Commit graph

355 commits

Author SHA1 Message Date
Christian
d538dcf06f Fix out of range entity id handling for ModLoader mods a bit more. Thanks Herobrine mod! 2012-09-02 12:39:06 -04:00
Christian
6072420a02 Expose GuiMerchantButton 2012-09-02 12:15:13 -04:00
Christian
6056c760d4 Log a big fat warning for the developer in the case the network version
is not acceptable to the mod itself. (This can happen because of a bad range
specifier for example)
2012-08-31 23:41:29 -04:00
Christian
74d6437856 Add in random jar/zip files to the classpath. UGH this is so fucking ugly it's not funny. 2012-08-30 20:10:53 -04:00
Christian
93f9cc45f9 Use a null socket and try to prefer the result of getLocalHost in the broadcast data. 2012-08-29 16:12:40 -04:00
Christian
8df9a051d6 Inverted boolean logic. Grrr. 2012-08-29 13:44:40 -04:00
Christian
81a8e94c79 ModLoader mob spawns use packet 24- build a bypass system so that
they can still use it
2012-08-29 12:58:16 -04:00
Christian
3415dbfd0d Remove debug statements 2012-08-28 23:07:37 -04:00
Christian
62a7d347e7 Fix so we always send received packets to handlers.
Renders 250 filtering useless unless i can figure a way to intercept *outbound* packets that isn't as messy as I'm
contemplating
2012-08-27 17:46:08 -04:00
Christian
870214000f Fix trying to load the client side packet handler, when on the server, hopefully? 2012-08-26 22:18:57 -04:00
Christian
5a6275f0e1 Fix up network negotiation - now it will disconnect with a nice
error screen if there are missing mods on the client vs server
2012-08-26 22:13:43 -04:00
Christian
b32dea398b Fix missing addCommand call: thanks "spawnwolf test command" 2012-08-26 13:07:35 -04:00
Christian
4b371d8d5b Fix a couple of modloader mods. Thanks! 2012-08-26 12:52:50 -04:00
Christian
85a585725b Some functionality fixes for @Instance injection. 2012-08-26 10:55:55 -04:00
Christian
fe73f11443 Versions now have two flavours: the @Mod(version) which is the "programmatic version" and
is used for all version relationship calculation. The "display version" as sourced from
mcmod.info is used for display purposes only and can be literally anything. Note: they fall back
to one another when they're missing, and to "1.0" if both are absent.

Also, changed @Instance. Now, you can inject *other* mods using @Instance as long as you depend
on them as a "before" or "dependency" relationship. Classes containing @Instance will only be
loaded if the Mod the @Instance refers is present. So you don't have to worry about runtime class
resolution.
2012-08-26 10:45:00 -04:00
Christian
a0302861cf Always for ML mods into "public" class accessibility - we don't call from the default package like ML does. 2012-08-25 21:57:25 -04:00
Christian
1da6a1fc6c Add in a convenience method for getting a class instance based on
existence of another Mod. Useful for soft dependencies.
2012-08-25 21:26:41 -04:00
Christian
b308be04e7 And more mod sorting fixes. 2012-08-24 12:10:43 -04:00
Christian
67fa435dd4 Actually *use* the sorted mod list 2012-08-24 11:58:18 -04:00
Chicken Bones
542219112a The access transformer will now handle classes in packages.
Eg.

public net/minecraft/client/Minecraft.T #timer
2012-08-24 08:09:10 +10:00
Christian
6657b6561b Reverse the meaning of state in fml.modStates system property and fmlModState.properties - it was very
derpy before. Now: true is enabled, false is disabled, as you would expect
2012-08-23 17:37:44 -04:00
Christian
02792c45e6 Actually fix the corrupt JSON problem 2012-08-23 17:27:53 -04:00
Christian
4f6861ee50 Fix isModLoaded for "disabled" mods, and the toposort as well 2012-08-23 17:08:18 -04:00
Christian
1870b7d793 A bit more information for dependency handling 2012-08-23 16:46:23 -04:00
Christian
c465b17afe Fix up handing corrupt mcmod.info 2012-08-23 16:43:28 -04:00
Christian
72097d5bf5 Fix a problem with network ids 2012-08-23 16:38:34 -04:00
Christian
87fa59b0f7 Fix up version handling properly. Hopefully, and the error screen. 2012-08-23 15:29:17 -04:00
Christian
675f4115aa Only active mods should have dependencies checked, and be sorted 2012-08-23 14:33:54 -04:00
Christian
e7c6a47951 Fix oddity with Screen, print a version out in the sorted list! 2012-08-23 14:28:49 -04:00
Christian
9974f7a6d5 Fix metadata 2012-08-23 14:05:17 -04:00
Christian
4b6b090712 Fix up versioned dependencies so they work a lot better, also add in a missing mods screen 2012-08-23 13:43:25 -04:00
Christian
e37b40dac9 Trading support for ModLoader - thanks Herblore! 2012-08-23 01:40:03 -04:00
Christian
4e8668c922 Close the jar, for cleanliness sake 2012-08-23 01:39:35 -04:00
Christian
12f66bdc86 Fix authors - it'll read both "authors" and "authorList" from the json now 2012-08-23 01:17:47 -04:00
Christian
346661cc6b More ML compatibility - fix up dragon mounts, thanks! 2012-08-23 00:37:45 -04:00
Christian
fe0d081eec Fix up loading mods that are grandchildren of BaseMod 2012-08-23 00:04:34 -04:00
Christian
0ae888e8f8 Fix entity handling for ModLoader mods, thanks parachute mod! 2012-08-22 23:46:16 -04:00
Christian
908a57f3c4 Fix formatting 2012-08-22 18:00:38 -04:00
Christian
8f6883da8e Tweak patches and hooks slightly 2012-08-22 17:58:46 -04:00
Christian
9bfa7acf0d More precise error handling when an invalid class is present 2012-08-22 17:50:07 -04:00
Christian
d544e56ec3 Add in a helper on the server start event for adding commands to
the server.
