cpw
d6c3df32d6
Fix byte array behaviour for OpenContainer packet
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-02-13 23:25:48 -05:00
cpw
586c24f9d6
Implement a GUI packet and GUIFACTORY for triggering from the server.
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-02-13 21:06:39 -05:00
cpw
31c0a70f8e
Merge branch 'pull/5451' into 1.13-pre
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# Conflicts:
# patches/minecraft/net/minecraft/entity/player/EntityPlayer.java.patch
2019-02-13 18:59:43 -05:00
cpw
f83500db11
Its 2019. Update licence headers to match.
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-02-10 17:57:03 -05:00
Vincent Lee
153e7a1806
Tentatively reintroduce a container-opening system
2019-02-07 20:31:17 -06:00
Vincent Lee
13f9418201
Send head yaw, use setPositionAndRotation
2019-01-26 10:25:20 -05:00
Vincent Lee
a771a3ea06
Add license header
2019-01-26 10:25:20 -05:00
Vincent Lee
1f11ac76fa
Readd modded entity spawning/tracking support
2019-01-26 10:25:19 -05:00
SquidDev
eefc4d3e84
Use the reply logical side when enqueing work
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When receiving a packet, NetworkDirection.getLogicalSide details where
the packet was the packet was sent from. Therefore, on a client it'll
be SERVER (and vice virsa), and so the work is queued on the sever
thread, instead of using Minecraft.
2019-01-20 12:31:12 -05:00
mezz
f2f04407a4
Add the sender to NetworkEvent.Context for server-side event handlers ( #5295 )
2018-12-22 23:24:11 -08:00
malte0811
e1b4a150c3
Fix race condition causing the FML handshake to hang ( #5222 )
2018-12-04 12:22:01 -08:00
LexManos
94e1a8e0a4
Update mappings to 09/21 snapshots.
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Conflict with getMatrix in ITransformation, so renamed to getMatrixVec.
2018-09-22 03:40:22 -07:00
LexManos
a0e217b1dc
More because git likes to split to many
2018-09-21 02:17:20 -07:00
cpw
abacf8e141
Net handling pass 2. Tidied up login packet sourcing, generate registry packets.
2018-09-16 20:59:25 -04:00
cpw
9f2c7c881c
Net Handshake phase 1. Validates pairings on client and server.
2018-09-16 20:56:10 -04:00
cpw
f818cc8f71
Tweak
2018-09-05 13:14:16 -07:00
cpw
d7e9217695
Network init
2018-09-05 13:14:16 -07:00
cpw
b50b768852
Server starts
2018-09-05 13:13:53 -07:00
cpw
77c3310711
Zeroth pass on 1.13
2018-09-05 12:56:01 -07:00
cpw
6e99f84e91
Moving some stuff around, network and server events.
2018-09-05 12:37:20 -07:00
cpw
689ebd8036
Dediserver runs and talks to clients.
2018-09-05 12:35:31 -07:00
cpw
506b51f189
A much more straightforward networking system.
2018-09-05 12:33:38 -07:00
cpw
4636365e30
Some beginnings of a network again.
2018-09-05 12:31:47 -07:00
cpw
d0ab0e166c
Well, it works, for a game, now.
2018-09-05 12:30:02 -07:00