Null protection for ticks() -- probably should uses EnumSet.noneOf() but
you can also use null now to stop ticking. closes #77
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@ -29,6 +29,7 @@ import net.minecraft.src.ServerListenThread;
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import net.minecraft.src.ThreadServerApplication;
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import net.minecraft.src.World;
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import com.google.common.base.Objects;
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import com.google.common.base.Strings;
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import com.google.common.base.Throwables;
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import com.google.common.collect.ImmutableList;
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@ -96,7 +97,7 @@ public class FMLCommonHandler
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}
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for (IScheduledTickHandler ticker : scheduledTicks)
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{
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EnumSet<TickType> ticksToRun = EnumSet.copyOf(ticker.ticks());
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EnumSet<TickType> ticksToRun = EnumSet.copyOf(Objects.firstNonNull(ticker.ticks(), EnumSet.noneOf(TickType.class)));
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ticksToRun.removeAll(EnumSet.complementOf(ticks));
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if (!ticksToRun.isEmpty())
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{
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@ -115,7 +116,7 @@ public class FMLCommonHandler
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}
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for (IScheduledTickHandler ticker : scheduledTicks)
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{
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EnumSet<TickType> ticksToRun = EnumSet.copyOf(ticker.ticks());
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EnumSet<TickType> ticksToRun = EnumSet.copyOf(Objects.firstNonNull(ticker.ticks(), EnumSet.noneOf(TickType.class)));
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ticksToRun.removeAll(EnumSet.complementOf(ticks));
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if (!ticksToRun.isEmpty())
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{
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@ -166,9 +167,9 @@ public class FMLCommonHandler
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/**
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* Return the effective side for the context in the game. This is dependent
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* on thread analysis to try and determine whether the code is running in the
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* on thread analysis to try and determine whether the code is running in the
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* server or not. Use at your own risk
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*
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*
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* @return
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*/
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public Side getEffectiveSide()
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@ -178,7 +179,7 @@ public class FMLCommonHandler
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{
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return Side.SERVER;
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}
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return Side.CLIENT;
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}
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/**
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@ -391,7 +392,7 @@ public class FMLCommonHandler
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{
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crashCallables.add(callable);
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}
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public void enhanceCrashReport(CrashReport crashReport)
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{
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for (ICrashCallable call: crashCallables)
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