2012-08-22 17:50:07 -04:00
Christian
ebc1aea5d2 Null protection for ticks() -- probably should uses EnumSet.noneOf() but
you can also use null now to stop ticking. closes #77
2012-08-22 17:50:07 -04:00
Chicken Bones
0806bc7b22 Added IPlayerTracker hooks 2012-08-23 06:28:53 +10:00
Christian
5d59af0cec Automatic mod entity registration into the global entity list. This might break
entity code out there, sorry, but this way for most entities you no longer
need to manage the global mod entity stuff at all. just remove it. FML will
take care of the rest (note, worlds won't load the old entities)
2012-08-21 19:34:33 -04:00
Christian
d27e722903 Add in a utility function that *might* tell you the context
you're running in on either client or server: FMLCommonHandler.getEffectiveSide
2012-08-21 19:15:07 -04:00
Christian
ba16217fe2 Try and stop sendPacketToAllAround from being crashy 2012-08-21 18:50:26 -04:00
Christian
63e8249040 Mods can add mod specific crash information to the crash report now
Forge needs to implement MinecraftForge.getCrashCallable
2012-08-21 18:48:12 -04:00
Christian
a17396eca5 Fix up dispenser handling, add in new params for the dispenser: breaks IDispenseHandler, sorry 2012-08-20 21:44:54 -04:00
Christian
ab90aa4d99 Fix up MLProp handling for null info 2012-08-20 21:44:47 -04:00
Christian
b8a30cec94 GUIs working in FML for ML mods 2012-08-20 21:44:28 -04:00
Christian
bb98ae9e28 Support gui opening for Shelf mod 2012-08-20 21:43:59 -04:00
LexManos
85e3c330e7 Updated MCPMerger to annotate unique classes with there sides, and SideTransformer to null out any class that is loaded on the wrong side. 2012-08-19 22:26:52 -07:00
Christian
45175c0e94 Expose more of the village construction parts for building village
pieces
2012-08-19 11:23:29 -04:00
Christian
52d3f237af Allow access to the type "ComponentVillage" 2012-08-19 10:35:06 -04:00
Christian
09c7ea2d9d Documentation and registration for villager stuff 2012-08-19 10:30:24 -04:00
Christian
3a0ad876b5 Fix javadoc derp 2012-08-19 10:21:19 -04:00
Christian
8a521c1d32 Villager trading, manipulation and village enhancement. Still WIP but should be functional 2012-08-19 10:13:15 -04:00
Christian
b07f1069b9 Fix exception based logging to actually log the exception! 2012-08-19 09:31:26 -04:00
Christian
a1385f4797 Pickup notification 2012-08-19 00:26:55 -04:00
Christian
ce276375b2 Update fml_at with new transforms 2012-08-18 20:08:27 -04:00
Christian
9a540ef6d4 Fix derp where client sided packet handler would be created on a dedi server env 2012-08-18 19:50:46 -04:00
Christian
b65a38cb30 Don't complain about minecraft source code being in "net.minecraft.src". Derp. 2012-08-18 10:09:53 -04:00
Christian
3d87561505 Actually register client/server packetspecs as their correct sides! fixes #71 2012-08-18 09:28:36 -04:00
Christian
1cbe058250 Error if channel name is invalid - either too short, or too long 2012-08-17 16:59:48 -04:00
Christian
8a679f6d9e Add a connect and read timeout for downloading libraries. This should really stop the "waiting forever" at startup screen. 2012-08-17 16:21:18 -04:00
Christian
0e473145b3 GIANT FAT WARNINGS if you use any code in net.minecraft.src or any subpackage thereof. Get it out of there, now! 2012-08-17 16:13:05 -04:00
Christian
5ea0932e24 Organize ALL the imports 2012-08-17 09:25:04 -04:00
Christian
290f2d6781 Expose the server in serverstart event 2012-08-17 09:25:04 -04:00
Christian
94f834d5d7 Fix up directory injection of log file locations 2012-08-17 09:25:04 -04:00
Christian
30d6970e77 Refer to FMLLog, not FMLRelaunchLog 2012-08-17 09:25:04 -04:00
Christian
8408f58fb1 Tidy up server launch - reflection not required anymore 2012-08-17 09:25:04 -04:00
Christian
0fab4eca7b Also, log what the directory discoverer finds for mcmod.info 2012-08-17 09:25:04 -04:00
Christian
549969ade6 And log the exception if it has a problem reading the jar file 2012-08-17 09:25:04 -04:00
Christian
26bb005731 Fix jar loader failing to inject any metadata at all if mcmod.info is not found. 2012-08-17 09:25:04 -04:00
Christian
11c1cae8b0 Some compatibility fixes for Rei's minimap, and tidy up a couple of things 2012-08-16 13:55:42 -04:00
Christian
4d87779d39 Fix Forge branding string call 2012-08-16 13:01:48 -04:00
Christian
1cc6778038 Update FML for mcp 72 final, change download location for FML files, and make the stop button work.
