Commit Graph

1650 Commits

Author SHA1 Message Date
Player 74c89da967 Fix saving backups with the raw name.
Fix air block not being assigned as the default.
2014-04-30 09:44:09 +02:00
Matthew Prenger e8b3603ee8 Update mcmod.info 2014-04-28 22:27:52 -05:00
Player 2d3cd66680 Registry: Treat all 1.6 entries as items. 2014-04-26 21:56:25 +02:00
Player dfa9f2d1a2 Registry: Misc tweaks 2014-04-26 21:56:25 +02:00
Player 7175165d15 Registry: Crash earlier with conflicting name/object registrations. 2014-04-26 21:56:25 +02:00
Player 9d00580d7e prevent the world from getting saved twice at shutdown 2014-04-26 21:56:25 +02:00
Player 624e68e18e Registry: Fix Block-before-ItemBlock allocation when loading 1.6 world saves, more validation 2014-04-26 21:56:25 +02:00
Player 09ff49fe58 Fix vanilla bug causing integrated server saving from 2 threads concurrently after a crash 2014-04-26 21:56:25 +02:00
Christian c7d887f078 Fix SimpleNetworkWrapper - this is not me modding,
I didn't realize it was broken until Pahimar told me.

Put an example in the docs.
2014-04-26 09:33:09 -04:00
Christian 840c96a212 I'm still not modding. Player has contributed greatly to the 1.7 release of FML. He needs authorship credit. 2014-04-19 11:38:46 -04:00
Christian a7c15e30aa I am not modding, I am fixing an annoyance. The MCP version has long since been 9.03. Also, the JSON from MC updated.. 2014-04-19 10:46:04 -04:00
LexManos ede8bb6e61 Merge pull request #400 from sfPlayer1/master
Fix various registry issues
2014-04-07 09:57:13 -07:00
Player ea2972725a Registry: Add support for registering ItemBlocks before their Blocks 2014-04-07 17:30:38 +02:00
Player 07d5d5c7af Registry: Protect against putObject misuse, handle duplicate registrations better 2014-04-06 17:11:23 +02:00
Player 6ffbcc5903 Registry: Complain about missing mods when repairing broken worlds
Registry: Reduce console spam
2014-04-06 14:49:59 +02:00
Player b5cc021754 Registry: Fix debug info 2014-04-05 01:54:07 +02:00
Player 7284104472 Registry: Repair mismatched ItemBlocks as well
Fix a few misc issues
2014-04-05 01:47:19 +02:00
Player 2e6b7e2eb5 Remove unneeded entity spawn debug logging. 2014-04-03 21:00:42 +02:00
Player 37a81d04d9 Enable custom gui rendering only as required 2014-04-03 17:58:53 +02:00
Player 407f6f79af Registry: Allow ignoring missing mods from the GUI, with confirm+backup
Registry: Add confirm+backup for automated corrupted id table fixup
Require the user to confirm loading from a backup level.dat
2014-04-01 21:56:53 +02:00
Player 3eaa002091 Registry: Complain about bogus registrations 2014-04-01 14:40:24 +02:00
Player 11ab034638 initial attempt at a better way to ask the user in case of startup issues 2014-04-01 14:30:47 +02:00
Player e013f1514d Merge branch 'master' of https://github.com/MinecraftForge/FML
Conflicts:
	src/main/java/cpw/mods/fml/client/FMLClientHandler.java
	src/main/java/cpw/mods/fml/client/GuiModItemsMissing.java
	src/main/java/cpw/mods/fml/common/FMLContainer.java
	src/main/java/cpw/mods/fml/common/registry/FMLControlledNamespacedRegistry.java
	src/main/java/cpw/mods/fml/common/registry/GameData.java
2014-04-01 07:00:20 +02:00
Lex Manos 0586c2b1aa Update patches for Fixed FF in FG 1.2. 2014-03-31 16:02:54 -07:00
