ichttt
6ffd94a08e
Create ItemFishedEvent, the event is cancelable, but items are not mutable. Use LootTables to control that. ( #3705 )
2017-05-01 18:10:47 -07:00
Ben Staddon
003d0c601d
Relocate TileEntity#onLoad call to after it's added to the world instead of the chunk so as to have a valid world reference ( #3836 )
2017-05-01 17:41:37 -07:00
mezz
56ed8fec1e
Improvements to FluidUtil ( #3839 )
2017-05-01 17:25:45 -07:00
Madsthunder
93a4e13837
[1.11.2] Fixed Zombie Villagers not setting and getting professions correctly ( #3678 )
2017-04-30 21:59:57 -07:00
John Protsen
dbc6baf2f7
Add Item.canDestroyBlocksInCreative() allowing more items to not break blocks in creative ( #3805 )
2017-04-07 16:59:21 -07:00
Ben Staddon
901df8345c
Add AnimalTameEvent for handling animal taming ( #3763 )
2017-04-07 16:47:28 -07:00
Vincent Lee
72dd06ca85
Allow result of PlayerInteractEvent to be changed when it's cancelled ( #3744 )
2017-04-07 16:38:56 -07:00
Choonster TheMage
5ffbbd3b9f
Add EnumHand and ItemStack to BonemealEvent ( #3736 )
2017-04-07 16:31:51 -07:00
Da-Technomancer
fd0dabd60c
Added a boolean flag for disabling Entity onUpdate ( #3731 )
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The flag is false by default, and if true the Entity will not update. It is saved and loaded from NBT, and is called updateBlocked. Modders are responsible for managing this flag for entities they with to 'freeze' or 'unfreeze'.
2017-04-07 16:28:53 -07:00
Ben Staddon
f7f46be8ff
Revert block snapshots in reverse order. Fixes #3608 .
2017-04-07 16:24:59 -07:00
Paulo "JCranky" Siqueira
be2d814155
Add LootTableManager to the LootTableLoadEvent ( #3717 )
2017-04-07 16:22:49 -07:00
Lance
671d462645
Added ClientChatEvent. Closes #1442 ( #3704 )
2017-04-07 16:09:46 -07:00
LexManos
ae96fd08db
Fix arrays in map values for config system
2017-04-06 13:15:26 -07:00
sinus
25497d310b
Adding config GUIs to the @Config based configuration System ( #3735 )
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Lots of internal API that modders should not touch. See test mods for example usages.
2017-04-01 14:24:50 -07:00
sjx233
2003dee17f
Add DifficultyChangeEvent ( #3525 )
2017-02-23 18:12:27 -08:00
David Quintana
a6284e6053
Allow mods to set other default "home dimensions" for respawning. ( #3528 )
2017-02-23 18:08:58 -08:00
Vincent Lee
a15dee61d6
Persist PotionEffect curative items and initialize defaults from Potion ( #3573 )
2017-02-23 18:04:06 -08:00
LexManos
9d71b667b6
Fix @Config.Comment not working on subcategory Objects. Closes #3593
2017-02-23 17:25:09 -08:00
diesieben07
bf154730bd
Start firing AttachCapabilitiesEvent<ItemStack> ( #3645 )
2017-02-23 17:09:02 -08:00
LexManos
5cce054548
Add @Name annotation to config system allowing you to use custom key for value.
...
Also added category option to root config to allow customization. See examples/docs for information.
2017-02-23 17:06:06 -08:00
James Mitchell
5f6bf3b063
Stop rotation of extended pistons, beds, and double chests Fixes #3634
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Fix rotation of repeaters and comparators
2017-02-19 10:48:43 -08:00
LexManos
50bf03b82b
Cache entity constructors for a small performance optimization
2017-01-17 13:07:22 -08:00
Vincent Lee
71efbf8132
Fix category comments not working. Closes #3593
2017-01-13 22:20:43 -06:00
Choonster TheMage
d53397111b
Fix Biome#getSpawnableList returning an empty list for non-vanilla EnumCreatureTypes ( #3611 )
2017-01-11 22:19:29 -08:00
diesieben07
df0f1c4e75
Allow block to specify their type for AI pathfinding ( #3546 )
2017-01-11 16:43:41 -08:00
Ben Staddon
a718077a2e
Fix ContainerRepair patch to prevent NPE ( #3553 )
2017-01-11 16:14:38 -08:00
James Mitchell
c545b8ecd4
Clean up null issues, add more annotations ( #3590 )
2017-01-11 15:17:56 -08:00
LexManos
042c8ec739
Fix tests...
