DaemonUmbra
daff482092
Fixed Conduit and Beacon Activation on Vanilla Servers ( #6438 )
2020-02-17 11:01:38 -08:00
Richard Freimer
a740044e21
Fix ITeleporter being ignored when teleporting from the end to the overworld ( #6505 )
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* Fix custom teleporters triggering end credits when returning from the end
* Fix setdimension command ignoring position
2020-02-17 17:16:46 +01:00
Vincent Lee
1a4955f9fd
Fix missing call to itemstack TER ( #6445 )
2020-02-14 22:43:31 +01:00
Vincent Lee
2c4042c17c
Fix missed modeldata passing in BlockModelRenderer ( #6442 )
2020-02-14 22:33:27 +01:00
Robert Skalko
e95ba8a3dc
Fix NPE when players rejoin the server in a dimension that was deleted ( #6511 )
2020-02-14 12:34:41 -08:00
Rigner
63cb030cba
Fix a wrong RenderState name MC-167447 ( #6501 )
2020-02-14 12:12:52 -08:00
Daniël Goossens
743fc70a7f
Fix client not informing server when it attempts to interact with things, and is canceled by a client side handler.
2020-02-14 12:04:38 -08:00
ewewukek
c14ffa3264
Fix wrong arguments passed to ForgeHooksClient.renderSpecificFirstPersonHand() ( #6496 )
2020-02-14 12:03:08 -08:00
malte0811
3f292d5d42
Fixed ChunkWatchEvent.(Un)Watch not firing correctly ( #6453 )
2020-02-14 12:02:47 -08:00
Joseph Tarbit
977428e42c
Fixed Food not using effect suppliers, to better support delayed initialization and registry replacements. ( #6411 )
2020-02-14 12:00:40 -08:00
Parker Hawke
1c02312ae6
Fixed displaying item names when only more sensitive version changes ( #6402 )
2020-02-14 11:55:27 -08:00
Richard Freimer
f93289e01c
Allows custom blocks to define if they should use the fluid overlay instead of the flowing texture when in a fluid ( #6493 )
2020-02-06 23:53:37 +01:00
LexManos
982ed69776
Fix a small patch misalignment.
2020-02-03 13:21:18 -08:00
Richard Freimer
7bac75f370
Make Minecarts work with modded powered/activator rails. ( #6486 )
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Re-adds functionality for rails to have different maximum speeds.
2020-02-03 12:45:36 -08:00
ichttt
06d9b6531c
Revert game data to frozen on disconnect from a remote server or when terminating a local server. Closes #6487 ( #6497 )
2020-02-03 12:21:10 -08:00
David Quintana
a901d80dd5
Implement fluid overlay texture rendering for custom fluids.
2020-02-02 23:02:56 +01:00
Vincent Lee
0ad574257e
Clean up a bunch of render events ( #6444 )
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* Delete RenderHandEvent as RenderSpecificHandEvent can do everything it does and more. Rename RenderSpecificHandEvent to RenderHandEvent as it's now the only hand rendering event.
* Pass MatrixStack and IRenderTypeBuffer into the event whenever they are available. If they're available, that means we're in a batching environment and the modder should not be using the tessellator or other buffers on their own, or they risk "Already building" crashes.
2020-01-30 00:46:22 +01:00
Vincent Lee
e539e7ecbb
Fix incorrectly ported patch for restoreBlurMipmap ( #6450 )
2020-01-29 13:13:08 -08:00
Daniël Goossens
1b618fae90
Fix RightClickBlock code differences between client and server implementation ( #6451 )
2020-01-29 13:11:50 -08:00
Yamahari
f12a93fe1e
Defer material getting for ChestTileEntityRenderer into seperate function ( #6465 )
2020-01-29 13:05:12 -08:00
LexManos
c72d6e9122
Fix ChunkDataEvent.Load not firing, it now fires in the aync thread. Be careful. Closes #6471
2020-01-29 12:18:13 -08:00
LexManos
69ae178bf4
Fix incorrect keybinding modifiers patch. Closes #6478
2020-01-29 11:57:10 -08:00
LexManos
d391299340
Fix PlayerChangedDimensionEvent using incorrect from dimension argument in ServerPlayerEntity.teleport. Closes #6457
2020-01-29 11:56:38 -08:00
LexManos
40091678a8
Fix default mod resources loosing it's sort order.
2020-01-29 11:31:31 -08:00
LexManos
2b43aa6301
Fix WakeupEvent patch misalign. Closes #6474
2020-01-29 11:31:02 -08:00
mcenderdragon
44d9fff2b4
[1.15] Reimplemented the ITeleporter interface ( #6404 )
2020-01-29 09:18:07 -08:00
David Quintana
509a28efd3
Hook "gui_light" value from the model into the IBakedModel implementations.
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Apply some of the suggestions from the 1.14 models PR.
