Christian
584ad55ce6
Starting work on the actual GUI. Still work to do. Needs an API.
2014-01-01 00:57:24 -05:00
Christian
a9ae906546
Fix derpiness with Mods button when Realms is available
2013-12-31 20:21:28 -05:00
Christian
3e0285e508
Lots of network cleanup. Gui packets now work too!
2013-12-31 19:55:41 -05:00
Christian
e4d2f73fe2
Expose the nethandler in a few places, and pull out FMLEmbeddedChannel, exposing a utility method on it.
...
More to come.
2013-12-31 09:45:26 -05:00
Christian
a80409c59a
Add in the tweakclass, fix the json for lzma @ the server.
2013-12-30 13:06:59 -05:00
Christian
9caa3842cf
Allow itemstacks for furnace recipe inputs. Allow passing extra arguments through registerblock into the itemblock constructor.
2013-12-28 18:04:30 -05:00
Christian
e27b438f7d
Fire simple network connect/disconnect gameevents.
2013-12-28 17:51:40 -05:00
Christian
7b7b8245db
Fix example mod code for 1.7
2013-12-28 13:44:37 -05:00
Christian
c68f3119a4
Attempt to load old pre-1.7 worlds. ENSURE YOU HAVE A BACKUP!
2013-12-27 11:48:55 -05:00
Christian
fa0bce3efb
Make gradlew executable on linux
2013-12-27 11:26:46 -05:00
Christian
3030324b99
AT for renderblocks
2013-12-27 00:08:49 -05:00
Christian
59405fc7ee
Update render registry
2013-12-27 00:07:48 -05:00
Christian
2362fdb9d5
Fix handling world reloads when new stuffs are added
2013-12-26 12:42:40 -05:00
Lex Manos
f4fc6377b3
Add 1.7.2 base json, Gradle will automatically download updated versions of this. Keeping it in the repo allows us to see what base json we have built our jsons off of. And if it changes update accordingly.
2013-12-23 22:36:47 -08:00
Christian
41e930a4b9
Fix handshaking properly. Also, fix ID syncup. It now will completely freeze the idmap after preinit.
...
This frozen map is used to inject "new" stuff into existing serverside worlds. Interesting sideeffect: remote
servers lacking things will change the client, to also LACK ids for those things. watch for -1 ids in your remap
events. Note: idmaps should be considered temporary per server instance. SERVERSTOPPED will restore "startup" state,
as will client logout.
2013-12-24 00:47:10 -05:00
Christian
54731a2acc
Fix build script
2013-12-23 20:24:54 -05:00
Lex Manos
20e0f821b3
Add new required --accessToken to launch specs.
2013-12-22 18:35:50 -08:00
Christian
61c6980105
bump to legacy launcher 1.9 with logging unification stuffs.
2013-12-18 11:15:53 -05:00
Christian
8b621292e3
More tweaking on id stuffs at worldload
2013-12-18 11:15:03 -05:00
Christian
f6f746ceca
Working on id missing handling
2013-12-18 08:34:44 -05:00
Lex Manos
78f822e51c
Update patches for Gradle's rename rewrite: MinecraftForge/ForgeGradle@19e7acf2a2
2013-12-18 04:01:37 -08:00
Christian
58fc22e6b4
IWorldGenerator now has an ordering at registration time. This means the order of worldgen should be much more stable.
2013-12-17 11:42:54 -05:00
Christian
5aa0054f23
ICraftingHandler, IPickupHandler are now both events.
2013-12-17 11:24:57 -05:00
Christian
751c5e39a4
Code to disable mods at runtime, or other times.
2013-12-17 10:51:00 -05:00
Christian
95f0447881
Ticks, Player events, keybindings, all migrated to the new event driven system.
2013-12-16 23:18:00 -05:00
Christian
041054ea8b
Fire a user event down the channels when a handshake has occured.
2013-12-16 20:00:01 -05:00
Christian
69ce79e1d7
Patch some GUIs. We're gonna add some basic mod gui config support.
2013-12-16 11:48:39 -05:00
Christian
26056619a9
Copy eventhandler from Forge into FML. It is going to replace a lot of the runtime event systems.
2013-12-16 11:48:09 -05:00
Christian
a0fcbdccb5
Update for log4j2
2013-12-16 11:47:48 -05:00
Christian
d188a5ad82
Some patching touchups
2013-12-13 00:18:05 -05:00
LexManos
ed62082e1e
Merge pull request #316 from AbrarSyed/patch-4
...
Update shiped ForgeGradle for 1.7
2013-12-12 17:23:04 -08:00
Lex Manos
5e6ff7e729
Rename synthetic bridge methods, these methods are not decompiled, but need to reobf correctly cross the recompile boundary.
