Commit graph

1396 commits

Author SHA1 Message Date
Lex Manos
f125c0ddd3 Added basic Mojang account authentication support for development time login. 2014-01-14 16:49:03 -08:00
Jezzadabomb
14272e4932 At the request of AbrarSyed. 2014-01-14 15:39:24 +11:00
Christian
725aba9d41 Divert connection through FML, so we can deny connections to servers that don't want us 2014-01-13 13:47:18 -05:00
Christian
1a41990745 Fix possible NPE derp 2014-01-13 13:46:22 -05:00
Christian
2e76283ccd Fix up privacy derp in TickEvent. Closes #343 2014-01-13 08:43:33 -05:00
Christian
9017256609 Fix openGui. Closes #342 2014-01-13 08:40:56 -05:00
Christian
670f76accd Add in a simple(ish) event driven network handling system. Register using newEventDrivenChannel
and you'll get a simple network handler that will fire events at the subscriber(s) of your
choice, whenever a packet is received. You'll also get some convenience methods for sending
to things.
2014-01-12 13:20:41 -05:00
Christian
7a8eda46c4 Fix potential ordering issue, clean up some imports 2014-01-11 22:01:01 -05:00
AbrarSyed
5176bc8841 Logging Changes 2014-01-11 16:43:14 +00:00
RainWarrior
8639a76726 Propagate Optional method removal to trait implementation classes 2014-01-10 00:56:00 +04:00
Christian
f6476c1970 Fix csv string vs list of strings. Thanks immibis. Closes #334 2014-01-09 14:55:52 -05:00
cpw
6cdc949de7 Merge pull request #336 from jadar/master
added override toString method for getting full name.
2014-01-09 11:54:54 -08:00
Christian
ad305ef997 Fix TargetPoint to be static 2014-01-09 08:41:52 -05:00
Christian
abf452f889 Fix the keybinding array to the right one 2014-01-09 08:40:42 -05:00
Christian
f7d932d418 Fix problem with connecting to vanilla.
SHOW what's modded and what's vanilla in the list. Hooks that make the blocking work to come
2014-01-06 23:48:53 -05:00
Jadar
13c998ae5e undid readme change 2014-01-06 15:58:42 -06:00
Jadar
37b0797e3e changed the readme to reflect new setup task. 2014-01-06 11:09:34 -06:00
Jadar
183c317b83 added override toString method for getting full name. 2014-01-06 10:25:13 -06:00
Lex Manos
5e4ddab6ba Mark jopt needed on the server, herp derp, blame Abrar! 2014-01-05 19:02:47 -08:00
Christian
7f05ffa511 Fix stupid hardcoding derp 2014-01-03 23:04:24 -05:00
Christian
d102e694c8 Add a utility method for finding the channel handler name based on type. Should fix naming weirdnesses. 2014-01-03 22:57:36 -05:00
Christian
ec0d44b8c9 Fix up mcpname derp in GuiScrollingList. 2014-01-02 22:44:26 -05:00
Christian
c67e3d3abe Merge branch 'patch-1' of github.com:airbreather/FML 2014-01-02 22:21:25 -05:00
Christian
62dde437ca Tweaks 2014-01-02 22:18:02 -05:00
Christian
43dd8a8ee7 Fix up readmes and credits. We no longer support modloader. 2014-01-02 22:18:02 -05:00
iChun
5eaedffe3b Added transparent background for GuiIngameModOptions as per cpw's request. May not compile due to manual de-mcp-fication. 2014-01-02 22:18:02 -05:00
Christian
aa963c5df6 Config GUIs in the modlist now work. 2014-01-02 11:51:16 -05:00
airbreather
37686f33af Avoiding redundant calls to LogManager 2014-01-01 11:40:32 -05:00
Christian
7a62801209 Tweak button positions. 2014-01-01 02:09:40 -05:00
iChun
29d84cc6af Fix button size for GuiModList 2014-01-01 14:16:23 +08:00
Christian
584ad55ce6 Starting work on the actual GUI. Still work to do. Needs an API. 2014-01-01 00:57:24 -05:00
Christian
a9ae906546 Fix derpiness with Mods button when Realms is available 2013-12-31 20:21:28 -05:00
Christian
3e0285e508 Lots of network cleanup. Gui packets now work too! 2013-12-31 19:55:41 -05:00
Christian
e4d2f73fe2 Expose the nethandler in a few places, and pull out FMLEmbeddedChannel, exposing a utility method on it.
More to come.
