Commit graph

250 commits

Author SHA1 Message Date
Christian
5e4315415d Update FML:d9bfb29
d9bfb29 Add in a "server stopped" event
2012-12-31 00:03:09 -05:00
Christian
f594109b30 Attempt to resolve the entity concurrency issue, by simply deferring unload
to the next tick
2012-12-30 23:26:04 -05:00
Christian
e4a1693495 Fix a missed patch and cleaned up other patches
Rollback a method name change that breaks a lot of mods
Update FML: fb701cd
fb701cd Revert MCP name change for canConnectRedstone - it conflicts with a forge method of the same name and breaks 1
2012-12-29 00:29:15 -05:00
Christian
19347c5322 Update for MC 1.4.7
Update FML: f7cc50b
2012-12-28 12:06:56 -05:00
LexManos
0c5563fbf5 Attempt a fix for the new chunk compression changes. 2012-12-27 22:13:46 -08:00
LexManos
46440588fe Fix mobs spawning on inverted slabs/stairs. 2012-12-27 13:50:13 -08:00
LexManos
081ec4b70a Fixed order <.< you saw nothing. 2012-12-25 22:28:16 -08:00
LexManos
a042453690 Use nanoTime instead of currentTimeMillis for potential performance increase. 2012-12-25 22:23:23 -08:00
LexManos
1a54bcd3dc Fixed EntityMinecard missed patch, Issue #338 2012-12-25 22:02:57 -08:00
LexManos
263e919384 Fixed issue with Efficancy enchatment when connected to vanilla servers. 2012-12-25 22:02:30 -08:00
Christian
7553f98367 Protect deflation with a simple semaphore. Should close #336 2012-12-25 22:06:20 -05:00
LexManos
6834cf2649 Fixes a vanilla bug where the player view would dip when stepping between certain blocks
https://mojang.atlassian.net/browse/MC-1594
Issue #318, let me know if you notice any issue.
2012-12-24 01:55:37 -08:00
LexManos
e78b825875 Re-write/Deprecated DungeonHooks loot tables, now uses ChestGenHooks like the rest of the world gen. Also fixes issue #330 by adding in enchanted books.
Should be API compatible.
2012-12-24 01:29:33 -08:00
LexManos
dedc02fa22 Move chunk compression to the network thread in Packet 51 and 56
This will reduce the server load considerably by doing the chunk data compression in writePacketData, which will be run from the network thread.

The chunk compression can easily use 1/4th of the overall server thread CPU time if someone is exploring much, especially when moving quickly (e.g. with quantum leggings).

