Christian
5bea2a0bbd
Fix headless operation, hopefully
2012-09-02 13:29:46 -04:00
Christian
599476d587
Fix up trying to re-add stuff to the classpath when it's already there
2012-09-02 12:56:08 -04:00
Christian
d538dcf06f
Fix out of range entity id handling for ModLoader mods a bit more. Thanks Herobrine mod!
2012-09-02 12:39:06 -04:00
Christian
6072420a02
Expose GuiMerchantButton
2012-09-02 12:15:13 -04:00
Christian
6056c760d4
Log a big fat warning for the developer in the case the network version
...
is not acceptable to the mod itself. (This can happen because of a bad range
specifier for example)
2012-08-31 23:41:29 -04:00
Christian
8f70ed5f33
Also, make missing entity not blow things up
2012-08-31 16:49:35 -04:00
Christian
17cbb9d3b7
Fix entity tracker "update" packet not computing correctly. Should work now..
2012-08-31 16:41:05 -04:00
Christian
bd137b7f06
Fix up addRenderer to catch exceptions from the basemod, also, addrenderer now supplies a list of the
...
default renderers from MC for editing and will note the changes made.
2012-08-31 11:18:17 -04:00
Christian
befe8f5f47
Change download location for FML libraries to files.minecraftforge.net, add an encoding param to the javac command line to force utf 8
2012-08-31 11:18:17 -04:00
Christian
74d6437856
Add in random jar/zip files to the classpath. UGH this is so fucking ugly it's not funny.
2012-08-30 20:10:53 -04:00
Christian
93f9cc45f9
Use a null socket and try to prefer the result of getLocalHost in the broadcast data.
2012-08-29 16:12:40 -04:00
Christian
ece5483ad7
Add in an ItemRenderer null check so FML can run render adding mods
2012-08-29 13:58:56 -04:00
Christian
8df9a051d6
Inverted boolean logic. Grrr.
2012-08-29 13:44:40 -04:00
Christian
81a8e94c79
ModLoader mob spawns use packet 24- build a bypass system so that
...
they can still use it
2012-08-29 12:58:16 -04:00
Christian
3415dbfd0d
Remove debug statements
2012-08-28 23:07:37 -04:00
Christian
3b0c0fcecf
Fix keybindings not loading properly from gamesettings file after restart
2012-08-28 22:15:18 -04:00
Christian
62a7d347e7
Fix so we always send received packets to handlers.
...
Renders 250 filtering useless unless i can figure a way to intercept *outbound* packets that isn't as messy as I'm
contemplating
2012-08-27 17:46:08 -04:00
Christian
d105213aed
Some tests
2012-08-26 22:23:05 -04:00
Christian
870214000f
Fix trying to load the client side packet handler, when on the server, hopefully?
2012-08-26 22:18:57 -04:00
Christian
5a6275f0e1
Fix up network negotiation - now it will disconnect with a nice
...
error screen if there are missing mods on the client vs server
2012-08-26 22:13:43 -04:00
Christian
b32dea398b
Fix missing addCommand call: thanks "spawnwolf test command"
2012-08-26 13:07:35 -04:00
Christian
4b371d8d5b
Fix a couple of modloader mods. Thanks!
2012-08-26 12:52:50 -04:00
Christian
85a585725b
Some functionality fixes for @Instance injection.
2012-08-26 10:55:55 -04:00
Christian
fe73f11443
Versions now have two flavours: the @Mod(version) which is the "programmatic version" and
...
is used for all version relationship calculation. The "display version" as sourced from
mcmod.info is used for display purposes only and can be literally anything. Note: they fall back
to one another when they're missing, and to "1.0" if both are absent.
Also, changed @Instance. Now, you can inject *other* mods using @Instance as long as you depend
on them as a "before" or "dependency" relationship. Classes containing @Instance will only be
loaded if the Mod the @Instance refers is present. So you don't have to worry about runtime class
resolution.
2012-08-26 10:45:00 -04:00
Christian
a0302861cf
Always for ML mods into "public" class accessibility - we don't call from the default package like ML does.
