Commit graph

2329 commits

Author SHA1 Message Date
Edwin Mindcraft
7fa42ca064
Use IProperty#getName when generating blockstate jsons (#6582)
Close #6520
2020-05-15 13:28:10 -04:00
David Quintana
c23ea1e733 Model system fixes:
- Add "origin" key to determine what origin to use. This will default to the existing (broken) behaviour to avoid breaking changes.
- Fix interaction of transforms with variant transforms (transformation ordering).
- Fix OBJ loader ignoring "diffuseLighting" attribute from the json.
  This attribute will continue not being used if "ambientToFullbright" is on (default) to avoid breaking changes.
2020-05-15 19:25:26 +02:00
LexManos
0f48e851a3 Fixed typo in registry alias writing causing infinite loop. Closes #6689 2020-05-15 09:38:20 -07:00
ichttt
29396b6235
Fix server config directory remaining locked when integrated server is shut down. (#6644) 2020-05-12 15:11:45 -07:00
Alex Thomson
4ce32c3663
Fix exclusion of coremods not filtering correctly when the mods directory is a symbolic link. (#6600) 2020-05-12 15:02:01 -07:00
ShetiPhian
e35c5c9ae4
Fixed FluidTank.drain calling onContentsChanged when simulating (#6684) 2020-05-12 14:17:17 -07:00
covers1624
99d8fa1a6b
Fix IForgeBlock.removedByPlayer not firing on the client. (#6638) 2020-05-11 15:28:38 -07:00
Jamie Mansfield
fa01ba3221
Fixed informational /forge commands being repeated to all ops when logging is enabled. Closes #6330 2020-05-06 13:49:15 -07:00
Jamie Mansfield
766019e1fc
Fix ModListScreen escape key not matching done button behavior. Closes #6672 2020-05-06 13:41:43 -07:00
David Quintana
a7e4cdcc49 Patch the bucket logic to not hardcode some checks to WATER. Fixes not being able to place custom fluids into modded fluid-loggable blocks that accept fluids other than water. 2020-05-06 13:30:20 +02:00
David Quintana
6551ccc247 Avoid discarding the bottom 4 bits of the lightmap coords. It turns out vanilla relies on those bits. Fixes some blocks being darker than they should be in certain circumstances. 2020-05-04 01:13:43 +02:00
Jacob Smith
c3e4d303e9
Fix issue with providing a null ItemStack to onPlayerDestroyItem (#6633) 2020-05-03 13:48:17 -07:00
Brennan Ward
9e763a8334
Allow overriding of tool level requirements when harvesting a block, via the HarvestCheck event. (#6632) 2020-05-03 13:40:34 -07:00
Richard Freimer
035c01e222
Fixed Hoppers not inserting fully into custom contains with slots that can hold more then max stack (#6631) 2020-05-03 13:34:26 -07:00
Corey Frenette
1fa88ebd56
Fixed ChunkDataEvent.Save being fired with a null world if chunk isn't fully generated when unloaded. (#6628) 2020-05-03 13:27:06 -07:00
Dion van der Hak
a377727ac4
Added missing localization for swim speed, and reach distance attributes (#6585) 2020-05-03 13:13:56 -07:00
Vincent Lee
385fb64ab7
Allow colors of tooltip to be specified in GuiUtils.drawHoveringText tooltip methods (#6579) 2020-05-03 13:09:28 -07:00
ichttt
f2216f4e25
Fix config comments referencing disallowed enum values. (#6542) 2020-05-03 12:56:47 -07:00
David Quintana
0fc1ea01d1 Remove redundant call to modifyLoot. Closes #6657 2020-04-28 19:22:48 +02:00
tterrag
ea23cd4779 Fix various issues with the loading screen and datagen
Fix NPE on datagen startup
Fix early loading GUI hanging and never terminating after datagen
Add loading GUI messages for datagen
2020-04-28 00:00:45 -04:00
Take Weiland
903a400132
Fix BackgroundScanHandler crashing on servers (#6660) 2020-04-27 11:06:34 -07:00
tterrag
9d8817b5db Rename window icon image to avoid conflict, fix not using vanilla icon 2020-04-27 01:09:34 -04:00
LexManos
746d702058 Fix resource packs not being sorted properly. Closes #6287 2020-04-26 20:05:56 -07:00
LexManos
3c5728f070 Fix Automatic Event Subscriber not detecting mod id defaults, and fix test mods. 2020-04-26 19:04:37 -07:00
cpw
8c8ef2d9e1
Use forge logo as short term window Icon, fix Buffer cast problems for new JDK stupid.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-04-26 21:42:18 -04:00
cpw
6a25490d7f
Handle message display a bit better, try to make the UI tick a bit better.. Still a problem with
a modelbake right at the end, happening on the window flip.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-04-26 21:03:43 -04:00
RogueLogix
6a0b16817d Move ClientVisualization to secondary thread 2020-04-26 16:06:44 -07:00
RogueLogix
677e2104a0 move handOffWindow down near start() 2020-04-26 15:41:53 -07:00
cpw
438c969fef
merge early startup into main window if used. It seems to work well.. Also ticks window on main thread, so mac compatible now.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-04-26 18:24:48 -04:00
LexManos
03c2a3d3a8 Fix potential NPEs in RegistryObject.orElseThrow/isPresent/ifPresent Closes #6647 2020-04-24 19:18:57 -07:00
David Quintana
9a6d1c390e Add tickRate setter to the ForgeFlowingFluid Properties builder. 2020-04-23 14:57:06 +02:00
cpw
0512a47eba
Fix recursion mess in PlayerAdvancement loading, by using an alternative based on a toposorted list of all advancements.
