Commit Graph

439 Commits

Author SHA1 Message Date
Christian 331e6bcf62 Merge branch 'master' into snapshot15
Fix up compilation and patching errors

Conflicts:
	common/cpw/mods/fml/common/registry/GameRegistry.java
	conf/joined.srg
	conf/params.csv
	conf/version.cfg
	patches/minecraft/net/minecraft/server/dedicated/DedicatedServer.java.patch
2013-01-22 15:21:22 -05:00
Christian 472ca8c8a9 Add in a registry method to allow for alternative TileEntity names- they will be used to support
loading maps containing the older definitions.
2013-01-22 13:11:32 -05:00
Christian 6962786e4b The "ServerStarting" event should now properly crash the server if it fails,
so the client will properly exit. Also, added in a "pre-server-start" event
that fires before the worlds are loaded for a save, just for you immibis.
2013-01-22 09:17:04 -05:00
Christian 509b5f8e7e Javadoc cleanup 2013-01-21 21:37:29 -05:00
Christian 825ecf1a7f Fix breaking change 2013-01-20 17:54:56 -05:00
Christian 7f4818fd94 Merge branch 'patch-1' of https://github.com/bspkrs/FML into gh-updates 2013-01-20 11:31:47 -05:00
Christian b52c44e42b Merge branch 'FMLLogFormatter' of https://github.com/donington/FML into gh-updates 2013-01-20 11:31:24 -05:00
Christian 2c58102515 Update MCP to MCP7.26a and refresh MCP names 2013-01-20 10:30:36 -05:00
Christian 3ddf9b2382 Update address of the FML repository to the new location in all the files 2013-01-18 21:26:43 -05:00
bspkrs cb769265f0 Fix logical error in comment text 2013-01-16 23:49:09 -05:00
donington 3e4ed24750 FMLLogFormatter: dynamic log level name
FMLLogFormatter now uses getLocalizedName or getName for log level name

