LexManos
8b70d770d5
Merge pull request #2196 from Choonster/master
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BiomeManager: Fix off-by-one errors
2015-11-19 18:55:41 -08:00
Lex Manos
6e68d8fe74
Fix bold font rendering, Unicode is 2x pixel density of normal.
2015-11-19 18:38:33 -08:00
Choonster
48b82567d2
BiomeManager: Fix off-by-one errors
2015-11-20 11:02:37 +11:00
Lex Manos
767d733948
Enable the normal ModList GUI in game. Use GL_SCISSOR to support the transparent in-game GUI.
2015-11-18 00:28:26 -08:00
Lex Manos
904a30123d
Moved client side Block.onBlockDestroyed to after Item.onBlockDestroyed to match server order.
2015-11-17 04:47:43 -08:00
Lex Manos
a3a16d6593
Fix incorrect position passes to Block.getExplosionResistance from entities.
2015-11-17 04:46:50 -08:00
LexManos
41e971ecc9
Merge pull request #2117 from lumien231/master
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Fixes Client Login Issue when logging into a non existent dimension
2015-11-14 04:20:34 -08:00
Lumien
39e77bf468
Fix Client Login Issue when logging into a non existent dimension
2015-11-14 12:03:47 +01:00
Lex Manos
df56bea102
Bump version for Recomended Build.
2015-11-12 13:48:53 -08:00
Lex Manos
49d4005805
Merge pull request #2179 from arideus101/patch-1
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Fixed issue where custom colored armor wouldn't be colored. (reverted from commit dee0b2084b
)
2015-11-11 02:57:06 -08:00
LexManos
dee0b2084b
Merge pull request #2179 from arideus101/patch-1
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Fixed issue where custom colored armor wouldn't be colored.
2015-11-10 17:28:28 -08:00
LexManos
5670868c5e
Merge pull request #2177 from gabizou/master
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Fix a possible NPE when checking supertypes of interfaces.
2015-11-10 17:24:58 -08:00
arideus101
1f20abde59
Allows Custom Armor Coloring to be done easily
2015-11-10 17:23:58 -08:00
cpw
112c41a707
Merge branch '1.7.10' - fix up some oredictionary and substitution related issues
2015-11-10 18:35:38 -05:00
cpw
aa8eaf2b28
Fix firing the remap event. It always fires now, and additionally fires when the registry reverts to frozen.
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Most mods refer to the gameregistry for ids they care about, so this shouldn't affect anything significantly,
but if your mod was dependent on their being content in the remap event, and only acting on that content,
empty content means it's "reverted to frozen" state - the state at the start of the game.
2015-11-10 16:40:27 -05:00
Gabriel Harris-Rouquette
d08cf58d80
Fix a possible NPE when checking supertypes of interfaces. Closes #2176 .
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Signed-off-by: Gabriel Harris-Rouquette <gabizou@me.com>
2015-11-10 11:46:49 -08:00
cpw
c474da04b3
Two more corner cases in the oredictionary. Should work for all cases now.
2015-11-09 15:20:53 -05:00
Lex Manos
bc05bfda4f
Fixed Stronghold Library not having anything in it's chests.
2015-11-08 12:53:01 -08:00
Lex Manos
ffbad6633d
Fixed Open url confirm screen not showing URL.
2015-11-08 12:52:41 -08:00
cpw
95b30f5153
Merge pull request #2174 from diesieben07/findBlockFix
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Fix GameData.findBlock
2015-11-08 10:30:18 -05:00
Take Weiland
e6d8fde415
Fix GameData.findBlock
2015-11-08 15:34:31 +01:00
RainWarrior
b6664c76c5
Fixed anaglyph transformation not being applied in the forge lighting fully.
2015-11-08 15:11:22 +03:00
RainWarrior
cbe2766c0a
Provide ItemCameraTransforms for vanilla models when possible.
2015-11-08 09:37:33 +03:00
RainWarrior
8a11ad7a7a
OBJ loader: reworked texture resolution: keys now have to start with #, like every other model loader; models without explicit library now work, remapping is possible by using the key "#OBJModel.Default.Texture.Name"; in addition to remapping by material name, remapping by texture name works too, like in other model formats.
2015-11-07 20:36:57 +03:00
RainWarrior
3d03461a52
Performace fix for item rendering.
2015-11-07 12:58:23 +03:00
LexManos
f466a0c387
Merge pull request #2167 from Choonster/master
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Fix texture error message for broken textures
2015-11-05 15:09:02 -08:00
Choonster
729fca7722
Fix texture error message for broken textures
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-- Fixes #2100
-- Iterates over badTextureDomains instead of missingTextures.keySet()
as a domain can have broken textures without any missing textures
2015-11-06 06:52:09 +11:00
Lex Manos
d790008353
Introduce a new centralized version checking system.
