Commit graph

1483 commits

Author SHA1 Message Date
Player
2e6b7e2eb5 Remove unneeded entity spawn debug logging. 2014-04-03 21:00:42 +02:00
Player
37a81d04d9 Enable custom gui rendering only as required 2014-04-03 17:58:53 +02:00
Player
407f6f79af Registry: Allow ignoring missing mods from the GUI, with confirm+backup
Registry: Add confirm+backup for automated corrupted id table fixup
Require the user to confirm loading from a backup level.dat
2014-04-01 21:56:53 +02:00
Player
3eaa002091 Registry: Complain about bogus registrations 2014-04-01 14:40:24 +02:00
Player
11ab034638 initial attempt at a better way to ask the user in case of startup issues 2014-04-01 14:30:47 +02:00
Player
e013f1514d Merge branch 'master' of https://github.com/MinecraftForge/FML
Conflicts:
	src/main/java/cpw/mods/fml/client/FMLClientHandler.java
	src/main/java/cpw/mods/fml/client/GuiModItemsMissing.java
	src/main/java/cpw/mods/fml/common/FMLContainer.java
	src/main/java/cpw/mods/fml/common/registry/FMLControlledNamespacedRegistry.java
	src/main/java/cpw/mods/fml/common/registry/GameData.java
2014-04-01 07:00:20 +02:00
Lex Manos
0586c2b1aa Update patches for Fixed FF in FG 1.2. 2014-03-31 16:02:54 -07:00
Player
56f31def7b Registry: allow handling missing blocks/items regardless of the mod id 2014-03-31 04:09:59 +02:00
Player
d392ddf3be Fix old 1.7 worlds with broken ID mappings 2014-03-30 17:17:54 +02:00
Player
939a095896 Registry: cleanup, fix missing id error GUI formatting 2014-03-27 08:30:55 +01:00
LexManos
e35a3538a6 Merge pull request #392 from AbrarSyed/master
Updated to ForgeGradle 1.2
2014-03-26 16:04:30 -07:00
AbrarSyed
ed79732705 updated wrapper to gradle 1.11 2014-03-26 13:34:25 -05:00
AbrarSyed
4db8573645 updated example a little 2014-03-26 13:34:01 -05:00
Player
ac44af863b Registry: Implement support for remapping blocks/items to a new name. 2014-03-25 00:36:37 +01:00
Player
180c605570 Fix FMLMissingMappingsEvent.get 2014-03-24 21:47:25 +01:00
Player
e9ca678ab3 Registry: Block IDs after failing to find a mapping for them 2014-03-24 21:16:36 +01:00
Player
ff6083e77b Fix remaining issue with autoassigned Block and Item IDs overlapping. 2014-03-20 23:41:01 +01:00
AbrarSyed
ff6143dc85 updated for ForgeGradle 1.2 2014-03-19 02:15:53 -05:00
LexManos
0cd40e70b6 Update README.txt 2014-03-18 01:54:32 -05:00
Lex Manos
f632ea0c36 Fix network close events never getting called. Closes #381 #382 2014-03-15 18:16:27 -07:00
Lex Manos
244e39df0c Fix long standing deobf issue that caused announce-player-achievements property to have no effect on dedicated servers. 2014-03-11 01:57:44 -07:00
Lex Manos
9b615893d9 Fix hard link to DedicatedSerever when opening a LAN connection causing stalls on connecting. 2014-03-11 00:50:55 -07:00
Lex Manos
d3d244f4a2 Re-enable post initalize texture pack reloading to allow Icons to be registerd through any init phase. 2014-03-03 23:23:55 -08:00
Lex Manos
55199c25d8 Kill the modEventTypes list, register anything that extends FMLEvent, Fixes MissingMappingEvent handler, and any future events added. 2014-02-25 12:30:29 -08:00
Lex Manos
e7e85ad07b Reload game settings after mod loading is finished to capture mod keybindings. Closes #378 2014-02-22 20:59:25 -08:00
Christian
322e691d04 FML expands S3F to support payloads up to 2 megs in size. Should be transparent 2014-02-16 18:30:27 -05:00
cpw
9910256063 Merge pull request #373 from bloodmc/master
Prevent player data getting reset during disconnects.