2012-08-25 21:57:25 -04:00
Christian
1da6a1fc6c
Add in a convenience method for getting a class instance based on
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existence of another Mod. Useful for soft dependencies.
2012-08-25 21:26:41 -04:00
Christian
b308be04e7
And more mod sorting fixes.
2012-08-24 12:10:43 -04:00
Christian
67fa435dd4
Actually *use* the sorted mod list
2012-08-24 11:58:18 -04:00
Chicken Bones
542219112a
The access transformer will now handle classes in packages.
...
Eg.
public net/minecraft/client/Minecraft.T #timer
2012-08-24 08:09:10 +10:00
Christian
6657b6561b
Reverse the meaning of state in fml.modStates system property and fmlModState.properties - it was very
...
derpy before. Now: true is enabled, false is disabled, as you would expect
2012-08-23 17:37:44 -04:00
Christian
02792c45e6
Actually fix the corrupt JSON problem
2012-08-23 17:27:53 -04:00
Christian
4f6861ee50
Fix isModLoaded for "disabled" mods, and the toposort as well
2012-08-23 17:08:18 -04:00
Christian
1870b7d793
A bit more information for dependency handling
2012-08-23 16:46:23 -04:00
Christian
c465b17afe
Fix up handing corrupt mcmod.info
2012-08-23 16:43:28 -04:00
Christian
72097d5bf5
Fix a problem with network ids
2012-08-23 16:38:34 -04:00
Christian
87fa59b0f7
Fix up version handling properly. Hopefully, and the error screen.
2012-08-23 15:29:17 -04:00
Christian
675f4115aa
Only active mods should have dependencies checked, and be sorted
2012-08-23 14:33:54 -04:00
Christian
e7c6a47951
Fix oddity with Screen, print a version out in the sorted list!
2012-08-23 14:28:49 -04:00
Christian
9974f7a6d5
Fix metadata
2012-08-23 14:05:17 -04:00
Christian
4b6b090712
Fix up versioned dependencies so they work a lot better, also add in a missing mods screen
2012-08-23 13:43:25 -04:00
Christian
e6dce6cdbc
Fix missing serverSendPacket
2012-08-23 09:02:12 -04:00
Christian
e37b40dac9
Trading support for ModLoader - thanks Herblore!
2012-08-23 01:40:03 -04:00
Christian
4e8668c922
Close the jar, for cleanliness sake
2012-08-23 01:39:35 -04:00
Christian
12f66bdc86
Fix authors - it'll read both "authors" and "authorList" from the json now
2012-08-23 01:17:47 -04:00
Christian
346661cc6b
More ML compatibility - fix up dragon mounts, thanks!
2012-08-23 00:37:45 -04:00
Christian
fe0d081eec
Fix up loading mods that are grandchildren of BaseMod
2012-08-23 00:04:34 -04:00
Christian
0ae888e8f8
Fix entity handling for ModLoader mods, thanks parachute mod!
2012-08-22 23:46:16 -04:00
Christian
908a57f3c4
Fix formatting
2012-08-22 18:00:38 -04:00
Christian
8f6883da8e
Tweak patches and hooks slightly
2012-08-22 17:58:46 -04:00
Christian
9bfa7acf0d
More precise error handling when an invalid class is present
2012-08-22 17:50:07 -04:00
Christian
af104b81f2
Fix textures not applying properly
2012-08-22 17:50:07 -04:00
Christian
5233ae520d
Fix up entity spawning - hopefully they won't warp anymore.
2012-08-22 17:50:07 -04:00
Christian
d544e56ec3
Add in a helper on the server start event for adding commands to
...
the server.
2012-08-22 17:50:07 -04:00
Christian
be7b413bec
Move villager trading hook up a bit. thanks sengir.
2012-08-22 17:50:07 -04:00
Christian
550c206997
Fix LAN to try hard to find a real network interface, not just localhost
...
most of the time
2012-08-22 17:50:07 -04:00
Christian
5330afb78e
Update build to not bother building client jar. Universal is everything
...
now.
