cpw
47e076071b
Fix #6692
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Thanks @AterAnimAvis for help and suggestions
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-11-22 17:00:48 -05:00
Cyborgmas
a73e003dd3
Fix translucent blocks not rendering properly when moved by pistons on fabulous ( #7441 )
2020-11-21 11:57:33 -08:00
Dennis C
8c68731838
Render local player when the renderViewEntity is not the local player ( #7216 )
2020-11-10 11:13:49 -08:00
LexManos
f54998a6b7
1.16.4 Initial Update
2020-11-02 10:42:45 -08:00
sciwhiz12
22f7f4649b
Reimplement nametag distance attribute, fix attribute translation keys ( #7387 )
2020-10-26 16:52:36 -07:00
Ocelot
51fa230e7b
Add event for player changing game mode ( #7355 )
2020-10-15 10:15:06 -07:00
Richard Freimer
10448c1ac9
Add back patches to Screen allowing for item tooltips to be auto wrapped again ( #7378 )
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Only deals with the methods receiving an ItemStack or ITextComponent(s), the methods that take IReorderingProcessor(s) are left alone.
2020-10-06 21:38:27 +02:00
sciwhiz12
78d69db79e
Fix toggleable keybindings still being active while in GUI Fixes #7370 ( #7373 )
2020-10-02 16:28:21 -07:00
ichttt
65372e3123
Fix grass disappearing when alwaysSetupTerrainOffThread is true ( #7291 )
2020-09-23 23:43:07 -07:00
Richard Freimer
af75547d37
Fix a few minor issues with custom tag types and fix OptionalNamedTags ( #7316 )
2020-09-23 20:12:11 -07:00
Take Weiland
37be3aff2d
Fix ToggleableKeyBinding differences to vanilla. ( #7338 )
2020-09-23 15:10:01 -07:00
Alex O'Neill
91dda36b08
[1.16] Reimplement ICloudRenderHandler, ISkyRenderHandler and IWeatherRenderHandler ( #6994 )
2020-09-22 11:41:07 -07:00
David Quintana
4b93e3a224
Fix inconsistencies in how the values from the model are passed into the baked model.
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This puts them in line with vanilla, as intended.
2020-09-15 16:17:57 +02:00
Richard Freimer
45f8dc5245
Add support for custom tag types ( #7289 )
2020-09-08 19:10:36 -07:00
Tschipp
bd5e107628
Add partialTicks to RenderNameplateEvent ( #7277 )
2020-09-08 13:24:02 -07:00
ChampionAsh5357
05480843cd
Re-implement DrawHighlightEvent$HighlightEntity Firing ( #7233 )
2020-09-08 12:50:06 -07:00
cpw
de24783152
Fix up slight registry change and other 1.16.2 stuffs.
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-08-31 21:30:53 -04:00
cpw
bfeec0c7bd
Merge branch '1.16.1' into 1.16.x
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# Conflicts:
# patches/minecraft/net/minecraft/client/Minecraft.java.patch
# patches/minecraft/net/minecraft/item/crafting/Ingredient.java.patch
# src/main/java/net/minecraftforge/fml/client/ClientModLoader.java
# src/main/java/net/minecraftforge/registries/GameData.java
2020-08-31 21:15:56 -04:00
cpw
2e42340dfa
Fix up all the things. Removed SidedProvider because it served no real purpose anymore.
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-08-31 21:00:44 -04:00
ichttt
cf09f3eeb9
Add particle culling ( #6981 )
2020-08-30 16:05:16 -07:00
LexManos
9118c3dd24
Cleanup Forge's build script, fix some unneeded patches.
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Add checkExcscheckAll tasks.
2020-08-21 02:47:04 -07:00
ChampionAsh5357
c6d512afe8
Readding DifficultyChangeEvent hooks ( #7240 )
2020-08-20 21:35:09 -07:00
LexManos
fe43088c96
Initial 1.16.2 Update
2020-08-13 00:35:08 -07:00
David Quintana
a8e68328c4
Move ModelRegistryEvent invocation to when the model loading is about to start.
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Freeze the ModelLoaderRegistry right after this event happens, just before model loading actually begins.
This means ModelRegistryEvent is now the correct place to register loaders, as it was intended.
This is a slight breaking change, but any mod that used FMLClientSetupEvent before will need to be updated regardless due to the existing race condition.