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Using the @Mod annotation mods can opt-in to a centrally controlled update system.
This is PURELY a notification system and will NOT automatically download any updates.
The End User can control which mods check for updates and disabel the system entirely using the Forge Config and GUI.
Format for the json the URL must point to is described here: https://gist.github.com/LexManos/7aacb9aa991330523884
2015-11-04 14:37:15 -08:00
Lex Manos
479c7f8b54
Redesign the ModList GUI to use a scrolling list for the main body content.
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Allowing for larger information to be displayed.
URLs are auto-detected and now clickable.
Mod Logos are now centered, it looks better.
2015-11-04 13:57:47 -08:00
Lex Manos
d0a33c4d9d
Merge FML and Forge lang file, and update crowdin project.
2015-11-04 13:49:54 -08:00
RainWarrior
c3141b6ed6
Fixed block color multiplier not being cached properly in the forge renderer, performance improvement.
2015-11-03 16:00:44 +03:00
RainWarrior
cf8972262a
OBJ model: use original vertex material when defining face.
2015-11-03 01:53:58 +03:00
LexManos
bdbcf31fc2
Merge pull request #2161 from The-Fireplace/master
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Fixed a bug with GuiConfigEntries.SelectValueEntry
2015-11-01 16:15:23 -08:00
The_Fireplace
6dc50ace6b
Fixed a bug that caused the config option name to overlap with the selectable values when using GuiConfigEntries.SelectValueEntry, fixes #2114
2015-10-31 18:28:29 -05:00
RainWarrior
51653fb9b7
Obj loader: fix vertices shared between faces having the same attributed (uvs/normals).
2015-10-31 21:19:35 +03:00
RainWarrior
12e6fe9db7
OBJ loader: fixed another whitespace-related issue; removed unused "modifyUVs" property for now; added the "flip-v" property to switch between OpenGL-style and DirextX-style model UVs; fixed normals - they are now correct in-world, still a bit strange for the items; fixed normals a little bit for B3D models too.
2015-10-29 22:50:45 +03:00
RainWarrior
c3b15e3f6c
Fix color multiplier applied incorrectly for items.
2015-10-29 20:27:26 +03:00
cpw
a92f2a263b
OreDictionary will warn if there's an invalid ore being registered now, rather than just
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using -1 and doing weird things with the list as a result.
2015-10-29 12:46:12 -04:00
cpw
945d3887d2
Fix substitutions for recipes and oredict recipes. Should mean that substitutions start working properly.
2015-10-29 08:46:23 -04:00
Fry
887f3bf31d
Merge pull request #2154 from shadekiller666/OBJ_Loader
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OBJLoader Update: Fix for normal generation, whitespace handling, and UVs outside 0-1 range
2015-10-29 13:53:09 +03:00
RainWarrior
a9d5d0097d
Fix for the previous commit - transparent blocks were handled improperly.
2015-10-29 13:32:43 +03:00
RainWarrior
3d972a11a8
Changed how the forge lighting system handles holey models for opaque blocks; it now mimics vanilla behaviour, which allows light to pass through them.
2015-10-29 13:14:35 +03:00
shadekiller666
7a20543d5f
OBJLoader: Quick bandages to support/fix the new way that face/vertex normals are calculated, a very quick bandage to patch TextureCoordinates for the time being, and the Parser now uses a Pattern to split strings on whitespace instead of only splitting on " ".
2015-10-29 02:21:28 -07:00
LexManos
4c1e3ac7db
Merge pull request #2151 from AbrarSyed/patch-1
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Update FG version to 2.0.2
2015-10-28 14:31:08 -07:00
LexManos
d6a6316771
Merge pull request #2146 from bonii-xx/potionidfix
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Fix Potion IDs above 127
2015-10-28 00:29:42 -07:00
Abrar Syed
459e20df3f
Update FG version to 2.0.2
2015-10-27 23:45:49 -05:00
LexManos
7d5b860ff3
Merge pull request #2126 from diesieben07/join-world-fix
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Fix CME when entities are spawned from EntityJoinWorldEvent
2015-10-27 18:46:18 -07:00
RainWarrior
6fc96ef94e
More lighting fixes, flat lighting now works correctly for grass and torches.
2015-10-28 00:58:44 +03:00
RainWarrior
5214ed29b7
Fixed normal calculation for vanilla models, fixed the grass darkening and simular issues.
2015-10-28 00:29:16 +03:00
RainWarrior
6b10b41b02
Fixed piston rendering (WorldRenderer offset wasn't applied); fixed TESR being registered too early in one of the debug mods.
2015-10-27 19:02:22 +03:00