LexManos
2eb63c07de
Implemented RichardG's Paged Achivement list GUI modifications.
2012-04-17 11:46:07 -07:00
LexManos
f13ed01532
Merge pull request #51 from ShetiPhian/patch-1
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Edits enable use of EntityPlayer.canHarvestBlock (for PlayerAPI)
2012-04-17 10:26:55 -07:00
LexManos
75a40177ec
Respawning in dimensions should now properly set the dimension ID for the new player instance.
2012-04-17 08:47:22 -07:00
LexManos
e462ecb9b9
MAX_ENTITY_RADIUS Now works on the Y axis
2012-04-17 08:46:25 -07:00
ShetiPhian
8ffd66f27f
Edits enable use of EntityPlayer.canHarvestBlock (for PlayerAPI) when the ToolClass has no rules for the block.
2012-04-16 23:01:40 -03:00
LexManos
36c7a35db9
Fix for vanilla crash for chunk generation with block ID's above 127.
2012-04-16 15:17:21 -07:00
LexManos
70623843cc
Merge pull request #49 from cpw/master
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Update to fml 68: fixes a ticking issue and soft vs hard dependencies
2012-04-15 08:36:06 -07:00
Christian Weeks
1a997219b4
Update fml to build 68: fixes a ticking issue and soft vs hard dependencies
2012-04-15 11:29:54 -04:00
LexManos
cdf9361d07
Changed entity Forge spawning code works to be more in line with normal spawning:
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(World, double, double double) constructor is nolonger called, normal (World) constructor, and setPositionAndRotation is called afterwords.
yaw, pitch, and yawHead is sent (if the entity isn't a EntityLiving yawHead isn't used)
The datawatcher data is also sent like a normal Entity.
2012-04-15 07:36:17 -07:00
LexManos
bda94ce522
Added variable entity radius to World, to be used if a mod make really large entities.
2012-04-14 13:07:01 -07:00
LexManos
ff54e8279a
Fixed bug in BlockFire's old fields.
2012-04-14 13:06:04 -07:00
LexManos
9b66ce034a
Fixed TileEntity bug that was causing Ghost tile entities.
2012-04-13 10:24:22 -07:00
LexManos
5898a6e18b
Multi-pass item rendering now uese proper render pass number.
2012-04-13 09:54:01 -07:00
LexManos
8ac1fe53f6
Added slope velocity hook for Covert
2012-04-12 23:37:25 -07:00
LexManos
d54857e4de
Fixed bugs in the Dimension transfer code, Now displays proper join message, and respawning in dimensions other then 0 works.
2012-04-12 21:47:11 -07:00
LexManos
334a28d144
Try to fix jenkins build.
2012-04-12 00:45:52 -07:00
LexManos
849df24f80
Merge pull request #42 from CovertJaguar/patch-2
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Added a function for checking block harvest levels.
2012-04-12 00:24:17 -07:00
CovertJaguar
1aa80ed1c6
Added a function for checking block harvest levels without having to resort to reflection.
2012-04-11 21:16:56 -07:00
LexManos
57b277c9d7
Added ItemStack sensitive burn time hook.
2012-04-10 01:04:00 -07:00
LexManos
0abb4e289a
Added new Item function to allow for multiple rendering passes.
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Fixed a vinella bug where item layters would not line up for EntityItem's
Added new IItemRendere helper flag for 3d block translations.
2012-04-10 00:43:21 -07:00
LexManos
20e264f9ee
Rewrote IItemRenderer to be a more generic and expandable version, Breaks previous interfaces, but this should be the last time the interface changes.
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Implemented the MapRender hook ChickenBones requested.
