LexManos
183b3e6316
Fix EventTransformer throwing an NPE when transforming a class that doesn't exist. Closes #413
2013-02-15 04:53:56 -08:00
LexManos
0a2e78d0c6
Made LiquidStack.isLiquidEqual(ItemStack) properly check the contained liquid, in addition to obvious id/meta closes #399 and closes #403
2013-02-15 04:00:46 -08:00
LexManos
57b77ce17e
Actually use the line parameter in ServerChatEvent, closes #401
2013-02-15 03:22:59 -08:00
LexManos
f1987359c9
Kill generated timestamp in config files, if you want to retreive this information, usethe file's modified time. Closes #404
2013-02-15 03:18:36 -08:00
Christian
afea4fce1d
Remove the single use interface ITickingArmor, and apply to Item directly.
2013-02-04 17:53:47 -05:00
Christian
c5bb9fc78f
Merge branch 'TESRculling'
2013-02-04 11:13:29 -05:00
Christian
fbf9527be3
Add in "armor ticking"- implement the interface and the armor piece will tick.
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Update FML:22dbe41
22dbe41 Fix up mistake that broke all modloading. Nice.
2013-02-04 11:07:53 -05:00
Christian
0f3bd780e1
Merge branch 'master' into TESRculling
2013-01-29 10:01:00 -05:00
LexManos
1dc9ef9b08
Fix initalization issue with the clamping threshold config value. And remove vanilla console spam related to it.
2013-01-29 03:11:59 -08:00
LexManos
4299aa22ff
Change WorldServer.allPlayersSleeping to public, and remove the SideOnly annotation on EntityPlayer.getSleepTimer() Closes #393
2013-01-28 18:12:29 -08:00
LexManos
40392216b3
Change access of upper and lower chest fields of InventoryLargeChest to public. Closes #387
2013-01-28 18:08:38 -08:00
LexManos
fb87773c3a
Added input getters for Ore recipies, and javadoc warning for modders, #390
2013-01-28 17:33:53 -08:00
LexManos
c58433692c
Add DimensionManager.unregisterProviderType for PR #388
2013-01-28 17:26:02 -08:00
LexManos
fbe86287b4
Fixup a resource leak warning.
2013-01-28 17:06:45 -08:00
LexManos
89e695cee9
Forge Additions: Exposed ChunkCache.worldObj to public PR #383
2013-01-28 17:02:31 -08:00
LexManos
30db577389
Moved warning logic down, so that no more tickets are isues if the mod is over it's alotment. Fixes #378
2013-01-28 16:36:03 -08:00
Christian
f06e0be5e5
We try and log a message if we detect a world leak: it's probably not infallible, but it should
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help mod developers- if you see this when testing your mod with, say, mystcraft, you're probably
keeping a hold of an invalid handle to the World (either directly, or indirectly via Entity or TileEntity)
and you should look to refactor to wrap those handles in WeakReferences
2013-01-27 10:43:35 -05:00
Christian
b386565881
Add in a mechanism for explicit subclassing of WeightedRandomChestItem to allow for
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generational style chest content generation rather than static. Cleans up some old code nicely
2013-01-26 14:12:46 -05:00
Christian
c483f68b26
Bump the revision number for the TESR and renderpass changes
2013-01-26 12:35:01 -05:00
Christian
695b080197
Fix NPE causing issue with the cache. Derpy derp.
2013-01-26 10:24:48 -05:00
Christian
ae7e328228
Fix a potential problem with "Entity already added" when using the dormant
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chunk cache capability. The entities in the dormant chunk cache will get new
IDs prior to the cached chunk returning.
2013-01-25 21:21:20 -05:00
Christian
f20ea649c6
Attempt to fix a possible NPE in the face of ChickenBones' hackery. ChickenBones. stop it!
2013-01-23 23:36:59 -05:00
Christian
a5325cf0a8
Change DimensionManager.getCurrentSaveRootDirectory() to try and work even for the new server about to start event
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Update FML:8921cfe
8921cfe Remember to add the new patches!
cd67596 The "ServerStarting" event should now properly crash the server if it fails, so the client will properly exit. A
2013-01-22 10:07:41 -05:00
Christian
c40c81924a
Some javadoc fixes
2013-01-21 21:57:48 -05:00
Christian
a1e57c068e
Add in patch to change how playerinstance sends TE chunk updates. It should always send just the TEs
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that changed now, and not "ALL" TEs. Also, added configuration value to change the 64 threshold to a
configurable number
2013-01-20 18:47:04 -05:00
Christian
fe2d3244d7
Update licencing information to make clear that forge is allowed to redistribute and automatically
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download parts of MCP, but this permission is not transitive to people distributing MinecraftForge
source independently of the MinecraftForge project.