2013-12-12 17:18:04 -08:00
Abrar Syed
e4fe6ab949
Update shiped ForgeGradle for 1.7
2013-12-12 17:11:37 -06:00
Christian
e4479b81cb
First functional release under reobfuscation.
2013-12-12 18:01:09 -05:00
Christian
7956c2f659
Fix AT, Fix exc. Almost works now!
2013-12-12 01:39:30 -05:00
Lex Manos
1322e3407b
Kill old patches and add rejects to ignore file.
2013-12-11 20:39:15 -08:00
Christian
b3e35e381f
Clean up patches for latest exc.
2013-12-11 23:03:30 -05:00
Christian
7b93e40d7c
Fix exc this time *sigh*
2013-12-11 22:58:46 -05:00
Christian
1533d88ef8
Fix the exc file. Fix the deobfremapper for handling inner classes.
2013-12-11 22:54:51 -05:00
Christian
fb7913f583
Fix stupid possible compiler error.
2013-12-11 20:17:08 -05:00
Christian
5e57ce519e
SpawnAdjustment packet. Clean up stuffs. No more compile errors.
2013-12-11 19:29:52 -05:00
Christian
5086f22370
Entity spawning works.
2013-12-11 18:46:25 -05:00
Christian
5eb2aec84e
Fixed remote and local connections work with mods now.
2013-12-11 12:35:08 -05:00
Christian
4f6aabda09
Add in a remapping event for mods to consume.
2013-12-10 19:25:49 -05:00
Christian
985e4ceb4a
Cleanups
2013-12-10 17:29:26 -05:00
Christian
531334b122
ID syncing.
2013-12-10 14:32:06 -05:00
Lex Manos
9f76245783
Did it manually, forgot it needed the end comma
2013-12-09 20:49:37 -08:00
Lex Manos
cf6b9e7c1a
Update for fixed Enum cleaning and names.
2013-12-09 20:44:17 -08:00
Lex Manos
d92633d368
Add mappings for Items/Blocks fields.
2013-12-09 20:43:57 -08:00
Lex Manos
cda439fe9d
Add sonatype snapshots repo for SpecialSource snapshots.
2013-12-09 20:43:27 -08:00
Christian
4fc600010e
ID loading from the server save now works.
2013-12-09 21:36:49 -05:00
Christian
eff9a3cedc
More network stuff, partially done id syncing.
2013-12-09 01:22:24 -05:00
Christian
bead2dab97
OK, network channels appear to be working well for both dedi and integrated servers.
...
The beginnings of the new mod structure too.
2013-12-06 14:52:33 -05:00
Christian
89c7a02146
More cleanup. Bidirectional server <-> client network works for mods as well as FML|HS now.
2013-12-06 11:17:40 -05:00
Christian
add83f145a
Check in patches. Add in some network timeout tweaking values so you can debug the network.
2013-12-06 08:07:09 -05:00
Christian
1c44a6c181
A network design I like. It uses the netty embedded channel to allow mods to build channel pipelines on top of
...
custom payload packets.
2013-12-06 03:11:03 -05:00
Christian
fadff73489
The basic network handshaking for FML is done. All scenarios seem to work.
2013-12-04 00:11:08 -05:00
Christian
37a00f0158
Update gitignore
2013-12-02 23:54:15 -05:00
Christian
e5ffbd7fdf
Merge branch 'master' of github.com:MinecraftForge/FML
...
Conflicts:
install/build.gradle
patches/minecraft/net/minecraft/client/multiplayer/NetClientHandler.java.patch
patches/minecraft/net/minecraft/network/NetServerHandler.java.patch
2013-12-02 23:52:27 -05:00
Christian
f10969e3aa
Pass 1: Most patches are restored.
...
NOTES: 1. Network is completely broken. 2. GameRegistry is partially broken. 3. ID sync is not in.
2013-12-02 23:48:26 -05:00
Abrar Syed
75b64fe9b8
fix derp in example builscript
2013-11-26 14:23:31 -06:00
Lex Manos
45aa1485b3
Don't validate signatures in dev env.
2013-11-20 13:18:26 -08:00
Lex Manos
7b737de2c1
Make the working directory the root of the eclipse workspace.
2013-11-17 19:26:21 -08:00
AbrarSyed
af3e74d940
updated samples
2013-11-17 18:21:24 -06:00
LexManos
a5efa91e6a
Merge pull request #306 from MinecraftForge/1.6.4
...
Actually do it correctly. Should be more forge friendly now.
2013-11-17 10:04:27 -08:00
Christian
b7b97efe81
Actually do it correctly. Should be more forge friendly now.
2013-11-13 19:10:11 -05:00
Christian
90e3b49ea5
Merge branch '1.6.4'
2013-11-13 07:55:12 -05:00
Christian
56c9c3c77f
Way to go, missing import. *sigh*
2013-11-13 07:45:37 -05:00
Christian
c060a44371
Don't try and open GUIs on the server.