2016-12-26 21:52:15 -08:00
James Mitchell
5165dc52bf
Update MCP mappings to snapshot_nodoc_20161220 ( #3551 )
2016-12-21 15:52:30 -08:00
Justin
95e523f943
[1.11] Fix ItemHandlerHelper canStack and ItemStack areTagsEqual methods not checking capabilities ( #3500 )
2016-12-21 11:11:25 -08:00
James Mitchell
6a125ae0d4
Fix uses of uppercase "Forge" where it fails Loader.isModLoaded(modID) ( #3513 )
2016-12-17 13:23:39 -08:00
Rock Hymas
8dc4b5f9b5
[1.11] Added EnchantmentLevelSetEvent ( #3433 )
2016-12-17 13:06:51 -08:00
mezz
8eea766288
[1.11.x] Refine fluid placement utilities ( #3509 )
2016-12-05 20:17:47 -08:00
LexManos
160427b12c
Properly filter out annotations that are for multiple mods in the same mod source.
...
This prevents disabled mods from getting their proxies injected.
Also prevents mods from getting their proxies injected multiple times.
Effects the @EventBusSubscriber, @Instance, @Metadata, @SidedProxy annotations.
If the target modid is not in the annotation data, and there are multiple mods in the source, it will attempt to find it by matching the annotations's class names.
This is a potentially breaking change. Review your logs for "skipping" messages.
2016-12-05 17:19:15 -08:00
BlayTheNinth
2009b3ec5e
[1.11] Add canApplyAtEnchantmentTable to Item ( #3463 )
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Allowing increased control of which enchantments can be put on an item over Vanilla's hard-coded item type checks.
Render enchantment buttons disabled when the item is enchantable but the enchantability requirement is not met on lower levels.
2016-12-03 10:43:29 -08:00
liach
2337b0a6ae
Moved TextureStitchEvent.Pre to allow custom sprites for blocks ( #3436 )
2016-12-01 20:49:23 -08:00
TechnicianLP
dac8e49f50
Added EquipmentChangeEvent ( #3411 )
2016-11-30 15:15:14 -08:00
mezz
2bd8b95a3b
Cleanup some null checks and remove deprecated methods in Item and Block ( #3429 )
2016-11-22 15:20:05 -08:00
LexManos
8719fa0263
Make all tests one side only, so we can test vanilla clients in dev env.
2016-11-22 12:12:13 -08:00
LexManos
97ea0c4713
First draft of Entity Registry re-write.
2016-11-17 19:06:42 -08:00
mezz
150566d9a3
[1.11] Fix nullability issues around ForgeHooks and Capabilities ( #3395 )
2016-11-17 10:44:31 -08:00
mezz
eb6b3ea228
Implement fluid item capabilities without item swapping
2016-11-16 16:17:21 -08:00
mezz
6f1a44a405
Remove deprecated Fluid stuff
2016-11-16 16:17:21 -08:00
LexManos
648067efc2
Fixed test cases for 1.11 changes.
2016-11-15 20:28:12 -08:00
LexManos
c459b87ec9
Initial 1.11 release update.
2016-11-15 19:26:10 -08:00
cpw
4e6a774075
Initial 1.11-pre1 update
2016-11-13 17:09:55 -05:00
cpw
9ab96fbda6
Update to 20161111 mcp names
2016-11-12 10:05:32 -05:00
LatvianModder
27ebd0e9b9
Added PermissionAPI ( #3155 )
2016-11-04 13:36:30 -07:00
LexManos
490573a71f
Fix Tabbing issues with config classes.
2016-10-11 12:21:14 -07:00
LexManos
9c7d20b3a1
Initial pass a re-working the configuration system.
...
Work in progress.
2016-10-10 22:15:35 -07:00
cpw
d7b241c224
Add in missing test runner for a test. Fixes failing tests on jenkins, hopefully.
2016-10-10 15:20:51 -04:00
cpw
d7dda9e960
Fix substitutions being broken after freezing - actually store the original state in registry copies, not the computed state, which is wrong because it only sees the sub, not the original.