Player 56f31def7b Registry: allow handling missing blocks/items regardless of the mod id 2014-03-31 04:09:59 +02:00
Player d392ddf3be Fix old 1.7 worlds with broken ID mappings 2014-03-30 17:17:54 +02:00
Player 939a095896 Registry: cleanup, fix missing id error GUI formatting 2014-03-27 08:30:55 +01:00
LexManos e35a3538a6 Merge pull request #392 from AbrarSyed/master
Updated to ForgeGradle 1.2
2014-03-26 16:04:30 -07:00
AbrarSyed ed79732705 updated wrapper to gradle 1.11 2014-03-26 13:34:25 -05:00
AbrarSyed 4db8573645 updated example a little 2014-03-26 13:34:01 -05:00
Player ac44af863b Registry: Implement support for remapping blocks/items to a new name. 2014-03-25 00:36:37 +01:00
Player 180c605570 Fix FMLMissingMappingsEvent.get 2014-03-24 21:47:25 +01:00
Player e9ca678ab3 Registry: Block IDs after failing to find a mapping for them 2014-03-24 21:16:36 +01:00
Player ff6083e77b Fix remaining issue with autoassigned Block and Item IDs overlapping. 2014-03-20 23:41:01 +01:00
AbrarSyed ff6143dc85 updated for ForgeGradle 1.2 2014-03-19 02:15:53 -05:00
LexManos 0cd40e70b6 Update README.txt 2014-03-18 01:54:32 -05:00
Lex Manos f632ea0c36 Fix network close events never getting called. Closes #381 #382 2014-03-15 18:16:27 -07:00
Lex Manos 244e39df0c Fix long standing deobf issue that caused announce-player-achievements property to have no effect on dedicated servers. 2014-03-11 01:57:44 -07:00
Lex Manos 9b615893d9 Fix hard link to DedicatedSerever when opening a LAN connection causing stalls on connecting. 2014-03-11 00:50:55 -07:00
Lex Manos d3d244f4a2 Re-enable post initalize texture pack reloading to allow Icons to be registerd through any init phase. 2014-03-03 23:23:55 -08:00
Lex Manos 55199c25d8 Kill the modEventTypes list, register anything that extends FMLEvent, Fixes MissingMappingEvent handler, and any future events added. 2014-02-25 12:30:29 -08:00
Lex Manos e7e85ad07b Reload game settings after mod loading is finished to capture mod keybindings. Closes #378 2014-02-22 20:59:25 -08:00
Christian 322e691d04 FML expands S3F to support payloads up to 2 megs in size. Should be transparent 2014-02-16 18:30:27 -05:00
cpw 9910256063 Merge pull request #373 from bloodmc/master
Prevent player data getting reset during disconnects.
2014-02-14 10:57:50 -07:00
cpw bd8ffc99d4 Merge pull request #371 from bl4ckscor3/patch-1
Fix ExampleMod.java for build #1024+
2014-02-14 10:57:32 -07:00
bloodshot f1db5dd5af Prevent player dat files getting reset during disconnects.
Since FML nulls out the player's playerNetServerHandler during login, we need to
make sure that writePlayerData does not attempt to overwrite the player's dat file
if the player disconnects during the "Logging In" process.
2014-02-13 02:44:18 -05:00
Christian 2bf052ad91 Some argumentation 2014-02-08 22:41:02 -05:00
Christian 64aa12b7e6 Fix failing to load a world with missing mod blocks and items. There will be a way to force worlds to load
when stuff is missing, but for right now, it will fail as this is "world safe".
2014-02-08 22:37:40 -05:00
Christian 2d1f9f2811 Try and handle removal of mods a bit better. Currently no way to allow a world which has missing
blocks to load - but i have the code in place to allow it i think.
2014-02-08 12:18:34 -05:00
bl4ckscor3 a5fb93271c Fix ExampleMod.java for build #1024+ 2014-02-08 12:34:01 +01:00