Commit Graph

2410 Commits

Author SHA1 Message Date
LexManos 888bab92c3 Merge pull request #1723 from Geforce132/master
Add an EntityMountEvent.
2015-03-16 10:01:53 -07:00
Geforce132 d2f36d56f1 -Added EntityMountEvent. 2015-03-13 19:12:16 -05:00
LexManos 588f4e3350 Merge pull request #1745 from diesieben07/ingamegui-fix
Fix jukebox message being too low
2015-03-11 15:46:14 -07:00
diesieben07 642003e065 Fix jukebox message being too low with forge 2015-03-11 23:25:41 +01:00
Lex Manos 5229abc26d Updated FML:
MinecraftForge/FML@3e7ae47f8f Fix Event Bus Access Issues
MinecraftForge/FML@c8e2a5f377 Fixed WorldInfo properties not loaded
MinecraftForge/FML@7f96b2c69a Fix Debug packet logger on local memory connections.
2015-03-04 21:13:15 -08:00
LexManos 6244e88f10 Merge pull request #1739 from robin4002/master
Remove translation and add a note for contributors
2015-03-04 11:33:06 -08:00
robin4002 af0316ab9b remove translation and add a note for contributors 2015-03-04 20:21:16 +01:00
LexManos d93e8bcf48 Merge pull request #1733 from Zot201/enchantment-fix
Fixed enchanting table applying secondary enchs. Closes #1428
2015-03-02 12:10:12 -08:00
Zot201 ecca5720c8 Fixed enchanting table applying secondary enchs. 2015-03-02 17:00:38 +09:00
LexManos 7355bdf600 Merge pull request #1721 from me4502/update-event
Added NeighborNotifyEvent fired on server side only, allows for monitoring and disabling world 'physics' updates.
2015-02-28 22:54:48 -08:00
Me4502 c21e38cd3b Add NeighborNotiftyEvent. 2015-03-01 16:53:32 +10:00
Lex Manos 1af0734f51 Fix compile error in ClientHax's PR. 2015-02-26 23:20:43 -08:00
LexManos d82e80b2cf Merge pull request #1729 from clienthax/master
Add method to set entity placement type.
2015-02-26 22:16:22 -08:00
clienthax 848dee14d2 Current spawner implementation checks the EntitySpawnPlacementRegistry hashmap to check where a entity should spawn
as there is no way to modify this without the use of reflection or a AT, you can not specify where you want your entity to spawn
adding this helper method will allow developers to specify where they want their entity to spawn.

Signed-off-by: Clienthax <clienthax@gmail.com>

Update EntitySpawnPlacementRegistry.java.patch
2015-02-27 03:58:40 +00:00
LexManos 31e1aae91a Merge pull request #1730 from Tmtravlr/master
Added Nether Fortress chest to the ChestGenHooks
2015-02-26 17:34:56 -08:00
Tmtravlr f152741bba Added Nether Fortress chest to the ChestGenHooks
I tried to follow the directions on

https://github.com/MinecraftForge/MinecraftForge/wiki/If-you-want-to-contribute-to-Forge

as best as I could. =)