2016-10-10 15:04:45 -04:00
Steven Blom
d3da111c08
Allow all Forge Registries to work with ObjectHolder ( #3220 )
2016-10-09 13:34:38 -07:00
LexManos
bc303074f6
Introduce IContextSetter for events.
...
This will set the active mod container for events using the normal EventBus.
Fixes improper warnings from initializing mods using the new Registry events.
Modders, you should not use this as it has many performance implementations
and if abused will slow down the event bus A LOT. ActiveModContainer is not
thread safe.
2016-10-08 16:30:53 -07:00
LexManos
1107088acb
Add support for generic filtering of events.
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Please DO NOT use this in performance sensitive environments where you will have tons of things added to the listener list.
If that's the case define sub-classes as they have completely separate lists and will thus be more efficient when firing the event.
2016-09-17 15:08:23 -07:00
Steven Blom
8dca9f2694
New event to allow mutating a baby entity based on it's parents ( #3227 )
2016-09-13 09:32:27 -07:00
LatvianModder
4e3b6b0f15
Added CommandTreeBase ( #3193 )
2016-09-13 00:36:51 -07:00
Marvin Rösch
bf6437c12a
Fix universal bucket not being returned in crafting recipes ( #3234 )
2016-09-13 00:02:01 -07:00
boni
8dbfe1baad
Expand getHarvestLevel to include player and blockstate ( #3192 )
2016-08-19 15:54:37 -07:00
LexManos
0e286f880e
Fix World Capabilities NPE when there are no attached capabilities.
2016-08-14 01:48:41 -07:00
Abastro
bfddcfb4fc
Introduced Capabilities for World ( #3069 )
2016-08-13 20:42:00 -07:00
Joseph C. Sible
8195c36434
Fix test mod IDs, names, and versions ( #3122 )
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Most of our test mods have bad IDs (uppercase) and are missing names or
versions. Forge produces a bunch of warnings in the console about this, which
makes it more likely that an important message will be missed.
2016-08-12 15:10:47 -07:00
LexManos
fdea60f89a
Disable DecorateEventDebug by default.
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Prevents me thinking that decoration is broken >.<
2016-08-08 17:35:48 -07:00
LexManos
f4e8804c8a
Restone binary compatibility with registry substitution rework.
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Modders please switch to using the provided RegistryBuilder to ensure more forward compatbility. Closes #3144
2016-08-02 15:55:18 -07:00
cpw
4dcee246d5
Another pass at substitutions - now capable of fixing up ItemBlock to point at the right block when a block is substituted, should also handle substituting itemblocks. There's some hackery in the way we have to change the value of ItemBlock.block, but it's not too egregious in my opinion.
2016-07-29 17:08:52 -04:00
cpw
1473334f61
Merge remote-tracking branch 'origin/pr/3120' into 1.10.x
2016-07-28 23:15:32 -04:00
Me4502
579f028294
Fixed NeighborNotifyEvent not containing the piston facing direction.
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(cherry picked from commit 5637c41)
2016-07-28 20:51:06 -04:00
cpw
bc82f2ae5a
Fix #3126 - duplicate stat id error - don't use the "universal iterators" in statbuilding, use the one without the duplicate entries. (The duplicate entry one is for rendering setup)
2016-07-28 15:56:30 -04:00
cpw
ab64d1a166
Fix a vanilla bug with the blockstate ID map not being properly symmetric with respect to block.getStateFromMeta - closes #3012 properly but probably has a random MCJIRA ticket somewhere too.
2016-07-26 17:16:42 -04:00
Dakota Pierone
0cf2cdfdb3
Update decorate for biomes to support Decorate event
2016-07-24 10:40:14 -07:00
cpw
fe96792506
Merge remote-tracking branch 'origin/pr/3087' into 1.10.x
2016-07-24 10:57:47 -04:00
cpw
cace1f00b2
Merge remote-tracking branch 'origin/pr/3110' into 1.10.x
2016-07-24 10:08:46 -04:00
Bernhard Bonigl
bc27f0e204
Add shouldCauseBlockBreakReset callback to Item. This allows to keep breaking blocks if the NBT or similar changes.
2016-07-24 13:52:27 +02:00
Joseph C. Sible
5ebf77bfd9
Add a test for CreateFluidSourceEvent
2016-07-23 22:39:54 -04:00
cpw
8f74d05d02
Add the new tests into the suite
2016-07-20 21:29:13 -04:00
cpw
80621de9ea
Some dummy block replacement tests - it seems they work correctly.