2012-04-09 22:57:52 -07:00
LexManos
e400b2df4e
Merge pull request #39 from cpw/master
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Update to fml 62: adds in a couple of fixes
2012-04-09 21:04:04 -07:00
Christian Weeks
e5911d9678
Update FML for new hooks: onPlayerLogout and onPlayerDimensionChanged
2012-04-09 10:45:53 -04:00
Christian Weeks
19ecdf1a87
Update fml to 62- provision a server console command and fix mod loading order
2012-04-08 10:14:50 -04:00
LexManos
83e5bac8f7
Merge pull request #36 from cpw/master
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Update to fml 58, separate the "register" and "announce to mods" phases of login
2012-04-08 04:30:49 -07:00
Christian Weeks
2926a40715
FML 59: don't send a zero length register packet, add mod channels
2012-04-08 01:17:42 -04:00
Christian Weeks
96ff4ce8e3
Fix separated login/announce handler
2012-04-08 00:45:56 -04:00
LexManos
bc3fa299ef
Merge pull request #35 from cpw/master
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Update to fml 57, fixes the fact FML wasn't calling it's onlogin hook
2012-04-07 21:12:26 -07:00
Christian Weeks
6f3c41cc6f
Update to FML 57: fixes FML not calling it's login handler code
2012-04-07 22:49:29 -04:00
LexManos
6e31fc0185
Changed IGuiHandler's signature to be compatible with both sides. Took out ModLoaderMp reference in README.
2012-04-07 08:08:14 -07:00
LexManos
ea41a93de3
Couple of output fixups and added script to be executed by Jenkins during the build. First test build.
2012-04-07 04:29:23 -07:00
LexManos
6e93f65ba1
Add server spawn protection config option as per someh4x0r's request.
2012-04-06 23:15:46 -07:00
LexManos
82ef183b5b
Implemented ISaveEventHandler as ChickenBones's requested.
2012-04-06 23:02:43 -07:00
LexManos
9629d5b4f4
Updated patch for mapings
2012-04-06 23:02:00 -07:00
LexManos
421f31cce5
Added ChickenBones's request ITextureLoadHandler hook
2012-04-06 23:01:19 -07:00
LexManos
4e575f353f
Rewrote the login code to delay full login untill forge fnishes negotiating network IDs. Should fix entities not having proper ID mapings.
2012-04-06 22:59:58 -07:00
LexManos
f27a85c511
Merge pull request #33 from cpw/master
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FML tweaks and a fix to release.py
2012-04-06 20:24:11 -07:00
Christian Weeks
1463e17385
Delete the old one too
2012-04-06 19:10:31 -04:00
Christian Weeks
8990b20a4d
Add in recent fml with fixes
2012-04-06 19:01:39 -04:00
Christian Weeks
b0d697c5bc
Fix release script to import "inject_version"
2012-04-06 19:00:10 -04:00
Christian Weeks
1ad6fa9a73
Update patches for FML fix.
2012-04-06 12:02:15 -04:00
LexManos
35750681eb
Finished up converting the source dist install scripts to python. Fixed a couple issues with the other scripts.
2012-04-06 07:16:14 -07:00
LexManos
9f327fd392
Updated repo scripts to python, allowing more flexability and less code duplication.
2012-04-06 06:10:11 -07:00
LexManos
cf0ce3b086
Fixed update_patches.py to now delete old patch files that have no working src relation
2012-04-06 02:04:02 -07:00
LexManos
b94ad38ec3
Deleted patches
2012-04-06 02:03:08 -07:00
LexManos
ab927fce55
Initial patch update to FML and MC 1.2.5
2012-04-06 02:02:53 -07:00
LexManos
7c148ffa60
MCP Conf update for 1.2.5
2012-04-06 01:57:50 -07:00
LexManos
f327dd5d7f
Implemented a chat event handler system to allow for manipulating and handeling the various chat/command events.
2012-04-02 02:26:13 -07:00
LexManos
1a024e5656
Add IChunkLoadHandler.canEntityUpdate() function to allow entities to update while in custom loaded chunks.
2012-04-02 01:14:31 -07:00
LexManos
21afe2a2aa
Some cleanups to update_patches, should run properly on any system now.
2012-04-02 01:09:00 -07:00