Commit graph

197 commits

Author SHA1 Message Date
Christian
e8b09f4692 Got the relauncher downloading and injecting library files 2012-07-05 15:23:37 -04:00
Christian
decbe8ba7c Tweak ticking YET AGAIN. Should fire a solitary GUILOAD tick right as the game screen loads.
Hopefully fixes worldload tick issue too
2012-07-04 00:16:30 -04:00
Christian
3d8a5edc30 Separate gui ticking completely. send it as if it's a world tick. ML gui ticks are epically dumb.
Fix Worldload being filtered from the trigger arming.
Also, improve errors going to an error screen. There should be more information now.
2012-07-03 22:39:35 -04:00
Christian
275fd394c1 Change gui ticking and world load tick. Should close issue #40 and kill it deader
than a very very dead thing. *$^*(#% Modloader ticking b#%$hit
2012-07-03 21:37:54 -04:00
Christian
07a1927c25 Update some stuff 2012-07-02 23:49:40 -04:00
Christian
b51ce21b70 Initial checkin. Some patches are probably missing, but client compiles. 2012-06-29 20:18:04 -04:00
Christian
ce9be2864c Change TickType.WORLD to send the world as arg[0] to match the server. 2012-06-28 14:24:34 -04:00
Christian
5a5ff97f39 Add in a mechanism to get the modcontainer for a mod - so things can be programmatically changed 2012-06-26 16:24:50 -04:00
Christian
64dab3c8d7 Add in a new recipe handler registry method for ease of adding recipes to MC 2012-06-26 15:29:34 -04:00
Christian
77479d8b74 Fix ticking for GUI ticks too! 2012-06-22 09:30:27 -04:00
Christian
64d1b29c43 Fix ticking properly - ML world ticks now fire once, properly 2012-06-21 18:11:40 -04:00
LexManos
ef7514288b Remove cr's from modinfo descriptions, they print oddly in Minecraft. 2012-06-19 19:58:48 -07:00
LexManos
8a7b91fb1c Print mod metadata info errors if we are in MCP. 2012-06-19 19:55:28 -07:00
LexManos
07bebf187c Should fix concurent modification exceptions when using removeSpawns 2012-06-19 19:44:52 -07:00
LexManos
06fffe54b1 Added EntityRendererProxy class for compatibility with ModLoader mods that rely on it's existance. 2012-06-17 19:30:10 -07:00
Christian
4385704172 Remove WorldLoad tick from modloader mods- too early. *sigh* 2012-06-17 18:49:19 -04:00
LexManos
c306da9d6d Proper fix for scroll list not covering all of the hidden scroll items. 2012-06-13 19:59:54 -07:00
Brian Wiegand
a5b699c2ca Having the string trimmed to 9 made most long strings show a couple of pixels at the very top and very bottom. ie
https://dl.dropbox.com/u/79514/2012-06-13_13.25.35.png
2012-06-13 14:09:07 -07:00
LexManos
b12cafb5c5 Made it so it will attempt to scale any Texture Effects that return data for smaller texture resolutions. Made the size descrepancy only a error for ITextureFX texture effects. 2012-06-10 05:56:52 -07:00
Christian
df205d7d3f Fix up biome handling for client and server 2012-06-09 10:27:24 -04:00
Christian
4a050fbdba Fix parameter ordering in ticks 2012-06-08 15:22:40 -04:00
Christian
320503340b Change world generation to expose a mod interface 2012-06-07 19:44:03 -04:00
Christian
00a9cd4a5f Attempt early initialization of Minecraft Forge 2012-06-07 19:25:49 -04:00
Christian Weeks
856fa4f337 Reorganize basemod ticking to use ITickHandler. Introduce "GAME" tick vs "WORLD" tick for
mods that want to tick per world and "globally"
2012-06-07 13:53:16 -04:00
Christian Weeks
5acab9e790 Expose a "clean" ticking interface and fix server tick loop for world ticks 2012-06-07 11:12:51 -04:00
Christian Weeks
c62c1df791 Tweak width of description 2012-06-07 08:39:22 -04:00
LexManos
779b3298bd Fix for in game tick running when it shouldn't. Fixed some tabbing issue in crazy's PR. 2012-06-06 08:01:54 -07:00
LexManos
5997bd3b87 Interm implementation of keyboardEvent for ModLoader. 2012-06-06 01:43:49 -07:00
LexManos
c6de498904 Add static log() functions to the RenderAccessLibrary, and fixed up the logo rendering to better display the images. 2012-06-05 18:49:07 -07:00
crazyputje
20fc9de087 removed 'if (client.theWorld != null)' so it also ticks in the main menu 2012-06-04 20:36:57 +03:00
Christian Weeks
eeeaf140a7 Helps to have a retention policy for runtime annotations 2012-06-02 22:40:45 -04:00
Christian Weeks
f15d9c507f Introduce a proxy side loader for mod use 2012-06-02 22:12:15 -04:00
LexManos
b56b01571c Fixed GuiModList Logo rendering to allow for logos of different sizes to be rendered properly. Logos will render themselves full underneath the text, It is the modder's job to make it look good. 2012-06-02 18:05:57 -07:00
Christian Weeks
c9731ed7e3 Fix up optifine detection properly 2012-06-01 23:23:50 -04:00
Christian Weeks
de8a5cfc8b Slight reorganization of texture ticking - accomodate optifine 2012-06-01 23:07:32 -04:00
Christian Weeks
174d6691bd Add in optifine visibility for the mod list. Will search for an "optifine_mod.info" file on the
class path if sp614x wants to add one to optifine.