2012-08-22 17:50:07 -04:00
Christian
ebc1aea5d2
Null protection for ticks() -- probably should uses EnumSet.noneOf() but
...
you can also use null now to stop ticking. closes #77
2012-08-22 17:50:07 -04:00
Chicken Bones
fe263206e2
FML will now search '<mcpdir>/forge/accesstransformers' for user defined access transformer config files to be applied during forge setup
2012-08-23 06:31:00 +10:00
Chicken Bones
0806bc7b22
Added IPlayerTracker hooks
2012-08-23 06:28:53 +10:00
Christian
5d59af0cec
Automatic mod entity registration into the global entity list. This might break
...
entity code out there, sorry, but this way for most entities you no longer
need to manage the global mod entity stuff at all. just remove it. FML will
take care of the rest (note, worlds won't load the old entities)
2012-08-21 19:34:33 -04:00
Christian
d27e722903
Add in a utility function that *might* tell you the context
...
you're running in on either client or server: FMLCommonHandler.getEffectiveSide
2012-08-21 19:15:07 -04:00
Christian
ba16217fe2
Try and stop sendPacketToAllAround from being crashy
2012-08-21 18:50:26 -04:00
Christian
63e8249040
Mods can add mod specific crash information to the crash report now
...
Forge needs to implement MinecraftForge.getCrashCallable
2012-08-21 18:48:12 -04:00
Christian
a17396eca5
Fix up dispenser handling, add in new params for the dispenser: breaks IDispenseHandler, sorry
2012-08-20 21:44:54 -04:00
Christian
ab90aa4d99
Fix up MLProp handling for null info
2012-08-20 21:44:47 -04:00
Christian
b8a30cec94
GUIs working in FML for ML mods
2012-08-20 21:44:28 -04:00
Christian
bb98ae9e28
Support gui opening for Shelf mod
2012-08-20 21:43:59 -04:00
LexManos
85e3c330e7
Updated MCPMerger to annotate unique classes with there sides, and SideTransformer to null out any class that is loaded on the wrong side.
2012-08-19 22:26:52 -07:00
Christian
45175c0e94
Expose more of the village construction parts for building village
...
pieces
2012-08-19 11:23:29 -04:00
Christian
52d3f237af
Allow access to the type "ComponentVillage"
2012-08-19 10:35:06 -04:00
Christian
09c7ea2d9d
Documentation and registration for villager stuff
2012-08-19 10:30:24 -04:00
Christian
3a0ad876b5
Fix javadoc derp
2012-08-19 10:21:19 -04:00
Christian
8a521c1d32
Villager trading, manipulation and village enhancement. Still WIP but should be functional
2012-08-19 10:13:15 -04:00
Christian
b07f1069b9
Fix exception based logging to actually log the exception!
2012-08-19 09:31:26 -04:00
Christian
3e94ee2c36
Fix up keyboard events for modloader
2012-08-19 01:44:33 -04:00
Christian
a1385f4797
Pickup notification
2012-08-19 00:26:55 -04:00
Christian
ce276375b2
Update fml_at with new transforms
2012-08-18 20:08:27 -04:00
Christian
9a540ef6d4
Fix derp where client sided packet handler would be created on a dedi server env
2012-08-18 19:50:46 -04:00
Christian
f86a29468e
Add in support for "dummy" keybindings- ones that are added to the list but never do anything
...
so the mod can handle it all themselves.
2012-08-18 10:24:29 -04:00
Christian
b65a38cb30
Don't complain about minecraft source code being in "net.minecraft.src". Derp.
2012-08-18 10:09:53 -04:00
Christian
298d6db6e2
Fix ModLoader add XP Smelting
2012-08-18 10:09:25 -04:00
Christian
3d87561505
Actually register client/server packetspecs as their correct sides! fixes #71
2012-08-18 09:28:36 -04:00
Christian
1cbe058250
Error if channel name is invalid - either too short, or too long
2012-08-17 16:59:48 -04:00
Christian
8a679f6d9e
Add a connect and read timeout for downloading libraries. This should really stop the "waiting forever" at startup screen.
2012-08-17 16:21:18 -04:00
Christian
0e473145b3
GIANT FAT WARNINGS if you use any code in net.minecraft.src or any subpackage thereof. Get it out of there, now!
