Commit Graph

74 Commits

Author SHA1 Message Date
cpw d6c3df32d6
Fix byte array behaviour for OpenContainer packet
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-02-13 23:25:48 -05:00
cpw 586c24f9d6
Implement a GUI packet and GUIFACTORY for triggering from the server.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-02-13 21:06:39 -05:00
cpw 31c0a70f8e
Merge branch 'pull/5451' into 1.13-pre
# Conflicts:
#	patches/minecraft/net/minecraft/entity/player/EntityPlayer.java.patch
2019-02-13 18:59:43 -05:00
cpw f83500db11
Its 2019. Update licence headers to match.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-02-10 17:57:03 -05:00
Vincent Lee 153e7a1806 Tentatively reintroduce a container-opening system 2019-02-07 20:31:17 -06:00
Vincent Lee 13f9418201
Send head yaw, use setPositionAndRotation 2019-01-26 10:25:20 -05:00
Vincent Lee a771a3ea06
Add license header 2019-01-26 10:25:20 -05:00
Vincent Lee 1f11ac76fa
Readd modded entity spawning/tracking support 2019-01-26 10:25:19 -05:00
SquidDev eefc4d3e84
Use the reply logical side when enqueing work
When receiving a packet, NetworkDirection.getLogicalSide details where
the packet was the packet was sent from. Therefore, on a client it'll
be SERVER (and vice virsa), and so the work is queued on the sever
thread, instead of using Minecraft.
2019-01-20 12:31:12 -05:00
mezz f2f04407a4
Add the sender to NetworkEvent.Context for server-side event handlers (#5295) 2018-12-22 23:24:11 -08:00
malte0811 e1b4a150c3 Fix race condition causing the FML handshake to hang (#5222) 2018-12-04 12:22:01 -08:00
LexManos 94e1a8e0a4 Update mappings to 09/21 snapshots.
Conflict with getMatrix in ITransformation, so renamed to getMatrixVec.
2018-09-22 03:40:22 -07:00
LexManos a0e217b1dc More because git likes to split to many 2018-09-21 02:17:20 -07:00
cpw abacf8e141 Net handling pass 2. Tidied up login packet sourcing, generate registry packets. 2018-09-16 20:59:25 -04:00
cpw 9f2c7c881c Net Handshake phase 1. Validates pairings on client and server. 2018-09-16 20:56:10 -04:00
cpw f818cc8f71 Tweak 2018-09-05 13:14:16 -07:00
cpw d7e9217695 Network init 2018-09-05 13:14:16 -07:00
cpw b50b768852 Server starts 2018-09-05 13:13:53 -07:00
cpw 77c3310711 Zeroth pass on 1.13 2018-09-05 12:56:01 -07:00
cpw 6e99f84e91 Moving some stuff around, network and server events. 2018-09-05 12:37:20 -07:00
cpw 689ebd8036 Dediserver runs and talks to clients. 2018-09-05 12:35:31 -07:00
cpw 506b51f189 A much more straightforward networking system. 2018-09-05 12:33:38 -07:00
cpw 4636365e30 Some beginnings of a network again. 2018-09-05 12:31:47 -07:00
cpw d0ab0e166c Well, it works, for a game, now. 2018-09-05 12:30:02 -07:00