2012-06-01 14:55:49 -04:00
Christian Weeks
ae6621bfdd More tweaks for proper API 2012-05-31 22:42:23 -04:00
Christian Weeks
dfd15acb6d Reorganize for bukkit integration 2012-05-31 22:09:45 -04:00
Christian Weeks
660521e6f2 Fix project, new gui layout with screenshot, thanks Sengir! 2012-05-30 09:25:04 -04:00
Christian Weeks
7d7c395ff3 Move first tick to the real first tick 2012-05-26 02:30:21 -04:00
Christian Weeks
7c590e62c6 Merge in the mod texture changes from Lex 2012-05-26 02:29:35 -04:00
Christian Weeks
96b442e3cc Add in a static render access class for optifine and other render editing mods to use 2012-05-25 22:13:51 -04:00
Christian Weeks
3454b43daa Add in a "world load" tick fired just as the world completes loading. This SHOULD fix millinaire. 2012-05-25 17:21:30 -04:00
Christian Weeks
f3b15940ee Changing up the mod list data 2012-05-25 15:25:35 -04:00
LexManos
7667df0caf Fixed up ModTexture* classes to use the ITextureFX events to resize the image as needed. Also fixed ModTextureStatic's not being applied properly. 2012-05-24 22:48:15 -07:00
Christian Weeks
d45134eb9a Fix up two stupid overwrites in my mergeup from lex 2012-05-24 23:18:04 -04:00
Christian Weeks
fe710a9245 Fix derp in MTS 2012-05-24 22:13:33 -04:00
Christian Weeks
f5598573a2 Update some stuff for updated tweaks 2012-05-24 21:39:16 -04:00
Christian Weeks
d7c9010c92 Update FMLClient with my changes 2012-05-24 21:33:43 -04:00
Christian Weeks
012c378427 my tweaks 2012-05-24 21:06:27 -04:00
LexManos
2927be6247 Some patch cleanup. 2012-05-24 02:18:20 -07:00
LexManos
a9b317c941 Rewrote how HD Texture support worked, to make it easier for Optifine to integrate.
Fixed TextureFlamesFX for extramly large texture sizes.
Fixed the texture size sceme to allow for different sizes of textures in the same pack.