2020-08-08 03:00:15 +02:00
brandon3055
399bc6c9c3
Add support for custom elytra ( #7202 )
2020-08-03 15:55:10 -07:00
sciwhiz12
b4a6d186de
Fix RenderTickEvent using wrong partial ticks value when game is paused. Fixes #6991 ( #7208 )
2020-08-03 11:53:21 -07:00
tterrag
8f9e52c260
Implement forge IBakedModel methods in vanilla wrapper models
2020-07-29 23:10:40 -04:00
Cyclonit
9d84b5df31
Added EntityLeaveWorldEvent ( #6984 )
2020-07-27 14:06:01 -07:00
Joseph Tarbit
cf7784ac4b
Post SoundLoadEvent on mod bus instead of forge bus ( #6955 )
2020-07-27 13:26:51 -07:00
cpw
e3137213e5
Remove startupquery. Currently wasn't functional, and 1.16 has out of band state loading in all cases, so the complex functionality there is no longer needed. Going to research using the Lifecycle indicator from DFU as a proxy/replacement. Probably with some codec FUN.
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-07-21 21:26:02 -04:00
Cyborgmas
24f3ef5ffe
Load Modded Datapacks in DatapackScreen, before world creation ( #6913 )
2020-07-20 15:56:21 -07:00
LexManos
201349f8de
Fix checkPatches task. Closes #6956
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Fix patched in method using srg name. Closes #6965
Fix capabilities not being collected for ClientWorld. Closes #6966
Fix TagEmptyCondition using client side copy of tags instead of server. Closes #6949
Fix ExtendedButton using narrator text. Closes #6958 , Closes #6959
Fix misaligned patch in RepairContainer. Closes #6950 , Closes #6953
Fix LivingJumpEvent not being fired for players jumping horses. Closes #6929
Remove extra getToughness method in ArmorItem. Closes #6970
Remove GetCollisionBoxesEvent. Closes #6921
2020-07-13 15:17:37 -07:00
David Quintana
2a2306d6e1
Fix misaligned patch causing LivingEquipmentChangeEvent to never be posted.
2020-07-08 16:54:47 +02:00
David Quintana
fc3fa13bf3
Fix particles sometimes "losing" the lightmap and drawing fullbright.
2020-07-08 12:01:27 +02:00
Justin
aab8adb884
Add simple patch checker and cleanup patches ( #6851 )
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* Add simple patch checker and cleanup patches
* Address comments
* move task implementation
* genPatches is now finalized by checkPatches
* the S2S artifacts are automatically removed
* added class and method access checking
2020-07-06 14:30:10 -07:00
sciwhiz12
68ea1b654c
Fix swap offhand keybind not working in GUIs ( #6920 )
2020-07-06 12:43:05 -07:00
David Quintana
8e5138da27
Attempt to use a more compatible method to initialize stencil support.
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In case the separate attachments don't work for everyone, there's a new setting to choose the combined attachment.
2020-07-03 14:40:21 +02:00
David Quintana
ce3d8b40cf
Model system improvements:
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- Port some things I did in 1.14 which I couldn't do in 1.15 due to breaking changes.
- Fix multi-layer block models not working (1.16 RenderType doesn't override toString the same way anymore)
- Implement multi-layer item rendering.
- Improve CompositeModel submodel data passing.
2020-07-02 19:16:40 +02:00
SuperMartijn642
46c9dec421
Include model data in getQuads call ( #6884 )
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The model data wasn't included when getting quads from specific sides, but was when getting quads for side = null.
2020-07-02 14:43:23 +02:00
Take Weiland
d1016f752e
Add senderUUID to ClientChatReceivedEvent ( #6881 )
2020-06-30 12:57:23 -07:00
Matthew Messinger
20d231bbed
Fix Language.javaLocale parsing ( #6862 )
2020-06-29 16:37:21 -07:00
LexManos
80d2730fec
Fix tag related issues when connecting to a vanilla server.
2020-06-29 12:42:32 -07:00
LexManos
af9bb9641b
Fix swim speed being incorrect. Closes #6845
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Fix BreakSpeedEvent having null position. Closes #6844
Add MatrixStack to BackgroundDrawnEvent. Closes #6843
Fix some patches that should of been ATs. Closes #6839
Add getter to ServerPlayer to access client's language calue if sent. Closes #6829
Some patch cleanup.
2020-06-26 16:55:04 -07:00
Cyborgmas
fa6ca9c275
Fix block render types not being properly applied to item entities ( #6832 )
2020-06-26 15:22:57 +02:00
Cyborgmas
e7b5dcb149
Fixed creative screen arrows ( #6827 )
2020-06-26 14:58:48 +02:00
Yunus
29e52e963d
Added call to method for tooltip with FontRenderer ( #6831 )
2020-06-26 14:57:26 +02:00
Anthony Anderson
ca2ed1ff7a
Final patching
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-06-25 17:55:54 -04:00
covers1624
80eb12e59d
Compiling fixes - IN GAME!
2020-06-25 17:55:52 -04:00
tterrag
631230b298
Patching and updates
2020-06-25 17:55:40 -04:00
cpw
6d15febdb3
Setup and import of 1.16 YEET
2020-06-25 17:55:38 -04:00