2013-12-31 09:45:26 -05:00
Christian
a80409c59a Add in the tweakclass, fix the json for lzma @ the server. 2013-12-30 13:06:59 -05:00
Christian
9caa3842cf Allow itemstacks for furnace recipe inputs. Allow passing extra arguments through registerblock into the itemblock constructor. 2013-12-28 18:04:30 -05:00
Christian
e27b438f7d Fire simple network connect/disconnect gameevents. 2013-12-28 17:51:40 -05:00
Christian
7b7b8245db Fix example mod code for 1.7 2013-12-28 13:44:37 -05:00
Christian
c68f3119a4 Attempt to load old pre-1.7 worlds. ENSURE YOU HAVE A BACKUP! 2013-12-27 11:48:55 -05:00
Christian
fa0bce3efb Make gradlew executable on linux 2013-12-27 11:26:46 -05:00
Christian
3030324b99 AT for renderblocks 2013-12-27 00:08:49 -05:00
Christian
59405fc7ee Update render registry 2013-12-27 00:07:48 -05:00
Christian
2362fdb9d5 Fix handling world reloads when new stuffs are added 2013-12-26 12:42:40 -05:00
Lex Manos
f4fc6377b3 Add 1.7.2 base json, Gradle will automatically download updated versions of this. Keeping it in the repo allows us to see what base json we have built our jsons off of. And if it changes update accordingly. 2013-12-23 22:36:47 -08:00
Christian
41e930a4b9 Fix handshaking properly. Also, fix ID syncup. It now will completely freeze the idmap after preinit.
This frozen map is used to inject "new" stuff into existing serverside worlds. Interesting sideeffect: remote
servers lacking things will change the client, to also LACK ids for those things. watch for -1 ids in your remap
events. Note: idmaps should be considered temporary per server instance. SERVERSTOPPED will restore "startup" state,
as will client logout.
2013-12-24 00:47:10 -05:00
Christian
54731a2acc Fix build script 2013-12-23 20:24:54 -05:00
Lex Manos
20e0f821b3 Add new required --accessToken to launch specs. 2013-12-22 18:35:50 -08:00
Christian
61c6980105 bump to legacy launcher 1.9 with logging unification stuffs. 2013-12-18 11:15:53 -05:00
Christian
8b621292e3 More tweaking on id stuffs at worldload 2013-12-18 11:15:03 -05:00
Christian
f6f746ceca Working on id missing handling 2013-12-18 08:34:44 -05:00
Lex Manos
78f822e51c Update patches for Gradle's rename rewrite: MinecraftForge/ForgeGradle@19e7acf2a2 2013-12-18 04:01:37 -08:00
Christian
58fc22e6b4 IWorldGenerator now has an ordering at registration time. This means the order of worldgen should be much more stable. 2013-12-17 11:42:54 -05:00
Christian
5aa0054f23 ICraftingHandler, IPickupHandler are now both events. 2013-12-17 11:24:57 -05:00
Christian
751c5e39a4 Code to disable mods at runtime, or other times. 2013-12-17 10:51:00 -05:00
Christian
95f0447881 Ticks, Player events, keybindings, all migrated to the new event driven system. 2013-12-16 23:18:00 -05:00
Christian
041054ea8b Fire a user event down the channels when a handshake has occured. 2013-12-16 20:00:01 -05:00
Christian
69ce79e1d7 Patch some GUIs. We're gonna add some basic mod gui config support. 2013-12-16 11:48:39 -05:00
Christian
26056619a9 Copy eventhandler from Forge into FML. It is going to replace a lot of the runtime event systems. 2013-12-16 11:48:09 -05:00
Christian
a0fcbdccb5 Update for log4j2 2013-12-16 11:47:48 -05:00
Christian
d188a5ad82 Some patching touchups 2013-12-13 00:18:05 -05:00
LexManos
ed62082e1e Merge pull request #316 from AbrarSyed/patch-4
Update shiped ForgeGradle for 1.7
2013-12-12 17:23:04 -08:00
Lex Manos
5e6ff7e729 Rename synthetic bridge methods, these methods are not decompiled, but need to reobf correctly cross the recompile boundary. 2013-12-12 17:18:04 -08:00
Abrar Syed
e4fe6ab949 Update shiped ForgeGradle for 1.7 2013-12-12 17:11:37 -06:00
Christian
e4479b81cb First functional release under reobfuscation. 2013-12-12 18:01:09 -05:00
Christian
