The game is going to exit in face of patch mismatch, unless you force it to run with fml.ignorePatchDiscrepancies in the system properties.
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1 changed files with 16 additions and 1 deletions
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@ -66,6 +66,7 @@ public class ClassPatchManager {
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{
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return inputData;
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}
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boolean ignoredError = false;
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FMLLog.fine("Runtime patching class %s (input size %d), found %d patch%s", mappedName, inputData.length, list.size(), list.size()!=1 ? "es" : "");
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for (ClassPatch patch: list)
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{
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@ -87,6 +88,17 @@ public class ClassPatchManager {
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if (patch.inputChecksum != inputChecksum)
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{
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FMLLog.severe("There is a binary discrepency between the expected input class %s (%s) and the actual class. Checksum on disk is %x, in patch %x. Things are probably about to go very wrong. Did you put something into the jar file?", mappedName, name, inputChecksum, patch.inputChecksum);
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if (!Boolean.parseBoolean(System.getProperty("fml.ignorePatchDiscrepancies","false")))
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{
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FMLLog.severe("The game is going to exit, because this is a critical error, and it is very improbable that the modded game will work, please obtain clean jar files.");
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System.exit(1);
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}
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else
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{
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FMLLog.severe("FML is going to ignore this error, note that the patch will not be applied, and there is likely to be a malfunctioning behaviour, including not running at all");
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ignoredError = true;
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continue;
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}
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}
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}
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synchronized (patcher)
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@ -102,7 +114,10 @@ public class ClassPatchManager {
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}
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}
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}
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FMLLog.fine("Successfully applied runtime patches for %s (new size %d)", mappedName, inputData.length);
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if (!ignoredError)
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{
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FMLLog.fine("Successfully applied runtime patches for %s (new size %d)", mappedName, inputData.length);
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}
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if (dumpPatched)
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{
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try
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