RainWarrior
b6664c76c5
Fixed anaglyph transformation not being applied in the forge lighting fully.
2015-11-08 15:11:22 +03:00
RainWarrior
cbe2766c0a
Provide ItemCameraTransforms for vanilla models when possible.
2015-11-08 09:37:33 +03:00
RainWarrior
8a11ad7a7a
OBJ loader: reworked texture resolution: keys now have to start with #, like every other model loader; models without explicit library now work, remapping is possible by using the key "#OBJModel.Default.Texture.Name"; in addition to remapping by material name, remapping by texture name works too, like in other model formats.
2015-11-07 20:36:57 +03:00
RainWarrior
3d03461a52
Performace fix for item rendering.
2015-11-07 12:58:23 +03:00
LexManos
f466a0c387
Merge pull request #2167 from Choonster/master
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Fix texture error message for broken textures
2015-11-05 15:09:02 -08:00
Choonster
729fca7722
Fix texture error message for broken textures
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-- Fixes #2100
-- Iterates over badTextureDomains instead of missingTextures.keySet()
as a domain can have broken textures without any missing textures
2015-11-06 06:52:09 +11:00
Lex Manos
d790008353
Introduce a new centralized version checking system.
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Using the @Mod annotation mods can opt-in to a centrally controlled update system.
This is PURELY a notification system and will NOT automatically download any updates.
The End User can control which mods check for updates and disabel the system entirely using the Forge Config and GUI.
Format for the json the URL must point to is described here: https://gist.github.com/LexManos/7aacb9aa991330523884
2015-11-04 14:37:15 -08:00
Lex Manos
479c7f8b54
Redesign the ModList GUI to use a scrolling list for the main body content.
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Allowing for larger information to be displayed.
URLs are auto-detected and now clickable.
Mod Logos are now centered, it looks better.
2015-11-04 13:57:47 -08:00
Lex Manos
d0a33c4d9d
Merge FML and Forge lang file, and update crowdin project.
2015-11-04 13:49:54 -08:00
RainWarrior
c3141b6ed6
Fixed block color multiplier not being cached properly in the forge renderer, performance improvement.
2015-11-03 16:00:44 +03:00
RainWarrior
cf8972262a
OBJ model: use original vertex material when defining face.
2015-11-03 01:53:58 +03:00
LexManos
bdbcf31fc2
Merge pull request #2161 from The-Fireplace/master
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Fixed a bug with GuiConfigEntries.SelectValueEntry
2015-11-01 16:15:23 -08:00
The_Fireplace
6dc50ace6b
Fixed a bug that caused the config option name to overlap with the selectable values when using GuiConfigEntries.SelectValueEntry, fixes #2114
2015-10-31 18:28:29 -05:00
RainWarrior
51653fb9b7
Obj loader: fix vertices shared between faces having the same attributed (uvs/normals).
2015-10-31 21:19:35 +03:00
RainWarrior
12e6fe9db7
OBJ loader: fixed another whitespace-related issue; removed unused "modifyUVs" property for now; added the "flip-v" property to switch between OpenGL-style and DirextX-style model UVs; fixed normals - they are now correct in-world, still a bit strange for the items; fixed normals a little bit for B3D models too.
2015-10-29 22:50:45 +03:00
RainWarrior
c3b15e3f6c
Fix color multiplier applied incorrectly for items.
2015-10-29 20:27:26 +03:00
cpw
a92f2a263b
OreDictionary will warn if there's an invalid ore being registered now, rather than just
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using -1 and doing weird things with the list as a result.
2015-10-29 12:46:12 -04:00
cpw
945d3887d2
Fix substitutions for recipes and oredict recipes. Should mean that substitutions start working properly.
2015-10-29 08:46:23 -04:00
Fry
887f3bf31d
Merge pull request #2154 from shadekiller666/OBJ_Loader
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OBJLoader Update: Fix for normal generation, whitespace handling, and UVs outside 0-1 range
2015-10-29 13:53:09 +03:00
RainWarrior
a9d5d0097d
Fix for the previous commit - transparent blocks were handled improperly.
2015-10-29 13:32:43 +03:00
RainWarrior
3d972a11a8
Changed how the forge lighting system handles holey models for opaque blocks; it now mimics vanilla behaviour, which allows light to pass through them.
2015-10-29 13:14:35 +03:00
shadekiller666
7a20543d5f
OBJLoader: Quick bandages to support/fix the new way that face/vertex normals are calculated, a very quick bandage to patch TextureCoordinates for the time being, and the Parser now uses a Pattern to split strings on whitespace instead of only splitting on " ".