It seems to be fully equivalent in testing, but there may be corner cases, so there is a config to disable, though disabling
may break servers, especially those chunkloading fake players.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-04-19 21:36:44 -04:00
LexManos
5a552b9f8d Fixed dev time compilation using J9+ producing incorrect bytecode. 2020-04-14 23:54:32 -07:00
David Quintana
aa5b9d12ea
Add "type" field to global loot modifier jsons. (#6554)
* Add "type" field to global loot modifier jsons and fix tests.
To avoid binary breaking, "type" defaults to be the same as the filename.
* Fix license headers.
2020-04-12 21:27:11 +02:00
tterrag
a3b1007633 Fix child annotations not inheriting member name, cleanup 2020-04-11 01:57:40 -04:00
tterrag
bdd0af5280 Fix element type of scanned child annotations 2020-04-11 01:19:25 -04:00
Patrick Ocampo
5e554530ac
Fixed PlantType not extending IExtensibleEnum, Closes #6286 2020-04-08 17:17:38 -07:00
tterrag
c359a38d9f Improve performance of VertexBufferConsumer by inlining element locs 2020-04-07 21:44:29 -04:00
tterrag
d84a88d78d Revive forge lighting pipeline, disabled by default for now
Remove a lot of light value convolution by using 0..1 for nearly everything
Fix a lot of TODOs that are needed for the lighting pipeline to function
Potential fix for #6425
2020-04-07 21:44:15 -04:00
tterrag
cf9b1b2193 Fix Tag serializing empty optionals, improve RegistryObject error msg 2020-04-05 00:48:56 -04:00
tterrag
25605505d5 Remove SideOnly from WoodType methods 2020-04-04 15:35:41 -04:00
LexManos
0d2a0deef3 Cleanup IForgeTagBuilder code style. 2020-04-01 11:34:36 -07:00
tterrag
b6dc5381ca Move global loot test data files out of generated folder 2020-03-31 20:15:55 -04:00
tterrag
559bacbd98 Add support for optional tag values to Tag.Builder
Add optional tag values to data gen test
Fix data gen test not running by correcting gui_light value
2020-03-31 20:15:09 -04:00
tterrag
db3d202c4e Deprecate ModelBuilder#gui3d, add ModelBuilder#guiLight 2020-03-30 00:15:08 -04:00
naqaden
2f5172f907
Add renderer to RenderNameplateEvent (#6562) 2020-03-27 16:22:01 -07:00
hnOsmium0001
fcee09cab2
Fix ownership leak in ItemStackHandler (#6580)
- Triggered by invoking ItemStackHandler#extractItem with `simulate=true`
2020-03-27 16:10:21 -07:00
cpw
3e48066021
Add a progress message for atlas textures. Fills a big time gap on bigger packs.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-03-20 17:34:46 -04:00
LexManos
52b8070692 Fix Forge's tps and gen commands. 2020-03-15 16:27:58 -07:00
LexManos
23541ab175 Update gradle wrapper
Update MCPConfig to version that bypasses javac compiler bugs
Fix Global loot test compile errors.
2020-03-15 13:55:03 -07:00