2012-08-17 16:13:05 -04:00
Christian
73bf3a8985
Fix up ML GUI ticking. Thanks sharose!
2012-08-17 16:09:46 -04:00
Christian
5ea0932e24
Organize ALL the imports
2012-08-17 09:25:04 -04:00
Christian
290f2d6781
Expose the server in serverstart event
2012-08-17 09:25:04 -04:00
Christian
94f834d5d7
Fix up directory injection of log file locations
2012-08-17 09:25:04 -04:00
Christian
30d6970e77
Refer to FMLLog, not FMLRelaunchLog
2012-08-17 09:25:04 -04:00
Christian
8408f58fb1
Tidy up server launch - reflection not required anymore
2012-08-17 09:25:04 -04:00
Christian
0fab4eca7b
Also, log what the directory discoverer finds for mcmod.info
2012-08-17 09:25:04 -04:00
Christian
549969ade6
And log the exception if it has a problem reading the jar file
2012-08-17 09:25:04 -04:00
Christian
26bb005731
Fix jar loader failing to inject any metadata at all if mcmod.info is not found.
2012-08-17 09:25:04 -04:00
LexManos
8444fa6d3c
Change install.cmd to install.bat, why, cuz people are .... Updated readme to mention needing server and client.
2012-08-16 22:57:11 -07:00
Christian
11c1cae8b0
Some compatibility fixes for Rei's minimap, and tidy up a couple of things
2012-08-16 13:55:42 -04:00
Christian
4d87779d39
Fix Forge branding string call
2012-08-16 13:01:48 -04:00
Christian
1cc6778038
Update FML for mcp 72 final, change download location for FML files, and make the stop button work.
...
Hello is NOT going to go away :)
2012-08-16 12:22:56 -04:00
Christian
a7a1f55091
Fix critical bug in FML load controller that complains about injected mod containers
2012-08-16 08:34:12 -04:00
Christian
e1fd0b1d7b
Handle the case where a mod tries to do something stateful during constructor phase, and log a big
...
fat message about it. Don't do it!
2012-08-15 20:05:12 -04:00
Christian
81512c3458
Small fixes, including showing the FULL name of Forge Mod Loader
2012-08-15 19:54:56 -04:00
Christian
fcf6fd57ee
Fix up null array in keybinding handler
2012-08-15 19:17:21 -04:00
Christian
7988323073
Actually add in the system property for the minecraft home, should fix multimc too
2012-08-15 19:16:36 -04:00
Christian
ba902537ca
Add in support for setting the home dir via the applet launch, also a system property for forcing the home dir
2012-08-15 17:18:11 -04:00
LexManos
96b78514a8
Cleanup fml.py a little, should fix double printing of 'patching file'
2012-08-15 03:10:45 -07:00
LexManos
e0cb8cd503
Wrap mod description rendering in BLEND calls https://github.com/MinecraftForge/MinecraftForge/issues/96
2012-08-15 02:52:29 -07:00
LexManos
022b3e57dc
Made getmodifiedsrc noop for server.
2012-08-15 00:50:40 -07:00
LexManos
9ad520cb2a
Fix new eclipse workspace to load the project properly from start.
2012-08-15 00:50:16 -07:00
Christian
071caee228
KeyBinding handler change: a handler now takes an array of keys and calls back with the
...
activated key. Sorry for the inconvenience but this improves the usability of this
API a lot
2012-08-14 22:32:19 -04:00
Christian
352df9cc30
Fix renderer's not getting the rendermanager set on them at registration time
2012-08-14 22:32:19 -04:00
LexManos
eef3303dfe
Finished update to MCP 7.2, MC 1.3.2 pre.
2012-08-14 19:24:49 -07:00
LexManos
646a0b4fc4
Fixup included workspace to have single project with client/server launches.
2012-08-14 17:42:40 -07:00
Christian
3d0bd2bc7a
Start working on MC 1.3.2
2012-08-14 20:09:24 -04:00
Christian
b69364e168
Add in a helper for code migrating from ML renderer stuff
2012-08-14 19:09:22 -04:00
calclavia
4c5dcb543f
Shortcut function for addNameForObject()
...