Update MCP to 7.26a and FML: 7ad8529
7ad8529 Update MCP to MCP7.26a and refresh MCP names
15534ed Update address of the FML repository to the new location in all the files
a14ab91 Update license text to make clear that FML is not a way to sidestep MCP licensing.
2013-01-20 10:58:07 -05:00
LexManos
1155235d92
Fix check in getItem() to allow lowest item ID #361
2013-01-12 16:30:08 -08:00
LexManos
3a9c7b4532
Added event hooks to control to allow mod control of mob spawning. PR: #337
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Deprecated LivingSpecialSpawnEvent in favor of new LivingSpawnEvent.SpecialSpawn
2013-01-01 22:20:30 -08:00
LexManos
170585960b
Some small code cleanups.
2013-01-01 20:57:45 -08:00
LexManos
c96b923e1c
Fixed issue where ChunkPriderEvent.InitNoiseField used the wrong sizeY value.
2013-01-01 20:55:37 -08:00
LexManos
9fe0b4dfba
Fix issue where dungeon loot table had wrong values.
2013-01-01 20:54:55 -08:00
Christian
e2dc263f12
Fix noisy exception logging
2012-12-30 21:30:48 -05:00
Christian
19347c5322
Update for MC 1.4.7
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Update FML: f7cc50b
2012-12-28 12:06:56 -05:00
LexManos
46440588fe
Fix mobs spawning on inverted slabs/stairs.
2012-12-27 13:50:13 -08:00
LexManos
91c8ca5379
Fixed typo in dungeon loot
2012-12-25 22:03:11 -08:00
LexManos
263e919384
Fixed issue with Efficancy enchatment when connected to vanilla servers.
2012-12-25 22:02:30 -08:00
Uristqwerty
09ab39a238
Force parent ListenerListInsts to rebuild.
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Without this change, it is possible (and, in fact, nearly guaranteed) for lists to rebuild endlessly if a parent list is marked as needing a rebuild but never actually read. This change forces the parent list(s) to rebuild as well, resulting in a significant performance increase and smoother framerate due to greatly reduced GC activity.
2012-12-24 20:40:09 -05:00
LexManos
e34e3a44fe
Fixed parameter ordering u.u
2012-12-24 01:39:08 -08:00
LexManos
e78b825875
Re-write/Deprecated DungeonHooks loot tables, now uses ChestGenHooks like the rest of the world gen. Also fixes issue #330 by adding in enchanted books.
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Should be API compatible.
2012-12-24 01:29:33 -08:00
Christian
3ee114c9b4
Some access transformations to allow mystcraft to work again. Closes #331
2012-12-23 15:32:25 -05:00
Christian
71fc299ac7
OK. AT the right thing, and add in a call to always get the right thing. Clean up patch fuzz too.
2012-12-20 08:48:14 -05:00
Christian
a085a9c95e
Access Transform a couple of methods
2012-12-20 08:25:39 -05:00
LexManos
09505c636c
Fixe BiomeDecorator AT entry.
2012-12-19 13:42:22 -08:00
Christian
d8dda4c2fd
And fix up the other equals
2012-12-18 18:12:22 -05:00
Christian
c976aae00c
Fix comparing ItemStack tags for equality
2012-12-18 18:02:41 -05:00
Christian
0b9727305e
Fix accidentally removed not-deprecated methods.
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Update FML: d604e44
d604e44 InterModComms now supports a runtime polling based model for inter-mod comms at runtime. Deprecate method that shouldn't be used. COPY it's content to your mod. Don't CALL it.
8b7778c Don't be as alarming about item overwrites.
2012-12-18 14:17:56 -05:00
LexManos
d6c4f37eb5
Fixed items dieing improperly due to new EntityItem sync changes, also made items render offset when rendered in 3d.
2012-12-18 06:56:28 -08:00
LexManos
9833c5652c
Removed all functions marked as deperacted for the new MC version
2012-12-18 05:28:09 -08:00
LexManos
a2f4a0d2dd
Inital update to 1.4.6, Version bumped to 6.5
2012-12-17 22:33:28 -08:00
LexManos
a4c790c969
Update AT for repackage
2012-12-12 23:46:01 -08:00