2020-01-23 22:54:54 +01:00
LexManos
c4e000dbe7
1.15.2 Initial Update
2020-01-22 13:44:03 -08:00
ichttt
0bcc2e3fbd
Cleanup fml packages removing old deprecated classes related to GUIs/Configs and fix HoverChecker ( #6437 )
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Fixed ModListWidget name to avoid confusion and collision.
Delete CheckBox, as vanilla has it's own CheckBox now which looks much better
Rename ModConfigEvent.ConfigReloading to ModConfigEvent.Reloading
2020-01-22 14:09:58 -07:00
Daniël Goossens
e6c440a4f7
Fixed parameter name issue in ISTER rename. #6461 ( #6468 )
2020-01-22 13:38:13 -07:00
LexManos
575af22cee
Fix default widget foreground color.
2020-01-22 11:56:05 -08:00
Daniël Goossens
dea08be906
Updated method names referencing ItemStackTileEntityRenderer ( #6461 )
2020-01-22 12:26:34 -07:00
Cadiboo
0f27975f77
Fix Widget Foreground Color not allowing pure black ( #6460 )
2020-01-22 12:25:35 -07:00
Wyn Price
2d30419a31
Fixed rounding issue with entity navigation fix ( #6455 ) ( #6456 )
2020-01-22 12:24:20 -07:00
Brennan Ward
68ce113c5b
Fixed RenderTypeLookup loosing mappings for registry replacements. ( #6452 )
2020-01-22 12:23:42 -07:00
Take Weiland
ad7e4e95ae
Use extended version of getLightValue in all places ( #6433 )
2020-01-22 12:22:35 -07:00
Scotteh
345387645e
[1.15.x] Added entity nameplate rendering event hook ( #6416 )
2020-01-22 12:22:04 -07:00
tterrag
380366e25f
Remove emissive items hook, add small utility for bakedquad lighting
2020-01-20 22:44:26 -05:00
David Quintana
1936eb1f36
Fix breaking overlay weirdness. applyBakedNormals was not transforming the baked normals when applying them. Fixes #6432
2020-01-16 03:29:46 +01:00
Daniël Goossens
088fc6b67f
[1.15] Add new InputEvent.ClickInputEvent, addresses #5802 ( #6047 )
2020-01-15 16:30:01 -08:00
David Quintana
983a47a7d6
Fix dark spots in fullbright quad rendering.
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Fix multi-layer model not declaring dependency on the particle texture.
Fix mistake in 2c054fca
which I didn't intend to push when I did.
2020-01-13 23:20:46 +01:00
tterrag
d5b94aa9c8
Add constructor for FishBucketItem that accepts suppliers
2020-01-09 17:26:11 -05:00
Richard Freimer
ca62702ff9
Add support for custom nether portal frame blocks ( #6389 )
2020-01-07 14:20:37 -08:00
RANKSHANK
0d50b4c39f
InputEvent.RawMouseEvent fix ( #6395 )
2020-01-07 13:19:46 -08:00
DaemonUmbra
c37e44efb6
Fixed Big Mushrooms not generating ( #6390 )
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Removed vanilla negation from Forge logic that negated the vanilla logic it was replacing
also ran datagen to update the dirt tag to reflect changes that were previously made in the datagen code
2020-01-07 13:15:11 -08:00
tterrag
90035ab084
Remove custom vertex format from BakedQuad
2020-01-04 23:36:56 -05:00
David Quintana
4b9920bcb3
Cherry-pick ca819e09 from the 1.14.x branch. Removes a patch from NativeImage which was invalid.
2020-01-04 17:18:27 +01:00
LexManos
1e053298be
Fix the particle renderer not setting GL state between each type. MC-168672
2020-01-02 19:02:42 -08:00
tterrag
53747b0cb5
Apply baked-in lightmap data to rendering
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- Fix ForgeHooksClient.fillNormal injecting data to lightmap
- Fix OBJModel not filling lightmap data
- Fix NewModelLoaderTest blockitem not linking with block
2019-12-30 16:12:14 -05:00
David Quintana
fc189c9aaf
More model/rendering fixes:
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- Breaking change: Change ClientRegistry.bindTileEntityRenderer to a factory, so mods don't have to manually specify the dispatcher.
- Breaking change: Delete obsolete SimpleModelState (the class was duplicated by mistake, see SimpleModelTransform) and ICustomModelState (part of the old loader API).
- Breaking change: Rename getTextureDependencies to getTextures, for consistency.
- Reinstate the getRenderLayer method, fixed appropriately to return the new RenderType value.
- Fix OBJ loader applying the model transform in the wrong reference frame.
- Fix vanilla bug in TransformationMatrix#func_227986_a_
- Fix QuadTransformer logic.
- Added new method to IModelConfiguration to retrieve the owner IUnbakedModel, needed in order to construct ItemOverrideLists when baking custom models.
- Reintroduce multi-layer model through the new model loader system.
2019-12-29 02:13:58 +01:00