Having that long line of code makes the code a bit ugly... Please make this shortcut function like ModLoader.addName() so I don't need to use ModLoader.addName(). :)
2012-08-15 04:45:32 +08:00
Christian
a234fdf00b
Handle mod duplicate detection much better. Default the name of a mod to it's id.
...
Fix up the block registry problem. Fix the packetsend from c->s actually being
"disconnect" :)
2012-08-14 13:36:29 -04:00
Christian
5f4423119a
Fix entity spawn packets
2012-08-14 08:20:28 -04:00
LexManos
d7dcbe7007
Force a Jenkins build
2012-08-14 01:21:56 -07:00
remuladgryta
438c8eca35
fixed java.lang.NoSuchMethodException
...
getServerHandlerSpecDefaultValue() and
getClientHandlerSpecDefaultValue() should no longer give derp exeption
2012-08-14 09:50:22 +03:00
LexManos
f1a8b2ea72
FML will skip gathering MD5s for classes in the cpw package during the the inital recompile {Make Side/SideOnly reobf properly}
2012-08-13 21:53:52 -07:00
LexManos
908227ce0c
Merge remote-tracking branch 'origin/master'
2012-08-13 21:05:14 -07:00
LexManos
bbcdaa7dfb
Updated FML install to provide better error output, Updated commands.py patch to disable recompile of server project.
2012-08-13 21:02:55 -07:00
Christian
6f10295936
Hopefully let build continue if server reobf fails, and fix derp in FMLNetworkHandler for entities
2012-08-13 23:25:08 -04:00
Christian
a8f69529fd
Fix up concurrent modification exception - ticks for players now occur on both sides
2012-08-13 22:55:23 -04:00
Christian
7de5191848
Merge the last bits of the server code into the common directory, and annotate ModLoader/BaseMod for sided use
...
This means the FML-Server project is now defunct as all code is either common, client or bukkit.
2012-08-13 22:51:53 -04:00
Christian
416cac675b
Actually fix the applet launch - it now launches properly *and* closes the window
2012-08-13 22:12:36 -04:00
Christian
17bf8dc363
Fix up relaunch of the applet
2012-08-13 21:44:43 -04:00
Christian
466022b402
Change language loading a bit
2012-08-13 20:28:53 -04:00
Christian
df9ec4bf3f
Update spritehelper bitmaps for items and terrain
2012-08-13 20:08:03 -04:00
Christian
fa38c1a6b3
Tidy up some APIs, expose the addOverride mechanism. This should be pluggable by forge
...
but may need work to allow for each mod to have it's own override set
2012-08-13 19:57:40 -04:00
Christian
6a273dd98f
Fix derp in LanguageRegistry
2012-08-13 16:45:47 -04:00
Christian
f41391b13c
FMLModcontainer should not complain about annotations it has no idea about. so stfu fmlmodcontainer
2012-08-13 16:15:11 -04:00
Christian
179ed74456
Fix derp with EntityRegistry- bimap is not the right type for the name->container list
2012-08-13 15:55:24 -04:00
Christian
deab31fb03
Add in a sided variant of the packethandlers in the annotation - also, a bit more
...
explicit warning on when to register blocks - if you do it after pre-init, you'll
reset the achievements
2012-08-13 15:26:29 -04:00
Christian
c393299a91
Generate channel registration for client, also, do it before the login events so you can send packets
2012-08-13 11:58:44 -04:00
Christian
80b3f0fd97
Capture server packet handling errors into the FML log file for diagnostics
2012-08-13 11:52:30 -04:00
Christian
519d2365ca
one more change for the road :)
2012-08-13 01:24:02 -04:00
Christian
71642f02f8
Don't spit debug all over the floor
2012-08-13 00:24:15 -04:00
Christian
0c3535ff26
updated conf, commands patch (missing newline?) and capturing the actual running
...
MC version and validating it at relaunch time is the correct MC version.