Player, this is how it's properly done.
2012-12-23 23:31:13 -08:00
LexManos
0562fd85b9 Explicitly check if useItem is not denied, allows for denying the item without denying the block 2012-12-23 23:15:53 -08:00
LexManos
1c225a8d0d Fix missed patch in EntityMinecart, #334 2012-12-23 23:04:11 -08:00
LexManos
878d230189 Delete unneeded patch. 2012-12-23 21:49:16 -08:00
Christian
ca881a8153 Fix Fireworks to always work in SMP 2012-12-22 07:09:21 -05:00
Christian
51c19dd5f1 Fix up enchantment at the enchanting table vs via a book. Adds in a method
that previously exists under a new name: canApplyAtEnchantingTable()
to determine enchantments that can apply at the enchanting table (a smaller
subset of all possible enchantments for an item, now). Also, add your
enchantments to the anvil book application list, if neccessary.
2012-12-21 15:44:41 -05:00
Christian
ced432f31d Tweak packet56 to see if this resolves the apparent worldgen derpiness 2012-12-21 09:24:13 -05:00
Christian
3d5197ea33 Server side only item callback: allow a held item to decide if it wants to pass sneak-clicks through
to a block, or not. Defaults false- the same as the new vanilla behaviour (sneak clicks with an item
in hand don't activateBlock anymore).
2012-12-21 03:15:12 -05:00
Christian
708516e060 Move another patch up a bit - should actually close #329 2012-12-21 01:49:43 -05:00
Christian
b82cb25eea Add IPlantable to itemseedfood. Potato and carrot support! 2012-12-20 21:40:36 -05:00
LexManos
dd8893a65c Fixed cpw's derp in the PlayerInteractEvent logic. 2012-12-20 15:02:06 -08:00
LexManos
4cfffe784e Updated NetClientHandler for onConnectionClosed placement fix. 2012-12-20 15:00:35 -08:00
Christian
c9d9fe8e3a Fix ItemInWorldManager so that itemUseFirst works, and the playerinteractevent works. Minor patching mis hit. Apologies. 2012-12-20 10:52:08 -05:00
Christian
71fc299ac7 OK. AT the right thing, and add in a call to always get the right thing. Clean up patch fuzz too. 2012-12-20 08:48:14 -05:00
Christian
aed532636a Drop the item in onBlockHarvested, not breakBlock 2012-12-18 22:17:02 -05:00
Christian
aca35c7571 Fix up block drops for skulls and cocoa 2012-12-18 22:10:15 -05:00
Christian
18f77fb10f Fix binding the texture for multiple render passes. Thanks mdiyo! Closes #320 2012-12-18 13:32:48 -05:00
Christian
de15192bb8 Allow RenderItem to be easily overridden for things that need to render entityitems. IronChest, BuildCraft, RP2, whatever... 2012-12-18 10:57:04 -05:00
LexManos
d6c4f37eb5 Fixed items dieing improperly due to new EntityItem sync changes, also made items render offset when rendered in 3d. 2012-12-18 06:56:28 -08:00
Christian
efee38095b Fix RenderItem so that forge textures load for it 2012-12-18 09:19:05 -05:00
LexManos
9833c5652c Removed all functions marked as deperacted for the new MC version 2012-12-18 05:28:09 -08:00
LexManos
a2f4a0d2dd Inital update to 1.4.6, Version bumped to 6.5 2012-12-17 22:33:28 -08:00
LexManos
2bdcc3a23a Remove erronious double call to PlayerDestroyItemEvent 2012-12-16 18:02:45 -08:00
LexManos
be6667f733 Make PlaySoundAtEntityEvent fire for players as well 2012-12-16 18:02:11 -08:00
LexManos
ad42901b7e Update patches for repackage. 2012-12-12 23:45:35 -08:00
Christian
3ed793bce5 Merge branch 'terraingen' 2012-12-12 21:13:20 -05:00
LexManos
d4a5b7e3a5 Fix shouldRiderSit() to properly determine if rider is sitting. 2012-12-12 02:24:47 -08:00
LexManos
0e82a3952d Creative GUI will now remember what tab page you were on, thanks Matchlighter PR #290 2012-12-12 02:11:27 -08:00
LexManos
dfd9844c13 Pistons now respect world height a little better, for PR #286, will review Rotation event later. 2012-12-12 01:58:24 -08:00
LexManos
599591e883 New TileEntity function to determine if the TE should be destroied when Block/Meta changes, For Issue #300 2012-12-12 01:55:12 -08:00
LexManos
ee0763fb4a Add CloudRenderer for PR #304 2012-12-12 01:35:18 -08:00
LexManos
c48a15357b Moved check if map cursor should 'spin' and which world a player respawns in to WorldProvider for PR #308 2012-12-12 01:22:43 -08:00
LexManos
03f1418924 Updated FML to 486:
02b54ca8: Add a modid on the mods list, should make it easier to do things like forge chunkloading config
70670f2f: Fix build eclipse extractor task
b9fa3fc9: Add in storage, detection and validation of the ItemID array between client and server
5e5d8206: Fixing id map generation - should validate correctly now
f9fc06a8: Remade python dist as 32-bit.
93d47a1c: Reenabled replacement of the eclipse folder.
2012-12-10 15:53:30 -08:00
Christian
3909cdb3ec Fix RenderBlocks patch, touch branch 2012-12-07 16:43:15 -05:00
Scott Killen
768484d393 For @XCompWiz, added a hook to allow mods to dynamically change the color that water is rendered. 2012-12-07 16:43:15 -05:00
Scott Killen
079db5d854 Readded unchanged version 2012-12-07 16:43:15 -05:00
Scott Killen
f747a97b85 Removed unchanged file 2012-12-07 16:43:15 -05:00