2015-10-29 02:21:28 -07:00
LexManos
4c1e3ac7db
Merge pull request #2151 from AbrarSyed/patch-1
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Update FG version to 2.0.2
2015-10-28 14:31:08 -07:00
LexManos
d6a6316771
Merge pull request #2146 from bonii-xx/potionidfix
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Fix Potion IDs above 127
2015-10-28 00:29:42 -07:00
Abrar Syed
459e20df3f
Update FG version to 2.0.2
2015-10-27 23:45:49 -05:00
LexManos
7d5b860ff3
Merge pull request #2126 from diesieben07/join-world-fix
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Fix CME when entities are spawned from EntityJoinWorldEvent
2015-10-27 18:46:18 -07:00
RainWarrior
6fc96ef94e
More lighting fixes, flat lighting now works correctly for grass and torches.
2015-10-28 00:58:44 +03:00
RainWarrior
5214ed29b7
Fixed normal calculation for vanilla models, fixed the grass darkening and simular issues.
2015-10-28 00:29:16 +03:00
RainWarrior
6b10b41b02
Fixed piston rendering (WorldRenderer offset wasn't applied); fixed TESR being registered too early in one of the debug mods.
2015-10-27 19:02:22 +03:00
RainWarrior
ef2bcb056d
Fixed another generic issue in MultiModel.
2015-10-27 18:52:49 +03:00
RainWarrior
da19eda51e
Provide a IModel for "builtin/generated", fixes #2147
2015-10-27 18:36:57 +03:00
RainWarrior
b75593b0c6
Fixed AO being applied to OBJ model transparency, and OBJ loader trying to force the loading of the builtin white texture.
2015-10-27 18:36:57 +03:00
RainWarrior
a96ba1b7f7
Fixed generic bug in MultiModel
2015-10-27 18:36:57 +03:00
RainWarrior
7c7547227c
Perspective awareness for vanilla and multi models, fixes #2148 .
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Improved error handling in MultiModel.
2015-10-27 17:40:05 +03:00
Fry
cf568ae85f
Merge pull request #2091 from shadekiller666/ItemModelLoadingFix
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Fixed a bug with item model loading
2015-10-27 09:59:50 +03:00
RainWarrior
8c82b0296a
Small fix for reworked classic lighting
2015-10-27 00:19:04 +03:00
shadekiller666
33e2e0b028
Fixed a bug with item model loading that would occur if ModelBakery.addVariantName() was called with the same string location parameter for 2 different items, and the string pointed to a location that didn't exist, where ModelLoader.loadAnyModel() would substitute the blockdefinition in for the item model, but wouldn't remove the original input location from the loadingModels list, which would cause the location from the second call to throw an IllegalStateException even though that location now has a model.
2015-10-26 10:15:13 -07:00
shadekiller666
d1b220f6a3
Added OBJ loader for the ModelLoaderRegistry system.
2015-10-26 19:38:49 +03:00
RainWarrior
d5a658b5ea
Added back in the lost class
2015-10-26 19:32:19 +03:00
RainWarrior
dd365d7220
Model pipeline system.
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Should replace all ad-hoc quad generation methods in forge, and make IBakedModel -> WorldRenderer data transfer faster. Added IVertexConsumer + helper classes; lighting that works correctly for non-axis-aligned faces using the new infrastructure. Changed smooth lighting algorithm, now it should work correctly for everything.
New block lighter can be disabled in the forge config options.
2015-10-26 19:25:48 +03:00
Bernhard Bonigl
336eaa336b
Fix Potion IDs above 127
2015-10-25 12:16:17 +01:00
mezz
ebdcc11c80
Allow server to access Potion isBadEffect()
2015-10-12 21:35:15 -07:00
LexManos
ebe9b6d4cb
Merge pull request #2022 from simon816/guava-apache-lcl-exclusion
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Add Guava and Apache to LaunchClassLoader exclusion list on server
2015-10-12 12:29:45 -07:00
LexManos
7cc7ce3ba2
Merge pull request #2129 from darkevilmac/master
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Add PlayerSetSpawnEvent
2015-10-11 14:52:02 -07:00
darkevilmac
b9f5e152de
Add PlayerSetSpawnEvent
2015-10-10 15:39:27 -07:00
Take Weiland
76753c06df
Fix CME when entities are spawned from EntityJoinWorldEvent
2015-10-04 18:46:47 +02:00
RainWarrior
e280f72cfb
'#' is now added automatically to the beginning of the texture names in B3D models, and the remapping is expected via the blockstate JSON, since it's more reasonable than adding it to the file name in the modelling program or matching the resource location with the filename.
2015-10-03 04:42:35 +03:00
RainWarrior
d71384bc33
Fixes Attributes.transform affecting only 1 vertex.
2015-09-29 02:29:16 +03:00
LexManos
605457deec
Merge pull request #2103 from olee/patch-1
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Fix possible crash in EventBus
2015-09-27 14:41:29 -07:00
LexManos
90829a3164
Merge pull request #2120 from luacs1998/eventbus_fix
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Fix a possible crash in EventBus
2015-09-27 02:12:50 -07:00