2014-02-14 10:57:50 -07:00
cpw
bd8ffc99d4 Merge pull request #371 from bl4ckscor3/patch-1
Fix ExampleMod.java for build #1024+
2014-02-14 10:57:32 -07:00
bloodshot
f1db5dd5af Prevent player dat files getting reset during disconnects.
Since FML nulls out the player's playerNetServerHandler during login, we need to
make sure that writePlayerData does not attempt to overwrite the player's dat file
if the player disconnects during the "Logging In" process.
2014-02-13 02:44:18 -05:00
Christian
2bf052ad91 Some argumentation 2014-02-08 22:41:02 -05:00
Christian
64aa12b7e6 Fix failing to load a world with missing mod blocks and items. There will be a way to force worlds to load
when stuff is missing, but for right now, it will fail as this is "world safe".
2014-02-08 22:37:40 -05:00
Christian
2d1f9f2811 Try and handle removal of mods a bit better. Currently no way to allow a world which has missing
blocks to load - but i have the code in place to allow it i think.
2014-02-08 12:18:34 -05:00
bl4ckscor3
a5fb93271c Fix ExampleMod.java for build #1024+ 2014-02-08 12:34:01 +01:00
Dan Roque
982f5c7e1b Prevent players from logging in until server has finished starting.
This improves server security as it guarantees no players will be
allowed to connect until the server has fully initialized.
2014-02-05 20:49:10 -05:00
Lex Manos
dbf2c416c7 Fix isRemote, this is integral to so many parts of the code, everyone knows it by this name, People should not change it. 2014-02-04 23:40:50 -08:00
Lex Manos
284c1eb06b Update MCP mapping snapshot to latest crowdsourced names. 2014-02-04 22:56:27 -08:00
Christian
f8532711cb Clean up FMLEventChannel. Closes #367. 2014-02-04 20:01:44 -05:00
Lex Manos
45efe4edfd Fix obf error when right clicking a Empty Map. 2014-02-04 12:49:18 -08:00
Christian
5d811025a7 Tweak so that writing to the context will automatically send a message back to
the originator in handshakeestablished.
2014-02-02 12:11:57 -05:00
Christian
be8d33070e Ensure we check both item and block registries when finding valid IDs. Should fix #365 2014-02-01 11:05:33 +00:00
Lex Manos
498ab360e8 Bump gradle wrapper to 1.10 2014-01-29 21:04:55 -08:00
Christian
92f5351cf9 And make a loud message if there isn't a modcontainer found, substitute Minecraft. In general, this can only happen
for coremods not properly registering their code. Closes #363
2014-01-25 06:20:09 -05:00
Christian
e7ba3fd525 Try harder to find a mod container. 2014-01-25 06:17:14 -05:00
Christian
bd8e9657d8 Beginning of a saveinspectionhandler. 2014-01-20 22:27:03 -05:00
Christian
acda9b5dd7 Log4j2 doesn't need debug level logging for itself anymore 2014-01-20 22:01:20 -05:00
Christian
294c825cc1 And don't spam NONE everywhere 2014-01-20 22:00:24 -05:00
Christian
5898d2a1f8 Log4j2 logging context for things. This should help add context when things go wrong in mods. 2014-01-20 21:58:39 -05:00
Christian
60abcb6341 Name the log files properly. fml-junk is an early startup annoyance I can't kill because log4j2. 2014-01-20 21:31:20 -05:00
Christian
d92176fe8c Log the bad packet in a prettier way. Also, don't show the authlib debug data in the log file. 2014-01-20 17:29:17 -05:00
Christian
cb47b4ac46 And turn down some more logging, now we have useful logging back again.. 2014-01-20 16:09:34 -05:00