2020-09-17 17:57:58 -07:00
Sebastian Hartte
6eb3e20abb
Sets the empty/fill sounds for vanilla fluids.
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Use Fluid's fillSound rather than emptySound when filling buckets.
2020-09-15 22:06:17 +02:00
Cyborgmas
738491c25d
Add MatrixStack-aware alternatives to the methods in GuiUtils ( #7127 )
2020-09-15 21:46:58 +02:00
David Quintana
4b93e3a224
Fix inconsistencies in how the values from the model are passed into the baked model.
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This puts them in line with vanilla, as intended.
2020-09-15 16:17:57 +02:00
Yunus
873c490470
Reimplemented drawHoveringText ( #7268 )
2020-09-15 15:22:50 +02:00
LexManos
11e3281b3f
New BiomeLoadingEvent that allows modders to edit biomes as they are being deserialized.
2020-09-14 17:43:01 -07:00
LexManos
c75eb9e7cf
1.16.3 Update
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Also included a bunch of warning cleanups.
2020-09-10 12:01:45 -07:00
malte0811
dbcf8bd075
Fix exception when getting rendering box for tile entities with no collision boxes. ( #7301 )
2020-09-10 11:02:06 -07:00
cpw
9f3141ea16
More crash reporting tweaks. Don't crash when trying to show warnings. Also, put the exception name in the error screen on the second line!
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-09-09 19:04:19 -04:00
Richard Freimer
45f8dc5245
Add support for custom tag types ( #7289 )
2020-09-08 19:10:36 -07:00
cpw
43391c009c
More crash report tweaks. Put a button to open the generated crash report on the error screen, tweak formatting of crash report, and add the enhanced stack trace data (transformers et al)
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-09-08 20:05:45 -04:00
ChampionAsh5357
15733a18e4
New hook for better custom scaffolding movement ( #7261 )
2020-09-08 14:00:09 -07:00
Cyborgmas
f68344cd7c
Fixed crash with zip paths ( #7300 )
2020-09-08 13:47:39 -07:00
mrp-v2
e421ea164c
Fix custom teleporters NPE ( #7296 )
2020-09-08 13:29:07 -07:00
Tschipp
bd5e107628
Add partialTicks to RenderNameplateEvent ( #7277 )
2020-09-08 13:24:02 -07:00
NoahBeech
a477671c03
Fixing logic in getCurrentRailPosition to correctly identify the rail… ( #7276 )
2020-09-08 13:23:18 -07:00
sciwhiz12
47f05a4fcd
Bump resource pack version to 6 ( #7299 )
2020-09-08 13:02:28 -07:00
sciwhiz12
47ba5b7a89
Remove dead ForgeHooks.canToolHarvestBlock function. ( #7262 )
2020-09-08 13:01:26 -07:00
ChampionAsh5357
05480843cd
Re-implement DrawHighlightEvent$HighlightEntity Firing ( #7233 )
2020-09-08 12:50:06 -07:00
ichttt
0e1ed8c936
Reimplement FarmlandWaterManager ( #7213 )
2020-09-08 12:25:48 -07:00
Cyborgmas
edf41bda19
Add dataprovider for Global Loot Modifiers ( #6960 )
2020-09-08 12:11:08 -07:00
ichttt
051416b823
Fix crash when dumping crash report for an exception that has a null cause ( #7308 )
2020-09-08 12:00:55 -07:00
cpw
84fe2cbcc4
Tweak crash report dump to visit all the causes up to the top.
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-09-06 21:29:21 -04:00
cpw
9051021474
Fix some potential issues in crash dumping during mod loading
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-09-06 18:07:53 -04:00
cpw
cc473be332
Park the polling thread for a bit, if we're not the one driving the task list forwards. This allows for the actual driver to work on low cpu count machines.
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-09-06 17:55:03 -04:00
cpw
de03eb6e3c
Fix compiler issue in eclipse properly
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-09-03 12:09:29 -04:00
sciwhiz12
bef8c2da3d
Fix crash caused by previous commit ( #7298 )
2020-09-03 08:40:40 -04:00
LexManos
3820d1b66f
Dirty casting hacks to fix eclipse compiler inference issue. I'm sorry cpw.
2020-09-02 21:15:16 -07:00