Commit Graph

461 Commits

Author SHA1 Message Date
LexManos 75a40177ec Respawning in dimensions should now properly set the dimension ID for the new player instance. 2012-04-17 08:47:22 -07:00
LexManos e462ecb9b9 MAX_ENTITY_RADIUS Now works on the Y axis 2012-04-17 08:46:25 -07:00
ShetiPhian 8ffd66f27f Edits enable use of EntityPlayer.canHarvestBlock (for PlayerAPI) when the ToolClass has no rules for the block. 2012-04-16 23:01:40 -03:00
LexManos 36c7a35db9 Fix for vanilla crash for chunk generation with block ID's above 127. 2012-04-16 15:17:21 -07:00
LexManos 70623843cc Merge pull request #49 from cpw/master
Update to fml 68: fixes a ticking issue and soft vs hard dependencies
2012-04-15 08:36:06 -07:00
Christian Weeks 1a997219b4 Update fml to build 68: fixes a ticking issue and soft vs hard dependencies 2012-04-15 11:29:54 -04:00
LexManos cdf9361d07 Changed entity Forge spawning code works to be more in line with normal spawning:
(World, double, double double) constructor is nolonger called, normal (World) constructor, and setPositionAndRotation is called afterwords.
yaw, pitch, and yawHead is sent (if the entity isn't a EntityLiving yawHead isn't used)
The datawatcher data is also sent like a normal Entity.
2012-04-15 07:36:17 -07:00
LexManos bda94ce522 Added variable entity radius to World, to be used if a mod make really large entities. 2012-04-14 13:07:01 -07:00
LexManos ff54e8279a Fixed bug in BlockFire's old fields. 2012-04-14 13:06:04 -07:00
LexManos 9b66ce034a Fixed TileEntity bug that was causing Ghost tile entities. 2012-04-13 10:24:22 -07:00
LexManos 5898a6e18b Multi-pass item rendering now uese proper render pass number. 2012-04-13 09:54:01 -07:00
LexManos 8ac1fe53f6 Added slope velocity hook for Covert 2012-04-12 23:37:25 -07:00
LexManos d54857e4de Fixed bugs in the Dimension transfer code, Now displays proper join message, and respawning in dimensions other then 0 works. 2012-04-12 21:47:11 -07:00
LexManos 334a28d144 Try to fix jenkins build. 2012-04-12 00:45:52 -07:00
LexManos 849df24f80 Merge pull request #42 from CovertJaguar/patch-2
Added a function for checking block harvest levels.
2012-04-12 00:24:17 -07:00
CovertJaguar 1aa80ed1c6 Added a function for checking block harvest levels without having to resort to reflection. 2012-04-11 21:16:56 -07:00
LexManos 57b277c9d7 Added ItemStack sensitive burn time hook. 2012-04-10 01:04:00 -07:00
LexManos 0abb4e289a Added new Item function to allow for multiple rendering passes.
Fixed a vinella bug where item layters would not line up for EntityItem's
Added new IItemRendere helper flag for 3d block translations.
2012-04-10 00:43:21 -07:00
LexManos 20e264f9ee Rewrote IItemRenderer to be a more generic and expandable version, Breaks previous interfaces, but this should be the last time the interface changes.
Implemented the MapRender hook ChickenBones requested.
2012-04-09 22:57:52 -07:00
LexManos e400b2df4e Merge pull request #39 from cpw/master
Update to fml 62: adds in a couple of fixes
2012-04-09 21:04:04 -07:00
Christian Weeks e5911d9678 Update FML for new hooks: onPlayerLogout and onPlayerDimensionChanged 2012-04-09 10:45:53 -04:00
Christian Weeks 19ecdf1a87 Update fml to 62- provision a server console command and fix mod loading order 2012-04-08 10:14:50 -04:00
LexManos 83e5bac8f7 Merge pull request #36 from cpw/master
Update to fml 58, separate the "register" and "announce to mods" phases of login
2012-04-08 04:30:49 -07:00
Christian Weeks 2926a40715 FML 59: don't send a zero length register packet, add mod channels 2012-04-08 01:17:42 -04:00
Christian Weeks 96ff4ce8e3 Fix separated login/announce handler 2012-04-08 00:45:56 -04:00
LexManos bc3fa299ef Merge pull request #35 from cpw/master
Update to fml 57, fixes the fact FML wasn't calling it's onlogin hook
2012-04-07 21:12:26 -07:00
Christian Weeks 6f3c41cc6f Update to FML 57: fixes FML not calling it's login handler code 2012-04-07 22:49:29 -04:00
LexManos 6e31fc0185 Changed IGuiHandler's signature to be compatible with both sides. Took out ModLoaderMp reference in README. 2012-04-07 08:08:14 -07:00
LexManos ea41a93de3 Couple of output fixups and added script to be executed by Jenkins during the build. First test build. 2012-04-07 04:29:23 -07:00
LexManos 6e93f65ba1 Add server spawn protection config option as per someh4x0r's request. 2012-04-06 23:15:46 -07:00
LexManos 82ef183b5b Implemented ISaveEventHandler as ChickenBones's requested. 2012-04-06 23:02:43 -07:00
LexManos 9629d5b4f4 Updated patch for mapings 2012-04-06 23:02:00 -07:00
LexManos 421f31cce5 Added ChickenBones's request ITextureLoadHandler hook 2012-04-06 23:01:19 -07:00
LexManos 4e575f353f Rewrote the login code to delay full login untill forge fnishes negotiating network IDs. Should fix entities not having proper ID mapings. 2012-04-06 22:59:58 -07:00
LexManos f27a85c511 Merge pull request #33 from cpw/master
FML tweaks and a fix to release.py
2012-04-06 20:24:11 -07:00
Christian Weeks 1463e17385 Delete the old one too 2012-04-06 19:10:31 -04:00
Christian Weeks 8990b20a4d Add in recent fml with fixes 2012-04-06 19:01:39 -04:00
Christian Weeks b0d697c5bc Fix release script to import "inject_version" 2012-04-06 19:00:10 -04:00
Christian Weeks 1ad6fa9a73 Update patches for FML fix. 2012-04-06 12:02:15 -04:00
LexManos 35750681eb Finished up converting the source dist install scripts to python. Fixed a couple issues with the other scripts. 2012-04-06 07:16:14 -07:00
LexManos 9f327fd392 Updated repo scripts to python, allowing more flexability and less code duplication. 2012-04-06 06:10:11 -07:00
LexManos cf0ce3b086 Fixed update_patches.py to now delete old patch files that have no working src relation 2012-04-06 02:04:02 -07:00
LexManos b94ad38ec3 Deleted patches 2012-04-06 02:03:08 -07:00
LexManos ab927fce55 Initial patch update to FML and MC 1.2.5 2012-04-06 02:02:53 -07:00
LexManos 7c148ffa60 MCP Conf update for 1.2.5 2012-04-06 01:57:50 -07:00
LexManos f327dd5d7f Implemented a chat event handler system to allow for manipulating and handeling the various chat/command events. 2012-04-02 02:26:13 -07:00
LexManos 1a024e5656 Add IChunkLoadHandler.canEntityUpdate() function to allow entities to update while in custom loaded chunks. 2012-04-02 01:14:31 -07:00
LexManos 21afe2a2aa Some cleanups to update_patches, should run properly on any system now. 2012-04-02 01:09:00 -07:00
LexManos 719e436caa Fix some shadowing warnings. 2012-04-02 01:08:37 -07:00
LexManos 116e078db7 Fixed camelcasing in IConnectionHandler, ment to do during first upgrade. 2012-03-27 07:27:04 -07:00