2013-11-12 18:04:25 -05:00
Christian
b8ece10f0b
Merge branch '1.6.4'
2013-11-12 17:02:08 -05:00
pahimar
95a8b419ef
Add in null protection for client/server sides of handleChat
2013-11-11 14:12:02 -05:00
Christian
82004fe703
Kill more references to modloader.
2013-11-10 13:15:26 -05:00
Christian
2867dfdfa5
Remove all public all the time from Minecraft. It is unnecessary with ModLoader gone. DEAL WITH IT. File AT public requests, make a coremod, whatever. This needed to die.
2013-11-10 12:01:26 -05:00
Christian
5cec48da72
Deprecation cleanup. Bye bye more modloader stuffs
2013-11-10 11:58:34 -05:00
Christian
a8e44dad47
First pass : kill modloader, clean up warnings
2013-11-10 11:49:06 -05:00
Lex Manos
394cfa940e
Join the developers list in the pom and fix the client run configs in the workspace.
2013-11-09 19:22:17 -08:00
Abrar Syed
43bcf33f49
Update 1.6.4-rel.json
2013-11-09 21:14:58 -06:00
Christian
4cefffa1c9
Change the build to capture an MCP version, also, tweak the sources so mavenLocal can be used for ForgeGradle
2013-11-09 20:00:05 -05:00
Christian
e378a24759
Fix license and naming
2013-11-09 14:28:54 -05:00
AbrarSyed
923b2069ec
added src distribution gradle file
2013-11-09 14:28:54 -05:00
Lex Manos
b4a5c25d36
Move to install to not clutter root directory with the .bat and .sh files I know are coming.
2013-11-09 14:28:54 -05:00
Lex Manos
e034f74311
Include eclipse template workspace, for packaging in src distro.
2013-11-09 14:28:54 -05:00
Lex Manos
8364a4e522
Add gradle wrapper
2013-11-09 14:28:53 -05:00
Lex Manos
d0bae88b04
Publish to repo folder for local testing.
2013-11-09 14:28:53 -05:00
AbrarSyed
c272eceac8
Step 3: The Rebirth
2013-11-09 14:28:53 -05:00
Lex Manos
d41794a9b6
Step 2: The Reformation
2013-11-09 14:28:53 -05:00
AbrarSyed
d2d36880b0
Step 1: The Purge
2013-11-09 14:28:53 -05:00
Christian
7831555a7f
Add in the ability to strip interface references for specific interfaces - this is probably mostly useful for
...
scala scenarios where sythetic methods are generated and is not a substitute for using Optional.Method where appropriate.
Closes #300
2013-11-09 14:27:15 -05:00
Christian
3b42a14dba
Change a couple of warnings, as a prelude to 1.7- preinit is now required for all GameRegistry activity, and every item and block REQUIRES registration.
2013-11-06 16:18:41 -05:00
Christian
83d8713bea
Fix derp with custom properties. They work now!
2013-11-05 22:23:24 -05:00
Christian
289678252b
Fix recursive API dependency resolution. Allows nested APIs, such as BuildCraft's
2013-10-31 09:39:34 -04:00
Christian
cfeebf7810
Fix up duplicate entries
2013-10-30 22:46:19 -04:00
Christian
ee8630bc55
Add in an API marker for API type packages.
...
This does several things:
1. Packages marked as API will generate a new "modid" (the provides) that can be depended on.
2. Packages marked as API will be searched systemwide, and anything declaring that package (even without the API marker)
will get an implicit dependency on the API package.
3. The API package itself will get a soft dependency on the "owner" package.
@Optional elements can refer to the API packages instead of a concrete mod as well.
2013-10-30 22:20:28 -04:00
Christian
9efeaa8caa
Attempt to inject coremods as tweakers, so both can share a dependency ordering
2013-10-27 13:28:50 -04:00
Christian
f7a6bb7eb7
Wrapping coremods as tweakers. Part 1.
2013-10-20 11:53:07 +02:00
Christian
cfb78d482a
Fix up documentation of VersionCheckHandler - it only ever accepted a String and only works on the NetworkMod annotated class
2013-10-20 11:45:00 +02:00
Christian
09c7df2bb3
Modify ordering of networkmod registration and mod instantiation. This fixes VersionCheckHandler logging an incorrect failure message due
...
to NPE.
2013-10-20 11:41:28 +02:00
Lex Manos
0b0b94978c
Make each mod's EventBus log a child of it's main logger.
2013-10-19 18:24:24 -07:00
Christian
fa97bebf34
Fix up handling the new method signature data for NetworkCheckHandlers
2013-10-14 21:28:15 -04:00
Christian
c56f2e3b37
Use null to empty, so missing values work. *sigh*
2013-10-13 22:36:47 -04:00