Commit graph

1483 commits

Author SHA1 Message Date
Christian
e33a1a02bf Fix up logos in the mod screen. Clean up some unnecessary casts and suppressions, use the -debug asm
library at dev time, since it contains full symbols and code in compiled form.
2013-07-10 15:47:13 -04:00
Christian
32680bb84d Force a global asset scan prior to mod construction : you should be able to
reference assets anywhere in your mod now.
2013-07-10 00:42:40 -04:00
Christian
28727a51a6 Update FML for new stealth update for 1.6.2 2013-07-09 15:00:28 -04:00
cpw
11bf88fceb Merge pull request #254 from CaptainShadows/patch-1
@InstanceFactory was set to look for Fields instead of methods
2013-07-09 07:19:24 -07:00
Christian
1fe0dcec09 And don't forget to remove the test code 2013-07-09 08:31:40 -04:00
Christian
fbfc11c9a9 Decode the file URL. Hopefully will make things work more.. 2013-07-09 08:30:47 -04:00
LexManos
95aa81bb3f Disable signature check of client for now, it's broken. 2013-07-09 05:04:11 -07:00
LexManos
50a8b1cc68 Temporarily disable GuiModList's Mod logos. 2013-07-09 03:27:49 -07:00
LexManos
a0211c4fb7 Don't validate signatures on servers, they are not signed. 2013-07-09 03:27:29 -07:00
LexManos
f45499612d Add MC Version to installed version name. 2013-07-09 03:27:01 -07:00
LexManos
66531ad420 Fix NPE in new debug line when patch targets don't exist. 2013-07-09 01:21:50 -07:00
Christian
67caa6692d Don't initialize the server. 2013-07-08 22:31:15 -04:00
Christian
2f299820fb FML now verifies that the minecraft jar is correct and intact. This is intended to discourage those who think that
modifying the minecraft jar is still acceptable.
2013-07-08 22:10:06 -04:00
Christian
9071d7d5e2 Test server-siding ResourceLocation 2013-07-08 19:31:00 -04:00
Christian
e0b7d1599c The game is going to exit in face of patch mismatch, unless you force it to run with fml.ignorePatchDiscrepancies in the system properties. 2013-07-08 14:34:03 -04:00
Christian
bfe955dbf2 Update for stealth update. Thanks mojang! 2013-07-08 13:19:55 -04:00
Christian
e64c07a109 We now generate an adler32 checksum for each patched file and verify at load time that they match.
Mismatch won't crash, but will emit a big warning..
2013-07-08 13:19:14 -04:00
Christian
94315253b1 Tweak debug data on patched classes 2013-07-08 12:28:32 -04:00
Captain Shadows
b788686126 @InstanceFactory was set to look for Fields instead of methods
"fix it" to now match the javadoc :P

if it was set like that so modders wouldn't use it, it might be better to just say so in the documentation
2013-07-08 00:07:54 -04:00
LexManos
611668931e Update eclipse workspaces for 1.6.2 2013-07-07 13:11:22 -07:00
Christian
ab3220cbb3 Add the jsons for 1.6.2 2013-07-07 16:05:53 -04:00
Christian
d164343522 Update for 1.6.2 and MCP 8.04 2013-07-07 15:49:11 -04:00
Christian
dcab319acf Add cascadedTweaks. This will allow simple coexistence for any other mod framework using
the tweaker system as well. Hi Voxel and LiteLoader!
2013-07-06 22:26:03 -04:00
cpw
53a607bad9 Merge pull request #247 from jk-5/patch-1
Pull request for #232
2013-07-06 18:54:54 -07:00
Christian
9c8b8bb794 Update mcp data. fixes #248 2013-07-06 21:25:36 -04:00
Christian
412a86ec71 Fix coremod injection into main system. Should stop double-dipping coremods. 2013-07-06 20:51:00 -04:00
Jeffrey Kog
3f257231a5 Update ModLoaderFuelHelper.java 2013-07-04 08:33:03 +02:00
LexManos
d04480b8b0 Move Resource refreshing until affter postInit. 2013-07-03 22:29:10 -07:00
LexManos
a1db21a601 Fix missing argument and startclient/startserver support. 2013-07-03 19:30:30 -07:00
LexManos
4f535cfbf8 Update to new MCP bugfix version, Fixes: Missing Armor/Item rendering, and Boss health mapping issues. 2013-07-03 18:23:38 -07:00
LexManos
0b1fdde35d Fix eclipse workspaces and launch configurations. 2013-07-03 18:22:57 -07:00
LexManos
c3974de125 Add deobf-data to setup env. 2013-07-03 18:22:06 -07:00
Christian
30ec1e06c7 Update key 2013-07-03 08:28:59 -04:00
Christian
a2a8f1247f Add in support for mods/<mcversion> as a mod location. Also drop coremods as a location. They go in mods too now. 2013-07-02 23:03:01 -04:00
Christian
e45767d20a More javadoc cleanup 2013-07-02 19:39:02 -04:00
Christian
aaaffda3f0 Fix up some deprecation warnings, and clean up coremod code that's going
away.
2013-07-02 19:27:50 -04:00
Christian
d648514a90 Revert "Keep these on our servers until the launcher is actually fixed -.-"
This reverts commit f1b533ad87ea08d6e62259c59779bcec1636e2fe.
2013-07-02 19:03:06 -04:00
Christian
f8f78c8a80 Fix transformer search 2013-07-02 18:40:23 -04:00
cpw
18c5bde7d0 Merge pull request #243 from jrtc27/modclassloader
Fixed ClassCastException when loading ModLoader mods
2013-07-02 15:32:35 -07:00
James Clarke
b2ef2bed36 Fixed ClassCastException when loading ModLoader mods 2013-07-02 20:48:00 +01:00
Christian
5d0d45ea40 Resource packs, part two. FML mods are now resource packs. Vanilla will scan anything under 'assets'
and turn it into a resource prefix. Use resourcelocations to look stuff up.
2013-07-02 11:11:50 -04:00
LexManos
58a00d68a4 Keep these on our servers until the launcher is actually fixed -.- 2013-07-01 23:26:40 -07:00
Christian
0f319c41e0 Remember to update your patches!!!! 2013-07-02 02:14:31 -04:00
Christian
76a1489d4b Mods are now loaded as resource packs. Vanilla will scan for valid prefixes based on subdirs of 'assets' which
can then be referenced as ResourceLocations with the "<prefix>:path" notation.
2013-07-02 01:39:40 -04:00
Christian
f978e6b50e Fix EventHandler annotation. 2013-07-02 01:08:51 -04:00
Christian
160b2dc749 Fix -rel json 2013-07-02 01:02:02 -04:00
LexManos
b474a69a90 Point scala downloads to our servers, Launcher doesn't like standard maven repos. 2013-07-01 21:53:13 -07:00
LexManos
b758104a37 Fix json syntax error. 2013-07-01 20:33:26 -07:00
Christian
fa9789a3d4 Fix up release JSON 2013-07-01 23:14:31 -04:00
Christian
46dcb86a62 Update json samples 2013-07-01 22:58:08 -04:00