Fix accidentally removed not-deprecated methods.

Update FML: d604e44
d604e44 InterModComms now supports a runtime polling based model for inter-mod comms at runtime. Deprecate method that shouldn't be used. COPY it's content to your mod. Don't CALL it.
8b7778c Don't be as alarming about item overwrites.
This commit is contained in:
Christian 2012-12-18 14:17:56 -05:00
parent 18f77fb10f
commit 0b9727305e
2 changed files with 112 additions and 91 deletions

View file

@ -6,116 +6,137 @@ import net.minecraft.tileentity.TileEntity;
* Reference implementation of ILiquidTank. Use this or implement your own.
*/
public class LiquidTank implements ILiquidTank {
private LiquidStack liquid;
private int capacity;
private int tankPressure;
private TileEntity tile;
private LiquidStack liquid;
private int capacity;
private int tankPressure;
private TileEntity tile;
public LiquidTank(int capacity) {
this(null, capacity);
}
public LiquidTank(int capacity)
{
this(null, capacity);
}
public LiquidTank(int liquidId, int quantity, int capacity) {
this(new LiquidStack(liquidId, quantity), capacity);
}
public LiquidTank(int liquidId, int quantity, int capacity)
{
this(new LiquidStack(liquidId, quantity), capacity);
}
public LiquidTank(int liquidId, int quantity, int capacity, TileEntity tile) {
this(liquidId, quantity, capacity);
this.tile = tile;
}
public LiquidTank(int liquidId, int quantity, int capacity, TileEntity tile)
{
this(liquidId, quantity, capacity);
this.tile = tile;
}
public LiquidTank(LiquidStack liquid, int capacity) {
this.liquid = liquid;
this.capacity = capacity;
}
public LiquidTank(LiquidStack liquid, int capacity)
{
this.liquid = liquid;
this.capacity = capacity;
}
public LiquidTank(LiquidStack liquid, int capacity, TileEntity tile)
{
this(liquid, capacity);
this.tile = tile;
}
@Override
public LiquidStack getLiquid() {
return this.liquid;
}
public LiquidTank(LiquidStack liquid, int capacity, TileEntity tile)
{
this(liquid, capacity);
this.tile = tile;
}
@Override
public int getCapacity() {
return this.capacity;
}
@Override
public LiquidStack getLiquid()
{
return this.liquid;
}
@Override
public int fill(LiquidStack resource, boolean doFill) {
if(resource == null || resource.itemID <= 0)
return 0;
@Override
public int getCapacity()
{
return this.capacity;
}
if(liquid == null || liquid.itemID <= 0) {
if(resource.amount <= capacity) {
if(doFill)
this.liquid = resource.copy();
return resource.amount;
} else {
if(doFill) {
this.liquid = resource.copy();
this.liquid.amount = capacity;
if (tile!=null)
LiquidEvent.fireEvent(new LiquidEvent.LiquidFillingEvent(liquid, tile.worldObj, tile.xCoord, tile.yCoord, tile.zCoord, this));
}
return capacity;
}
}
public void setLiquid(LiquidStack liquid)
{
this.liquid = liquid;
}
if(!liquid.isLiquidEqual(resource))
return 0;
public void setCapacity(int capacity)
{
this.capacity = capacity;
}
int space = capacity - liquid.amount;
if(resource.amount <= space) {
if(doFill)
this.liquid.amount += resource.amount;
return resource.amount;
} else {
@Override
public int fill(LiquidStack resource, boolean doFill)
{
if (resource == null || resource.itemID <= 0) return 0;
if(doFill)
this.liquid.amount = capacity;
return space;
}
if (liquid == null || liquid.itemID <= 0)
{
if (resource.amount <= capacity)
{
if (doFill) this.liquid = resource.copy();
return resource.amount;
}
else
{
if (doFill)
{
this.liquid = resource.copy();
this.liquid.amount = capacity;
if (tile != null)
LiquidEvent.fireEvent(new LiquidEvent.LiquidFillingEvent(liquid, tile.worldObj, tile.xCoord, tile.yCoord, tile.zCoord, this));
}
return capacity;
}
}
}
@Override
public LiquidStack drain(int maxDrain, boolean doDrain) {
if(liquid == null || liquid.itemID <= 0)
return null;
if(liquid.amount <= 0)
return null;
if (!liquid.isLiquidEqual(resource)) return 0;
int used = maxDrain;
if(liquid.amount < used)
used = liquid.amount;
int space = capacity - liquid.amount;
if (resource.amount <= space)
{
if (doFill) this.liquid.amount += resource.amount;
return resource.amount;
}
else
{
if(doDrain) {
liquid.amount -= used;
}
if (doFill) this.liquid.amount = capacity;
return space;
}
LiquidStack drained = new LiquidStack(liquid.itemID, used, liquid.itemMeta);
}
// Reset liquid if emptied
if(liquid.amount <= 0)
liquid = null;
@Override
public LiquidStack drain(int maxDrain, boolean doDrain)
{
if (liquid == null || liquid.itemID <= 0) return null;
if (liquid.amount <= 0) return null;
if (doDrain && tile!=null)
LiquidEvent.fireEvent(new LiquidEvent.LiquidDrainingEvent(drained, tile.worldObj, tile.xCoord, tile.yCoord, tile.zCoord, this));
int used = maxDrain;
if (liquid.amount < used) used = liquid.amount;
return drained;
}
if (doDrain)
{
liquid.amount -= used;
}
@Override
public int getTankPressure() {
return tankPressure;
}
LiquidStack drained = new LiquidStack(liquid.itemID, used, liquid.itemMeta);
public void setTankPressure(int pressure)
{
this.tankPressure = pressure;
}
// Reset liquid if emptied
if (liquid.amount <= 0) liquid = null;
if (doDrain && tile != null)
LiquidEvent.fireEvent(new LiquidEvent.LiquidDrainingEvent(drained, tile.worldObj, tile.xCoord, tile.yCoord, tile.zCoord, this));
return drained;
}
@Override
public int getTankPressure()
{
return tankPressure;
}
public void setTankPressure(int pressure)
{
this.tankPressure = pressure;
}
}