2012-08-13 00:17:34 -04:00
Christian
6f4dbd5376
Add in callableminecraftversion
2012-08-12 23:54:41 -04:00
Christian
9b74df5e62
Entity AI accessibility, also AccessTransformer can make certain classes public now
2012-08-12 23:50:27 -04:00
Christian
8d8f36bac0
Add in a simple packet dispatcher for sending packets around
2012-08-12 22:45:18 -04:00
Christian
8a0cfed5c6
Add in a sided packet registry so that client vs server can vary
2012-08-12 22:23:03 -04:00
Christian
e229b6f6eb
Fix double forge init on server
2012-08-12 20:34:23 -04:00
Krapht
c1dccae4b8
Fixed getNextAvailableRenderId() returning ids in use by vanilla
2012-08-12 14:45:03 +02:00
LexManos
f73e4b6169
Fix MCPMerger injecting Side/SideOnly when it already exists.
2012-08-12 04:27:36 -07:00
LexManos
9777204547
Added patch verification to commands.py patch, and made it so MCP will check the original jars for the server, to prevent it from saying modified when it started out clean.
2012-08-12 02:49:39 -07:00
LexManos
0b343c1a49
Add DEBUG constant to Access/Side Transformers to remove spam when not needed. Also AccessTransformer and MCPMerger should return a error code when it can not process causing MCP to stop decompile.
2012-08-12 01:23:10 -07:00
Christian
4f7996e361
Fix EntityRegistry - mods can specify update frequency, range and velocity data, and also
...
patch EntityTracker to actually track FML entities
2012-08-12 00:18:04 -04:00
Christian
20029feb88
Fix NPE with no channels - always register FML
2012-08-12 00:17:07 -04:00
LexManos
c4149f7b55
Added missing quotes around compile command.
2012-08-11 16:03:33 -07:00
Christian
f20ef77a91
Fix up the network mod issue properly. Maintain a real cache of mod objects
2012-08-11 16:21:03 -04:00
Christian
6d79241652
Remove profiler stuff - it's been deeply reorged. I'll look at re-adding it later
2012-08-11 14:12:39 -04:00
Christian
4f9cc6b398
Fix up command patch to actually work
2012-08-11 14:12:23 -04:00
Christian
5a0d08b892
Fix commands.py to always include the two side classes so the fml jars are valid.
2012-08-11 14:01:27 -04:00
Christian
85f665dd1d
Fix build script- put client in first
2012-08-11 13:05:37 -04:00
Christian
2d31dbba15
Put the marker on the server ML file too
2012-08-11 13:04:59 -04:00
Christian
938cecbdf7
Fix universal not to dupe entries in the jar, also add in the fml mod as "untransformable"
2012-08-11 12:34:25 -04:00
Christian
57de5c1b90
Fix up launch when obfuscated *sigh*
2012-08-11 12:24:43 -04:00
Christian
35fda10b50
Update netclienthandler patch.
2012-08-11 12:10:22 -04:00
Christian
d663884aa5
Fix NPE for server relaunch
2012-08-11 12:05:13 -04:00
Christian
ff18294591
Fix up Package.getPackage(), also fix up loadcontroller construction
2012-08-11 11:44:55 -04:00
Christian
3918c5e810
Add in Package.getPackage() support for sengir
2012-08-11 11:12:16 -04:00
Christian
92b7ed1182
Lost of work to try and complete ML support - probably still bits missing, but mostly there
2012-08-11 11:02:09 -04:00
LexManos
185f8ddbc7
Newlines in diff file
2012-08-11 02:27:19 -07:00
LexManos
953f99787e
Add special case to add Side/SideOnly to difflist
2012-08-11 02:25:40 -07:00
Christian
7e35f13f30
Fix up some network related stuff and optimize mod lookup a bit
2012-08-11 02:43:04 -04:00
Christian
2e66429b03
Fix up proxy injector to inject properly
2012-08-11 02:24:29 -04:00
LexManos
1e4d788cd0
Fix decompile
2012-08-10 20:41:59 -07:00
Christian
7440cc89e9
Fix NPE on missing mods - still need to actually handle missing mods properly on client
2012-08-10 23:27:11 -04:00
Christian
fde0619e9b
New downloader UI and new downloader backend - should be more robust now
2012-08-10 23:18:52 -04:00
LexManos
a1c14779d2
Added -no_gen_conf to jenkins build
2012-08-10 20:09:47 -07:00
LexManos
5a1f84ed5b
Added some extra error prints, hopeully get something useful when installed in the client.
