AlgorithmX2
5c229dd6c7
Fix bug with getLightOpacity based on TileEntities,
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Capture getLightOpacity prior to removing the tile entity.
2016-02-17 14:14:18 -06:00
RainWarrior
e8915b6a55
Added default levels for fluid extended properties in fluid model.
2016-02-16 14:13:19 +03:00
LexManos
6b51665c42
Merge pull request #2333 from bonii-xx/universal_bucket
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Add an universal bucket.
2016-02-15 17:56:05 -06:00
Bernhard Bonigl
1055206ba8
Add universal bucket
2016-02-16 00:49:01 +01:00
LexManos
74fe690227
Fix chat formatting not surviving line wraps in chat messages.
2016-02-15 14:30:24 -08:00
Fry
9760b3b52f
Merge pull request #2470 from diesieben07/shader-fix
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Fix the entity shader hook
2016-02-14 17:51:55 +03:00
Take Weiland
b875274c4f
Fix the entity shader hook
2016-02-14 15:25:11 +01:00
Fry
4d33fe6b26
Merge pull request #2467 from iLexiconn/master
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Added hook to add entity spectator shader
2016-02-14 12:26:47 +03:00
LexManos
94f99faf87
Merge pull request #2468 from nallar/master
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Workaround JDK-8087309: Constant folding "static final boolean" is incomplete
2016-02-13 15:23:24 -06:00
Ross Allan
ccf5da2113
Workaround JDK-8087309: Constant folding "static final boolean" in boolean expressions is incomplete
2016-02-13 14:43:37 +00:00
iLexiconn
776f5b91d5
Added hook to add entity spectator shader
2016-02-13 00:09:04 +01:00
LexManos
06130912c5
Protect BlockSnapshot and Chunk.getTileEntity from mutible BlockPos instances. Closes #2438
2016-02-11 16:48:32 -08:00
LexManos
70fe18c163
Fixed Block.onNeighborChange not being called for all axises. Closes #2428
2016-02-11 16:29:07 -08:00
LexManos
f4b0506515
Add missing classes to CrashReport preloading. Closes #2421
2016-02-11 16:28:25 -08:00
LexManos
fa6610b3c8
Fixed invalid item being passed to gatherCapabilities when itemstacks changed item. Closes #2445
2016-02-11 16:27:38 -08:00
LexManos
bd6af1e49a
Fixed implementation of RenderEntityItem.shouldSpreadItems. Closes #2448
2016-02-11 16:26:48 -08:00
LexManos
53301e1aeb
Fixed vanilla bug where network clients would see incorrect break progress on blocks. Closes #2462
2016-02-11 16:26:12 -08:00
LexManos
a607a48719
Fixed Block/Item.setRegistryName printing a incorrect warning when used. Closes #2398
2016-02-11 16:25:25 -08:00
LexManos
a9ea634141
Fixed Entity.shouldRiderSit modifying game logic and not just rendering. Closes #2402
2016-02-11 16:24:38 -08:00
LexManos
124799d633
Fixed invalid parameters being sent to LivingSpawnEvent.CheckSpawn. Closes #2453
2016-02-11 16:23:49 -08:00
LexManos
9070ab56e3
Potential fix for NPE when using an item to open a slotless inventory. Closes #1354
2016-02-10 11:25:41 -08:00
RainWarrior
ed9517a8b4
Fix custom model loader reload hook not firing during registration.
2016-02-10 10:20:13 +03:00
RainWarrior
a9a022f45e
Fix incorrectly updated patch to ChunkCache. Related to #2451 .
2016-02-10 10:11:53 +03:00
RainWarrior
7e7b855ddf
Fix multiple registrations of reloading hooks in custom model loaders.
2016-02-09 16:09:55 +03:00
LexManos
2c6af18a81
Remove Mojang logger spam in EntityItem.
2016-02-07 15:45:06 -08:00
LexManos
32a2bd1dea
Fix jar signer not applying to universal packed in the installer.
2016-02-07 15:44:46 -08:00
RainWarrior
12c924751a
Fix TRSRTransformation.toItemTransform. Closes #2425 .