2016-07-20 21:27:03 -04:00
cpw
a156d5e0fe
Some more substitution tests. It seems like it's working as it should.
2016-07-20 20:39:36 -04:00
cpw
7d4bf619fe
More tests. Substitutions now work, and a fix is included. *sigh* Closes too many bugs to count.
2016-07-20 16:03:56 -04:00
cpw
22394f87d5
Some test harness stuffs. Time to get the registry manager properly tested.
2016-07-19 19:21:52 -04:00
mezz
93a7ac3d89
Add TextureDump forge test mod
2016-07-13 17:04:47 -07:00
LexManos
5f234fdcf8
Added support for using static methods as event listeners, Register the .class instead of an instance.
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And added an improvement to calltime listener rebuilding.
2016-07-13 12:08:13 -07:00
cpw
565cfb155f
Merge remote-tracking branch 'origin/pr/3036' into 1.10.x Closes #3036 Thanks Mezz!
2016-07-12 18:05:13 -04:00
Bernhard Bonigl
432e3ab08a
Add an event that allows to modify the looting level based on damage source
2016-07-03 15:19:31 +02:00
mezz
0fc08e383a
Add Forge fluid handler test
2016-06-26 02:46:19 -07:00
cpw
260be68723
Update to 1.10
2016-06-23 02:39:55 -04:00
RainWarrior
ce481da1d1
Initial support for model visibility system. Implemented it for OBJ, B3D and normal vanilla models; fixed NPE accessing parent state in B3DModel. Fixes #2801 .
2016-05-30 01:20:43 +03:00
LexManos
df7c7d6dfc
Make unit test for EnumHelper more robust and less spammy. Now detects missing accessors as well.
2016-05-24 16:11:12 -07:00
Steven Blom
a4e2d0e304
Add Unit Test to detect mismatches between EnumHelper and Enum ctor
2016-05-20 13:25:04 +09:30
LexManos
cdc86e9af6
Update mappoings snapshot to 20160518
2016-05-18 05:23:30 -07:00
LexManos
b9ac73b0f1
1.9.4 Update.
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Major things to note:
Class renames: https://gist.github.com/LexManos/44dd211f90f498ad4015279b103dff86
Tile Entities are now packed in the ChunkData packet.
Forge intends to work around this to better support large moded worlds, but for the time being modders should implement the new function carefully and only send what data they need to!
Minecraft's codebase now has annotations, these are directly from Mojang and should be adheared to!
Added support for package-info.java's containing @Nullable information for all MC code base.
2016-05-18 03:29:10 -07:00
RainWarrior
5445f96327
Extended Animation State Machine format to allow multiple transitions from one state.
2016-05-13 12:46:34 +03:00
LexManos
aaa146c10d
New LootTable interaction system and event.
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Modders can now modify and reference internal elements of a loot table by name.
Editing can ONLY be done in the event and any external editing will cause a exception to be thrown.
See this gist for more information: https://gist.github.com/LexManos/77c983d67b9ad27010428478b66d50fd
2016-05-09 14:15:59 -07:00
Vincent Lee
9f28c90365
Add Potion.renderHUDEffect ( #2798 )
2016-05-02 14:44:14 -07:00
RainWarrior
ab2b07f149
Fixed some test mods not being marked as client-only.
2016-04-05 11:46:05 +03:00
Vincent Lee
e8ea52558b
Player Interact Event
2016-04-04 19:58:46 -05:00
RainWarrior
77772ac3f5
Changed generic signature of GameRegistry.register methods to work around the type inference bug; updated all example mods to the new block/item registration method.
2016-04-03 10:14:16 +03:00
RainWarrior
c891d9fe16
Disabled erroring block, fixed DynBucketTest.TestItem model.
2016-03-25 00:49:34 +03:00
RainWarrior
756c58d5cb
Removed RenderWorldEvent, encapsulated all public event fields.
2016-03-24 22:22:21 +03:00
RainWarrior
a9d23f5e78
Cleanup: removed IEEP, removed redundant casts, fixed imports, fixed typos.
2016-03-24 22:22:20 +03:00
RainWarrior
08663587d4
Added Capability.cast, to allow avoiding unchecked casts in ICapabilityProvider.getCapability
2016-03-22 09:01:00 +03:00