Hello is NOT going to go away :)
2012-08-16 12:22:56 -04:00
Christian
a7a1f55091 Fix critical bug in FML load controller that complains about injected mod containers 2012-08-16 08:34:12 -04:00
Christian
e1fd0b1d7b Handle the case where a mod tries to do something stateful during constructor phase, and log a big
fat message about it. Don't do it!
2012-08-15 20:05:12 -04:00
Christian
81512c3458 Small fixes, including showing the FULL name of Forge Mod Loader 2012-08-15 19:54:56 -04:00
Christian
fcf6fd57ee Fix up null array in keybinding handler 2012-08-15 19:17:21 -04:00
Christian
7988323073 Actually add in the system property for the minecraft home, should fix multimc too 2012-08-15 19:16:36 -04:00
Christian
ba902537ca Add in support for setting the home dir via the applet launch, also a system property for forcing the home dir 2012-08-15 17:18:11 -04:00
LexManos
eef3303dfe Finished update to MCP 7.2, MC 1.3.2 pre. 2012-08-14 19:24:49 -07:00
calclavia
4c5dcb543f Shortcut function for addNameForObject()
Having that long line of code makes the code a bit ugly... Please make this shortcut function like ModLoader.addName() so I don't need to use ModLoader.addName(). :)
2012-08-15 04:45:32 +08:00
Christian
a234fdf00b Handle mod duplicate detection much better. Default the name of a mod to it's id.
Fix up the block registry problem. Fix the packetsend from c->s actually being
"disconnect" :)
2012-08-14 13:36:29 -04:00
Christian
5f4423119a Fix entity spawn packets 2012-08-14 08:20:28 -04:00
remuladgryta
438c8eca35 fixed java.lang.NoSuchMethodException
getServerHandlerSpecDefaultValue() and
getClientHandlerSpecDefaultValue() should no longer give derp exeption
2012-08-14 09:50:22 +03:00
Christian
6f10295936 Hopefully let build continue if server reobf fails, and fix derp in FMLNetworkHandler for entities 2012-08-13 23:25:08 -04:00
Christian
a8f69529fd Fix up concurrent modification exception - ticks for players now occur on both sides 2012-08-13 22:55:23 -04:00
Christian
7de5191848 Merge the last bits of the server code into the common directory, and annotate ModLoader/BaseMod for sided use
This means the FML-Server project is now defunct as all code is either common, client or bukkit.
2012-08-13 22:51:53 -04:00
Christian
416cac675b Actually fix the applet launch - it now launches properly *and* closes the window 2012-08-13 22:12:36 -04:00
Christian
17bf8dc363 Fix up relaunch of the applet 2012-08-13 21:44:43 -04:00
Christian
466022b402 Change language loading a bit 2012-08-13 20:28:53 -04:00
Christian
fa38c1a6b3 Tidy up some APIs, expose the addOverride mechanism. This should be pluggable by forge
but may need work to allow for each mod to have it's own override set
2012-08-13 19:57:40 -04:00
Christian
6a273dd98f Fix derp in LanguageRegistry 2012-08-13 16:45:47 -04:00
Christian
f41391b13c FMLModcontainer should not complain about annotations it has no idea about. so stfu fmlmodcontainer 2012-08-13 16:15:11 -04:00
Christian
179ed74456 Fix derp with EntityRegistry- bimap is not the right type for the name->container list 2012-08-13 15:55:24 -04:00
Christian
deab31fb03 Add in a sided variant of the packethandlers in the annotation - also, a bit more
explicit warning on when to register blocks - if you do it after pre-init, you'll
reset the achievements
2012-08-13 15:26:29 -04:00
Christian
c393299a91 Generate channel registration for client, also, do it before the login events so you can send packets 2012-08-13 11:58:44 -04:00