2012-08-10 18:54:06 -07:00
LexManos
49385961d9
Updated conf merger script to just merge everything, and normalize the line endings so git doesn't complain.
2012-08-10 18:25:11 -07:00
Christian
dd319a2938
SidedProxy should work again - anywhere. Make sure it's on a static field though
2012-08-10 17:42:43 -04:00
Christian
7b2d09844c
More ticking hooks, and some other bits of clean up. Very close to "done" now.
2012-08-10 17:11:01 -04:00
Christian
b5dc18ff7e
Fix up modloader and clean up junk method
2012-08-10 16:42:21 -04:00
Christian
5e7cb9106d
A lot of missing patches to code re-added. Almost all functionality should now
...
be restored.
ModLoader compatibility is not yet assured, there are some wrapper classes that
need re-writing first
2012-08-10 16:39:03 -04:00
LexManos
fcd4a8e854
Readded common folder to startclient/server.
2012-08-10 12:38:59 -07:00
Christian
1c189ae762
Add in a registration method for gui handlers
2012-08-10 11:12:57 -04:00
Christian
a58306abc6
Overwrote lex's command patch
2012-08-10 10:57:18 -04:00
Christian
3c1b234a61
Fix up MCP merger - it definitely works now - the game runs and runs well.
...
Fix up a couple of small network related issues.
Fix up the server launching fml properly.
2012-08-10 10:03:33 -04:00
LexManos
ba0cc6ec12
Added common folder support to startclient/startserver
2012-08-09 20:34:16 -07:00
LexManos
349da399ff
Added some missing quotes that caused issues if your workspace had a space in it.
2012-08-09 20:01:51 -07:00
LexManos
dca24fd567
Add lib folder to installed eclipse
2012-08-09 19:02:28 -07:00
Christian
6eb4bceee3
Add in missing patch - also, launch FML properly from the server
2012-08-09 09:21:16 -04:00
Christian
6d0f7ace17
Entity spawn adjustment - tracker
2012-08-09 08:40:32 -04:00
LexManos
859ebae365
Fix ModLoader compilation, and MCPmerger invocation for Forge.
2012-08-09 03:04:25 -07:00
LexManos
3d26511322
Include conf folder and merge config in source zip
2012-08-08 23:44:32 -07:00
Christian
185babbd85
Entity spawning - done
2012-08-09 01:58:14 -04:00
Christian
d970f7a530
Generate a universal binary package since we can now :)
2012-08-09 01:57:42 -04:00
Christian
c1bd11e64a
Reorganized all the current patches
2012-08-08 22:57:37 -04:00
Christian
c1b3bfd007
Fix up annotation parser to parse arrays and enums
2012-08-08 22:10:56 -04:00
LexManos
9b81775a2f
Added SideTransformer to strip side only functions/fields out.
2012-08-08 18:53:41 -07:00
LexManos
ac8945a4f8
Stage 1 of merging the client and server for MCP.
...
Results:
Client: 362
Server: 3 (Only due to issues of FF decompilation inconsistancies)
Common: 910
Stage 2: Write runtime transformer to remove annotated fields/methods with invalid side annotation.
2012-08-08 05:48:06 -07:00
Christian
77f4cc5bea
Gui Handler ported from MC forge
2012-08-08 00:31:24 -04:00
Christian
8998d4c5e0
Revert dumb stuff with commands patch - lots of gfx patching
2012-08-07 23:11:37 -04:00
Christian
0ddf61cee2
Almost finished basic network stuff now
2012-08-07 20:41:37 -04:00
Christian
84efb72e46
Update some patches- more network work
2012-08-07 20:10:36 -04:00
Christian
f4b9055171
Bunch of hooks re-added : network is more complete now, lot of basemod cleanup, moving stuff into
...
the registry area
2012-08-06 22:30:13 -04:00