Christian
725aba9d41
Divert connection through FML, so we can deny connections to servers that don't want us
2014-01-13 13:47:18 -05:00
Christian
1a41990745
Fix possible NPE derp
2014-01-13 13:46:22 -05:00
Christian
2e76283ccd
Fix up privacy derp in TickEvent. Closes #343
2014-01-13 08:43:33 -05:00
Christian
9017256609
Fix openGui. Closes #342
2014-01-13 08:40:56 -05:00
Christian
670f76accd
Add in a simple(ish) event driven network handling system. Register using newEventDrivenChannel
...
and you'll get a simple network handler that will fire events at the subscriber(s) of your
choice, whenever a packet is received. You'll also get some convenience methods for sending
to things.
2014-01-12 13:20:41 -05:00
Christian
7a8eda46c4
Fix potential ordering issue, clean up some imports
2014-01-11 22:01:01 -05:00
Christian
f6476c1970
Fix csv string vs list of strings. Thanks immibis. Closes #334
2014-01-09 14:55:52 -05:00
cpw
6cdc949de7
Merge pull request #336 from jadar/master
...
added override toString method for getting full name.
2014-01-09 11:54:54 -08:00
Christian
ad305ef997
Fix TargetPoint to be static
2014-01-09 08:41:52 -05:00
Christian
abf452f889
Fix the keybinding array to the right one
2014-01-09 08:40:42 -05:00
Christian
f7d932d418
Fix problem with connecting to vanilla.
...
SHOW what's modded and what's vanilla in the list. Hooks that make the blocking work to come
2014-01-06 23:48:53 -05:00
Jadar
183c317b83
added override toString method for getting full name.
2014-01-06 10:25:13 -06:00
Christian
7f05ffa511
Fix stupid hardcoding derp
2014-01-03 23:04:24 -05:00
Christian
d102e694c8
Add a utility method for finding the channel handler name based on type. Should fix naming weirdnesses.
2014-01-03 22:57:36 -05:00
Christian
ec0d44b8c9
Fix up mcpname derp in GuiScrollingList.
2014-01-02 22:44:26 -05:00
Christian
c67e3d3abe
Merge branch 'patch-1' of github.com:airbreather/FML
2014-01-02 22:21:25 -05:00
Christian
62dde437ca
Tweaks
2014-01-02 22:18:02 -05:00
iChun
5eaedffe3b
Added transparent background for GuiIngameModOptions as per cpw's request. May not compile due to manual de-mcp-fication.
2014-01-02 22:18:02 -05:00
Christian
aa963c5df6
Config GUIs in the modlist now work.
2014-01-02 11:51:16 -05:00
airbreather
37686f33af
Avoiding redundant calls to LogManager
2014-01-01 11:40:32 -05:00
Christian
7a62801209
Tweak button positions.
2014-01-01 02:09:40 -05:00
iChun
29d84cc6af
Fix button size for GuiModList
2014-01-01 14:16:23 +08:00
Christian
584ad55ce6
Starting work on the actual GUI. Still work to do. Needs an API.
2014-01-01 00:57:24 -05:00
Christian
3e0285e508
Lots of network cleanup. Gui packets now work too!
2013-12-31 19:55:41 -05:00
Christian
e4d2f73fe2
Expose the nethandler in a few places, and pull out FMLEmbeddedChannel, exposing a utility method on it.
...
More to come.
2013-12-31 09:45:26 -05:00
Christian
9caa3842cf
Allow itemstacks for furnace recipe inputs. Allow passing extra arguments through registerblock into the itemblock constructor.
2013-12-28 18:04:30 -05:00
Christian
e27b438f7d
Fire simple network connect/disconnect gameevents.
2013-12-28 17:51:40 -05:00
Christian
c68f3119a4
Attempt to load old pre-1.7 worlds. ENSURE YOU HAVE A BACKUP!
2013-12-27 11:48:55 -05:00
Christian
3030324b99
AT for renderblocks
2013-12-27 00:08:49 -05:00
Christian
59405fc7ee
Update render registry
2013-12-27 00:07:48 -05:00
Christian
2362fdb9d5
Fix handling world reloads when new stuffs are added
2013-12-26 12:42:40 -05:00
Christian
41e930a4b9
Fix handshaking properly. Also, fix ID syncup. It now will completely freeze the idmap after preinit.
...
This frozen map is used to inject "new" stuff into existing serverside worlds. Interesting sideeffect: remote
servers lacking things will change the client, to also LACK ids for those things. watch for -1 ids in your remap
events. Note: idmaps should be considered temporary per server instance. SERVERSTOPPED will restore "startup" state,
as will client logout.
2013-12-24 00:47:10 -05:00
Christian
8b621292e3
More tweaking on id stuffs at worldload
2013-12-18 11:15:03 -05:00
Christian
f6f746ceca
Working on id missing handling
2013-12-18 08:34:44 -05:00
Christian
58fc22e6b4
IWorldGenerator now has an ordering at registration time. This means the order of worldgen should be much more stable.
2013-12-17 11:42:54 -05:00
Christian
5aa0054f23
ICraftingHandler, IPickupHandler are now both events.
2013-12-17 11:24:57 -05:00
Christian
751c5e39a4
Code to disable mods at runtime, or other times.
2013-12-17 10:51:00 -05:00
Christian
95f0447881
Ticks, Player events, keybindings, all migrated to the new event driven system.
2013-12-16 23:18:00 -05:00
Christian
041054ea8b
Fire a user event down the channels when a handshake has occured.
2013-12-16 20:00:01 -05:00
Christian
26056619a9
Copy eventhandler from Forge into FML. It is going to replace a lot of the runtime event systems.
2013-12-16 11:48:09 -05:00
Christian
a0fcbdccb5
Update for log4j2
2013-12-16 11:47:48 -05:00
Christian
e4479b81cb
First functional release under reobfuscation.
2013-12-12 18:01:09 -05:00
Christian
7956c2f659
Fix AT, Fix exc. Almost works now!
2013-12-12 01:39:30 -05:00
Christian
1533d88ef8
Fix the exc file. Fix the deobfremapper for handling inner classes.
2013-12-11 22:54:51 -05:00
Christian
fb7913f583
Fix stupid possible compiler error.
2013-12-11 20:17:08 -05:00
Christian
5e57ce519e
SpawnAdjustment packet. Clean up stuffs. No more compile errors.
2013-12-11 19:29:52 -05:00
Christian
5086f22370
Entity spawning works.
2013-12-11 18:46:25 -05:00
Christian
5eb2aec84e
Fixed remote and local connections work with mods now.
2013-12-11 12:35:08 -05:00
Christian
4f6aabda09
Add in a remapping event for mods to consume.
2013-12-10 19:25:49 -05:00
Christian
985e4ceb4a
Cleanups
2013-12-10 17:29:26 -05:00