Changes to be committed:
	modified:   common/cpw/mods/fml/relauncher/FMLLogFormatter.java
2013-01-12 00:42:36 -05:00
Christian 59af780c91 A couple of packaging tweaks, clean up more junk. It may come back but for now it's gone 2013-01-12 00:17:35 -05:00
Christian 431372dc5f Initial patch update for snapshot 2013-01-11 23:47:05 -05:00
Christian 31faf09c49 Initial setup for snapshot- the client compiles, but patches fail to apply. 2013-01-11 22:49:09 -05:00
Christian 8edde44161 Fix incorrect end length calculation. Closes #161 Thanks BStramke! 2013-01-11 09:41:47 -05:00
Christian 79c7933b5e Fix LanguageRegistry loading files in UTF-8 format. loadLocalization should work for non-xml in
all languages now (assumes UTF-8)
2013-01-08 08:46:50 -05:00
CovertJaguar 224d933564 Added an accessor for villagers 2013-01-07 14:55:17 -08:00
Christian 80193d4969 Add in a "server stopped" event 2012-12-30 23:52:38 -05:00
Christian 2454ed0fbf Add in some classloader debugging information: use fml.debugClassLoading=true as a system property
to track down problems with classes not being found or loading erratically.
2012-12-30 21:32:37 -05:00
Christian 964c51f4ae Update for MC 1.4.7 2012-12-28 10:07:53 -05:00
Christian bf9272f61e Fix multiple GUI containers for ML containers. Sorry ultimatechest that
this fix took so long, a bug report at github.com/cpw/FML would help,
next time ;)
2012-12-27 23:00:52 -05:00
Christian 193aae6030 Log if there's a problem reading the class bytes 2012-12-27 23:00:37 -05:00
LexManos 95f0315634 Fix NPE in fingerprint loading, and pass expectged fingerprint to FMLFingerprintViolationEvent 2012-12-25 15:59:30 -08:00
Christian 35ee8510fe Fix a message delivery issue in IMC 2012-12-24 09:41:22 -05:00
Christian 052d798970 Some tweaks for signing and ID matching 2012-12-23 22:27:26 -05:00
LexManos 909b629fa4 MCP will reobf classes with reserved names in windows to a legal file name. And FML will try to read these classes over the default ones. 2012-12-19 19:10:00 -08:00
Christian 6201e51134 Update MCP to newer version
Fix fingerprint fire
2012-12-18 16:43:48 -05:00
Christian 2fc0ba693c InterModComms now supports a runtime polling based model for inter-mod comms at
runtime.
Deprecate method that shouldn't be used. COPY it's content to your mod. Don't CALL it.
2012-12-18 13:58:57 -05:00
Christian 926766b487 Don't be as alarming about item overwrites. 2012-12-18 08:33:46 -05:00
Christian 7caae273c5 Added configuration file which allows modids to ignore ID validation checking. IT WILL CRASH YOUR GAME in 99.999% of cases.
Immibis is a whingy ass. And TinyTimRob too. Now STFU and GTFO. closes #510 for ever.
2012-12-18 08:15:46 -05:00
Christian 5770708e75 Update to MC 1.4.6 2012-12-17 21:48:29 -05:00
Christian 0b36189547 more 1.4.6 tweaks 2012-12-17 17:00:54 -05:00
Christian 47dfd99d4f More work 2012-12-17 14:30:51 -05:00
Christian 65473ad838 Merge branch 'master' into securityupdate 2012-12-17 11:46:27 -05:00
Christian 25c367f9db Fix up handling null names. *sigh* 2012-12-17 10:29:54 -05:00
Christian e6c71bb148 Some tweaks to item identification. The GameRegistry methods are deprecated
to encourage you to use the new named ones instead. These will force a
name on the item/block, allowing for stronger matching than "sequential guessing"
2012-12-16 22:57:11 -05:00
Christian bbe4b9fbc2 More fixes 2012-12-16 21:22:55 -05:00
Christian a26b495ef9 Move Side and SideOnly to relauncher package 2012-12-15 23:21:26 -05:00
Christian d811fea82c More stuff for the thingy 2012-12-15 22:30:16 -05:00
Christian 16651d6994 Remove old NEI/CCC compatibility code and other classloading tweaks 2012-12-15 20:40:08 -05:00
Christian 1dcf3bfbdc Change ID management slightly. IDs are tracked by block type for itemblock items now. This means servers will need to update.
Also, ordinal rearrangements within a mod will no longer trigger server disconnection, though a warning will still be logged.
2012-12-12 19:31:05 -05:00
Christian d13187d689 Fix possible escape leakage.. 2012-12-12 19:31:05 -05:00
Christian 55dc3467de Change to download bouncy castle as well. We also finally properly use the downloaded libs
even in vanilla code!
2012-12-11 22:37:07 -05:00
Christian 64226c3d7e Merge branch 'repackage'
Conflicts:
	build.xml
	client/cpw/mods/fml/client/FMLClientHandler.java
	client/cpw/mods/fml/client/GuiIdMismatchScreen.java
	common/cpw/mods/fml/common/FMLCommonHandler.java
	common/cpw/mods/fml/common/IFMLSidedHandler.java
	common/cpw/mods/fml/common/network/ModIdMapPacket.java
	common/cpw/mods/fml/common/network/ModListResponsePacket.java
	common/cpw/mods/fml/common/registry/GameData.java
	common/cpw/mods/fml/common/registry/GameRegistry.java
	common/cpw/mods/fml/common/registry/ItemData.java
	common/cpw/mods/fml/common/registry/LanguageRegistry.java
	common/cpw/mods/fml/server/FMLServerHandler.java
	install/fml.py
	patches/minecraft/net/minecraft/client/Minecraft.java.patch
	patches/minecraft/net/minecraft/server/MinecraftServer.java.patch
	patches/minecraft/net/minecraft/world/storage/SaveHandler.java.patch
2012-12-11 14:58:38 -05:00
pahimar 5ef0cbfc32 Update common/cpw/mods/fml/common/registry/LanguageRegistry.java
Add in logging of what file failed to be loaded
2012-12-11 11:27:05 -05:00
Christian aee1a3f24d Fixing id map generation - should validate correctly now 2012-12-09 22:24:16 -05:00
Christian 3f383e2dc6 Fix up idmap code 2012-12-09 22:01:13 -05:00
LexManos 099b8259a6 Fished moving out the rest of the default packaged classes to aproperiate packages. Updated patches and code to reflect. 2012-12-08 21:41:16 -08:00
LexManos 1742abb139 Update fml_marker.cfg, Minecraft is now runnable! 2012-12-08 20:25:29 -08:00
LexManos 804e597aca Update all imports for repackaging. Branch is compileable. 2012-12-08 20:21:03 -08:00