If anything is wrong, let me know and I'll change it!
2015-02-26 14:25:41 -07:00
RainWarrior 638af63f4d Hopefully fix NPE during baking of empty vanilla item models 2015-02-23 16:02:10 +03:00
Lex Manos 7c03542d94 Fire WorldEvent.Load for Client worlds. Closes #1719 2015-02-23 02:18:58 -08:00
Lex Manos b2ca559851 Make Container.mergeItemStack respect Slot.isValidItem Closes #1630 2015-02-23 02:03:52 -08:00
Lex Manos f16a7ff890 Fix JukeBoxes not storing the inserted record. All TE's in minecraft are in net.minecraft.tileentity EXCEPT JukeBoxes. Closes #1633 Closes #1714 2015-02-23 01:44:54 -08:00
Lex Manos 938b752036 Fix NPEs in last commit. 2015-02-21 19:49:13 -08:00
Lex Manos 899ecd0d64 Updated FML:
MinecraftForge/FML@c9cf3136c2 New @Mod properties to define which environment to load the mod on.
clientSideOnly will only be loaded in the Client environment.
serverSideOnly will only be loaded in the Dedicated server environment.
Combine with acceptedMinecraftVersions to prevent users from loading the mod in the incorrect environment.
2015-02-21 18:43:21 -08:00
Lex Manos 46695cf4cf Updated FML:
MinecraftForge/FML@5eff408975 Filter more known libraries from potential mod canidates.
MinecraftForge/FML@feb4c436db Quiet ClassPatchManager debug spam by default. Reenable using -Dfml.debugClassPatchManager=true.
MinecraftForge/FML@41e806fa95 Fix double decoding of UTF8 characters in lang files.
2015-02-21 17:28:53 -08:00
Lex Manos ae085bb84d Fixed using items on the wrong block client side caused by iChuns eyeheight update. 2015-02-19 18:09:36 -08:00
LexManos ccfd928c9a Merge pull request #1718 from iChun/master
Reimplement variable eyeHeight for players which was removed in the 1.7 to 1.8 port.
2015-02-18 19:01:06 -08:00
iChun d66951b368 Reimplement variable eyeHeight for players which was removed in the 1.7 to 1.8 port. 2015-02-19 02:08:03 +00:00
RainWarrior 0e34510032 Removed event bus call from the ModelLoader 2015-02-17 21:20:19 +03:00
LexManos 83ca72bef2 Merge pull request #1708 from matthewprenger/PR-1
Ability to add prefixes and suffixes to the player's display name
2015-02-16 22:52:03 -08:00
Lex Manos 5b28eb53e8 Add safty to URL detection in chat. Closes #1712 2015-02-16 22:46:55 -08:00
RainWarrior b14cfa45e5 RenderItem can now use baked quad color 2015-02-17 05:02:16 +03:00
RainWarrior 93cd9722b0 Added a default white texture; Fixed B3DLoader crashing when the brush has empty texture specified 2015-02-17 05:02:16 +03:00
LexManos 9e4ef54753 Merge pull request #1711 from Parker8283/patch-1
Added ATs for EnumFacing
2015-02-16 13:49:11 -08:00
Parker Young e04240e5e3 Added ATs for EnumFacing
This publics the VALUES array and HORIZONTALS array in EnumFacing, thus giving modders access to these arrays, much like ForgeDirection had.
2015-02-16 16:30:55 -05:00
RainWarrior d741b1bafc Attributes.put (de)normalization now works as intended 2015-02-16 03:53:33 +03:00
Matthew Prenger b4f8945fec Add the ability to add prefixes and suffixes to the player's display name. 2015-02-15 17:47:13 -06:00
Lex Manos f6ca556a38 Hold a weak reference to the Minecraft fake player object. Closes #1705 2015-02-15 13:00:09 -08:00
LexManos e5cd5fc256 Merge pull request #1689 from matthewprenger/master
Minor tweak to UsernameCache to also cache usernames of offline players
2015-02-15 12:37:50 -08:00
RainWarrior 44e31f802a Updated FML 2015-02-14 05:17:56 +03:00
RainWarrior 5616d0c1b0 ModelRotation.getMatrix() now returns the correct matrix; fixed the application of custom transformations to vanilla models; fixed application of transformations to B3D models; fixed the culling of rotated vanilla models 2015-02-14 04:44:41 +03:00
RainWarrior 87ef833d32 Alternative models work once again 2015-02-14 00:23:03 +03:00
RainWarrior 3e1d959a23 Updated FML 2015-02-13 08:24:32 +03:00
RainWarrior dfc2e04255 fix ModelLoader.setCustomModelResourceLocation not storing same item with different metadata values 2015-02-09 17:19:10 +03:00
Lex Manos 0e69e84d89 Try a maven mirrior to fix build issues. 2015-02-08 17:24:44 -08:00
RainWarrior 2419d4913b made renderLayer ThreadLocal, now it should hold correct value for use inside custom baked models 2015-02-09 02:46:01 +03:00
RainWarrior 9a6fb600ec Reworked vanilla texture resolution, hopefully fixes NPE bug in FaceBakery 2015-02-08 15:51:41 +03:00
RainWarrior 9e90febd37 fixed NPE during loading of B3D models without textures/brushes.
changed default B3D color to have full opacity.
2015-02-08 15:50:35 +03:00
Matthew Prenger 0f43b95821 Minor tweak to UsernameCache to also cache usernames of offline players. 2015-02-07 03:58:27 -06:00
Lex Manos f0d96b7c50 Fixed being kicked from the server while swimming. 2015-02-06 21:35:27 -08:00
Lex Manos 7ed7da159e Fixed debugging Dedicated server in Forge Dev workspace. 2015-02-06 21:35:11 -08:00
Lex Manos c80e75de9b Fixed potential NPEs in Structure code caused by componenets not being able to load. Closes #1686 2015-02-05 17:02:30 -08:00