7956c2f659 Fix AT, Fix exc. Almost works now! 2013-12-12 01:39:30 -05:00
Lex Manos
1322e3407b Kill old patches and add rejects to ignore file. 2013-12-11 20:39:15 -08:00
Christian
b3e35e381f Clean up patches for latest exc. 2013-12-11 23:03:30 -05:00
Christian
7b93e40d7c Fix exc this time *sigh* 2013-12-11 22:58:46 -05:00
Christian
1533d88ef8 Fix the exc file. Fix the deobfremapper for handling inner classes. 2013-12-11 22:54:51 -05:00
Christian
fb7913f583 Fix stupid possible compiler error. 2013-12-11 20:17:08 -05:00
Christian
5e57ce519e SpawnAdjustment packet. Clean up stuffs. No more compile errors. 2013-12-11 19:29:52 -05:00
Christian
5086f22370 Entity spawning works. 2013-12-11 18:46:25 -05:00
Christian
5eb2aec84e Fixed remote and local connections work with mods now. 2013-12-11 12:35:08 -05:00
Christian
4f6aabda09 Add in a remapping event for mods to consume. 2013-12-10 19:25:49 -05:00
Christian
985e4ceb4a Cleanups 2013-12-10 17:29:26 -05:00
Christian
531334b122 ID syncing. 2013-12-10 14:32:06 -05:00
Lex Manos
9f76245783 Did it manually, forgot it needed the end comma 2013-12-09 20:49:37 -08:00
Lex Manos
cf6b9e7c1a Update for fixed Enum cleaning and names. 2013-12-09 20:44:17 -08:00
Lex Manos
d92633d368 Add mappings for Items/Blocks fields. 2013-12-09 20:43:57 -08:00
Lex Manos
cda439fe9d Add sonatype snapshots repo for SpecialSource snapshots. 2013-12-09 20:43:27 -08:00
Christian
4fc600010e ID loading from the server save now works. 2013-12-09 21:36:49 -05:00
Christian
eff9a3cedc More network stuff, partially done id syncing. 2013-12-09 01:22:24 -05:00
Christian
bead2dab97 OK, network channels appear to be working well for both dedi and integrated servers.
The beginnings of the new mod structure too.
2013-12-06 14:52:33 -05:00
Christian
89c7a02146 More cleanup. Bidirectional server <-> client network works for mods as well as FML|HS now. 2013-12-06 11:17:40 -05:00
Christian
add83f145a Check in patches. Add in some network timeout tweaking values so you can debug the network. 2013-12-06 08:07:09 -05:00
Christian
1c44a6c181 A network design I like. It uses the netty embedded channel to allow mods to build channel pipelines on top of
custom payload packets.
2013-12-06 03:11:03 -05:00
Christian
fadff73489 The basic network handshaking for FML is done. All scenarios seem to work. 2013-12-04 00:11:08 -05:00
Christian
37a00f0158 Update gitignore 2013-12-02 23:54:15 -05:00
Christian
e5ffbd7fdf Merge branch 'master' of github.com:MinecraftForge/FML
Conflicts:
	install/build.gradle
	patches/minecraft/net/minecraft/client/multiplayer/NetClientHandler.java.patch
	patches/minecraft/net/minecraft/network/NetServerHandler.java.patch
2013-12-02 23:52:27 -05:00
Christian
f10969e3aa Pass 1: Most patches are restored.
NOTES: 1. Network is completely broken. 2. GameRegistry is partially broken. 3. ID sync is not in.
2013-12-02 23:48:26 -05:00
Abrar Syed
75b64fe9b8 fix derp in example builscript 2013-11-26 14:23:31 -06:00
Lex Manos
45aa1485b3 Don't validate signatures in dev env. 2013-11-20 13:18:26 -08:00
Lex Manos
7b737de2c1 Make the working directory the root of the eclipse workspace. 2013-11-17 19:26:21 -08:00
AbrarSyed
af3e74d940 updated samples 2013-11-17 18:21:24 -06:00
LexManos
a5efa91e6a Merge pull request #306 from MinecraftForge/1.6.4
Actually do it correctly. Should be more forge friendly now.
2013-11-17 10:04:27 -08:00
Christian
b7b97efe81 Actually do it correctly. Should be more forge friendly now. 2013-11-13 19:10:11 -05:00
Christian
90e3b49ea5 Merge branch '1.6.4' 2013-11-13 07:55:12 -05:00
Christian
56c9c3c77f Way to go, missing import. *sigh* 2013-11-13 07:45:37 -05:00
Christian
c060a44371 Don't try and open GUIs on the server. 2013-11-12 18:04:25 -05:00
Christian
b8ece10f0b Merge branch '1.6.4' 2013-11-12 17:02:08 -05:00