2016-02-07 17:49:06 +03:00
Fry
4ae2a1fa35
Merge pull request #2437 from pau101/master
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Fix #2321
2016-02-07 15:16:22 +03:00
pau101
cb70f1378c
Fix #2321
2016-02-04 22:58:21 -08:00
LexManos
8af1624f9e
Merge pull request #2423 from Mumfrey/fix/jdt
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Fix ASM SignatureReader choking on invalid lambda local var signatures emitted by JDT
2016-02-04 12:34:04 -06:00
RainWarrior
085b28ba35
Revert binary-incompatible changes in models.
2016-02-04 13:34:40 +03:00
RainWarrior
e611162de5
Fix droppers not dropping.
2016-02-03 19:11:33 +03:00
RainWarrior
bfa17d2f0d
One day I will learn to include all required classes in the commit.
2016-02-02 12:42:41 +03:00
RainWarrior
3bdc75ad49
Added "gui3d" and "smooth_lighting" options to the forge blockstate. Implemented them for vanilla and B3D models. Added generic types to IModel subinterfaces, to simplify chaining.
2016-02-02 12:23:26 +03:00
LexManos
7103862bf9
Merge pull request #2434 from matthewprenger/logcommandexceptions
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Log unknown exceptions in commands. Resolves #2433
2016-02-01 18:36:39 -06:00
Matthew Prenger
76f659c02e
Log unknown exceptions in commands. Resolves #2433
2016-02-01 18:25:40 -06:00
Mumfrey
63798d6a8f
Fix ASM SignatureReader choking on lambda signatures generated by JDT
2016-01-29 00:19:59 +00:00
RainWarrior
741fdd0a85
Fixed incorrect patch to GenLayer, causing large vanilla biomes to not work properly.
2016-01-28 08:00:27 +03:00
RainWarrior
7b7d18f676
Provide original armor model in the custom armor model hook.
2016-01-28 07:43:55 +03:00
RainWarrior
be6c2bd588
Fixed small bug in item extraction code.
2016-01-27 13:29:07 +03:00
RainWarrior
a0bf0155ac
Fix NoSuchElementException in ModelBlockAnimation caused by empty event list.
2016-01-26 01:22:21 +03:00
LexManos
e45d111685
Bump version in prep for new Recomended Build.
2016-01-25 11:32:41 -08:00
LexManos
b71b963301
Loosen TileEntity's default hasCapability implementation. Modders should specifically opt in.
2016-01-25 11:27:08 -08:00
LexManos
7a0a801740
Merge pull request #2336 from VikeStep/master
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[1.8.9] Add EntityTravelToDimensionEvent
2016-01-25 11:07:19 -08:00
RainWarrior
960717eb0c
Fixed minor race condition between mouse clicks and TESR in the animation example.
2016-01-25 17:39:43 +03:00
VikeStep
026d179c0d
Add EntityTravelToDimensionEvent
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Resolve Merge Conflict
Move event call inside conditional
2016-01-25 17:57:52 +10:00
RainWarrior
e929199758
Sometimes I forget how much trivial things are missing from Java 6.
2016-01-24 10:10:21 +03:00
Fry
e9be24700e
Merge pull request #2331 from RainWarrior/model-animation
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Model animation system
2016-01-24 10:01:58 +03:00
RainWarrior
0710bdf3f5
Model animation system.
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Main things of interest:
* IAnimationStateMachine - state machine for animations; can load
from json.
* AnimationTESR - automatic TESR for animated models.
* AnimationModelBase - same for entities.
* ITimeValue - time-varying value, used to control animation
parameters from code.
* TESRs can now be batched - look at TESR.renderTileEntityFast +
TE.hasFastRenderer.
* RegionRenderCache is not accessible to TESRs and other client-side
logic - MinecraftForgeClient.getRegionRenderCache.
2016-01-24 09:59:38 +03:00
LexManos
01919e4eed
Fix J6 compile error in IItemHandler PR.
2016-01-23 22:52:32 -08:00