Commit graph

72 commits

Author SHA1 Message Date
Christian
725aba9d41 Divert connection through FML, so we can deny connections to servers that don't want us 2014-01-13 13:47:18 -05:00
Christian
1a41990745 Fix possible NPE derp 2014-01-13 13:46:22 -05:00
Christian
2e76283ccd Fix up privacy derp in TickEvent. Closes #343 2014-01-13 08:43:33 -05:00
Christian
9017256609 Fix openGui. Closes #342 2014-01-13 08:40:56 -05:00
Christian
670f76accd Add in a simple(ish) event driven network handling system. Register using newEventDrivenChannel
and you'll get a simple network handler that will fire events at the subscriber(s) of your
choice, whenever a packet is received. You'll also get some convenience methods for sending
to things.
2014-01-12 13:20:41 -05:00
Christian
7a8eda46c4 Fix potential ordering issue, clean up some imports 2014-01-11 22:01:01 -05:00
Christian
f6476c1970 Fix csv string vs list of strings. Thanks immibis. Closes #334 2014-01-09 14:55:52 -05:00
cpw
6cdc949de7 Merge pull request #336 from jadar/master
added override toString method for getting full name.
2014-01-09 11:54:54 -08:00
Christian
ad305ef997 Fix TargetPoint to be static 2014-01-09 08:41:52 -05:00
Christian
abf452f889 Fix the keybinding array to the right one 2014-01-09 08:40:42 -05:00
Christian
f7d932d418 Fix problem with connecting to vanilla.
SHOW what's modded and what's vanilla in the list. Hooks that make the blocking work to come
2014-01-06 23:48:53 -05:00
Jadar
183c317b83 added override toString method for getting full name. 2014-01-06 10:25:13 -06:00
Christian
7f05ffa511 Fix stupid hardcoding derp 2014-01-03 23:04:24 -05:00
Christian
d102e694c8 Add a utility method for finding the channel handler name based on type. Should fix naming weirdnesses. 2014-01-03 22:57:36 -05:00
Christian
ec0d44b8c9 Fix up mcpname derp in GuiScrollingList. 2014-01-02 22:44:26 -05:00
Christian
c67e3d3abe Merge branch 'patch-1' of github.com:airbreather/FML 2014-01-02 22:21:25 -05:00
Christian
62dde437ca Tweaks 2014-01-02 22:18:02 -05:00
iChun
5eaedffe3b Added transparent background for GuiIngameModOptions as per cpw's request. May not compile due to manual de-mcp-fication. 2014-01-02 22:18:02 -05:00
Christian
aa963c5df6 Config GUIs in the modlist now work. 2014-01-02 11:51:16 -05:00
airbreather
37686f33af Avoiding redundant calls to LogManager 2014-01-01 11:40:32 -05:00
Christian
7a62801209 Tweak button positions. 2014-01-01 02:09:40 -05:00
iChun
29d84cc6af Fix button size for GuiModList 2014-01-01 14:16:23 +08:00
Christian
584ad55ce6 Starting work on the actual GUI. Still work to do. Needs an API. 2014-01-01 00:57:24 -05:00
Christian
3e0285e508 Lots of network cleanup. Gui packets now work too! 2013-12-31 19:55:41 -05:00
Christian
e4d2f73fe2 Expose the nethandler in a few places, and pull out FMLEmbeddedChannel, exposing a utility method on it.
More to come.
2013-12-31 09:45:26 -05:00
Christian
9caa3842cf Allow itemstacks for furnace recipe inputs. Allow passing extra arguments through registerblock into the itemblock constructor. 2013-12-28 18:04:30 -05:00
Christian
e27b438f7d Fire simple network connect/disconnect gameevents. 2013-12-28 17:51:40 -05:00
Christian
c68f3119a4 Attempt to load old pre-1.7 worlds. ENSURE YOU HAVE A BACKUP! 2013-12-27 11:48:55 -05:00
Christian
3030324b99 AT for renderblocks 2013-12-27 00:08:49 -05:00
Christian
59405fc7ee Update render registry 2013-12-27 00:07:48 -05:00
Christian
2362fdb9d5 Fix handling world reloads when new stuffs are added 2013-12-26 12:42:40 -05:00
Christian
41e930a4b9 Fix handshaking properly. Also, fix ID syncup. It now will completely freeze the idmap after preinit.
This frozen map is used to inject "new" stuff into existing serverside worlds. Interesting sideeffect: remote
servers lacking things will change the client, to also LACK ids for those things. watch for -1 ids in your remap
events. Note: idmaps should be considered temporary per server instance. SERVERSTOPPED will restore "startup" state,
as will client logout.
2013-12-24 00:47:10 -05:00
Christian
8b621292e3 More tweaking on id stuffs at worldload 2013-12-18 11:15:03 -05:00
Christian
f6f746ceca Working on id missing handling 2013-12-18 08:34:44 -05:00
Christian
58fc22e6b4 IWorldGenerator now has an ordering at registration time. This means the order of worldgen should be much more stable. 2013-12-17 11:42:54 -05:00
Christian
5aa0054f23 ICraftingHandler, IPickupHandler are now both events. 2013-12-17 11:24:57 -05:00
Christian
751c5e39a4 Code to disable mods at runtime, or other times. 2013-12-17 10:51:00 -05:00
Christian
95f0447881 Ticks, Player events, keybindings, all migrated to the new event driven system. 2013-12-16 23:18:00 -05:00
Christian
041054ea8b Fire a user event down the channels when a handshake has occured. 2013-12-16 20:00:01 -05:00
Christian
26056619a9 Copy eventhandler from Forge into FML. It is going to replace a lot of the runtime event systems. 2013-12-16 11:48:09 -05:00
Christian
a0fcbdccb5 Update for log4j2 2013-12-16 11:47:48 -05:00
Christian
e4479b81cb First functional release under reobfuscation. 2013-12-12 18:01:09 -05:00
Christian
7956c2f659 Fix AT, Fix exc. Almost works now! 2013-12-12 01:39:30 -05:00
Christian
1533d88ef8 Fix the exc file. Fix the deobfremapper for handling inner classes. 2013-12-11 22:54:51 -05:00
Christian
fb7913f583 Fix stupid possible compiler error. 2013-12-11 20:17:08 -05:00
Christian
5e57ce519e SpawnAdjustment packet. Clean up stuffs. No more compile errors. 2013-12-11 19:29:52 -05:00
Christian
5086f22370 Entity spawning works. 2013-12-11 18:46:25 -05:00
Christian
5eb2aec84e Fixed remote and local connections work with mods now. 2013-12-11 12:35:08 -05:00
Christian
4f6aabda09 Add in a remapping event for mods to consume. 2013-12-10 19:25:49 -05:00
Christian
985e4ceb4a Cleanups 2013-12-10 17:29:26 -05:00