2012-05-24 01:35:37 -07:00
Christian Weeks
a40ba43957 Fix up some fubars in MTS and MTA 2012-05-18 20:16:41 -04:00
Christian Weeks
88f3c4f9bd Lots of error handling. 2012-05-18 10:38:40 -04:00
Christian Weeks
cc4641b0d9 Add simple API to allow mods to let their textures be overriden by other mods 2012-05-17 21:47:12 -04:00
Christian Weeks
a9e17048e6 Because, of course, I broke the first build... 2012-05-17 20:27:24 -04:00
Christian Weeks
abee6d2507 Some logging of texture overrides- also, only unregister if it's an actual ModTextureStatic, not if it's a subclass. 2012-05-17 15:39:04 -04:00
Christian Weeks
8aacd2d127 Remove the dependency in RenderEngine, decided on the simple API for texture FX 2012-05-17 15:11:21 -04:00
Christian Weeks
a220fb34e2 Tweaking texture loading 2012-05-16 00:00:52 -04:00
Christian Weeks
1b299b4ff4 Fix some derpy 2012-05-15 22:18:41 -04:00
Christian Weeks
0e3dcc4eda Change hd texture handling 2012-05-15 22:05:24 -04:00
Christian Weeks
5412be2d76 More mod list fixes 2012-05-15 16:19:46 -04:00
Christian Weeks
a77aeedee2 Lots of cleanup on the mod list, pretend we're the mcpatcher for mod HD detection. 2012-05-15 15:52:19 -04:00
Christian Weeks
bc23e7a657 Fix up fubar in worldprovider. Add in obfuscation detection. Capture the exception that crashes minecraft in the log file. 2012-05-14 18:21:35 -04:00
Christian Weeks
028fc2505b Fix millinaire support. Fix Portal eating rendering time. add in profile visibility for mod stuff. 2012-05-14 11:38:54 -04:00
Christian Weeks
a01711361d HD patching complete? Clean up mod info data, Dummy field for dummy mods 2012-05-14 01:39:21 -04:00
Christian Weeks
d48213b444 Improving the scroll list, HD texture patches 2012-05-13 02:46:39 -04:00
Christian Weeks
ff26096a0f Fix stupid problem with braces 2012-05-12 01:06:58 -04:00
Christian Weeks
fdd80dad80 Tick only when there's a world 2012-05-12 01:03:36 -04:00
Christian Weeks
caa5384552 Fix nulls in the mod list, start building the gui screen 2012-05-12 00:47:04 -04:00
Christian Weeks
053fd64bde Gui related ticking 2012-05-12 00:00:33 -04:00
Christian Weeks
658f018404 Derpy derp- fix stupid pointless cast 2012-05-11 17:41:33 -04:00
Christian Weeks
394b046220 Fix missing ml.sendpacket, call in renderers 2012-05-11 17:31:28 -04:00
Christian Weeks
c032e39fed Actually mark the sprite as used when you allocate it! 2012-05-11 16:49:21 -04:00
Christian Weeks
0cd0d69ec4 Hook texture pack changes and loads so we can register override textures 2012-05-11 16:23:26 -04:00
Christian Weeks
f1453839b4 Fix problem with nulls in getModList
Work on the meta information file
2012-05-11 15:18:26 -04:00
Christian Weeks
7735567ce0 More tweaks to stuff: mod list, branding, more hooks 2012-05-11 01:45:36 -04:00
Christian Weeks
abc7b3f2a6 Tidying up and more hooks 2012-05-10 21:30:06 -04:00
Christian Weeks
b7861ec04c Tweak block rendering organization. Add in worldgen for client. 2012-05-10 19:51:15 -04:00
Christian Weeks
813ad71f13 Tidy up a lot of code- ModLoader and BaseMod are now almost identical client and server side 2012-05-10 18:54:25 -04:00
Christian Weeks
bb2af1d883 Tweak ordering for sorting- should be a stable sort now 2012-05-10 15:48:26 -04:00
LexManos
ef6bb505b9 Inventroy rendering 2012-05-10 01:25:56 -07:00
LexManos
8d0a9b770d Fixed up the ModLoader render block hook, RP's blocks now render. 2012-05-10 01:00:07 -07:00
LexManos
2afed48993 Should fix colliding model ids with MC's internal IDs 2012-05-09 23:38:01 -07:00
Christian Weeks
311ca8866e Fix up build script a bit, all modloader is public, and fix tile entity renderer 2012-05-10 00:07:46 -04:00
Christian Weeks
7846f10c74 Add in some more stuff for handling key bindings, rendering 2012-05-07 17:44:49 -04:00
Christian Weeks
0438fbd47e Reorganize ticking a bit 2012-05-07 01:39:55 -04:00
Christian Weeks
56e7270dee Separate sprite handling, fix worldtype 2012-05-07 01:26:21 -04:00
Christian Weeks
b6b5955404 Working on the ticking stuff 2012-05-07 00:54:18 -04:00
LexManos
55d252b657 more client side hooks and Texture overrides/animations. 2012-05-06 16:32:59 -07:00
Christian Weeks
49be023eab Halfway through ticking- won't compile 2012-05-06 00:58:40 -04:00
Christian Weeks
8c79b9b946 ModLoader moves forwards 2012-05-05 20:33:40 -04:00
Christian Weeks
bca823c421 Let's get hooking! 2012-05-05 19:52:53 -04:00
Christian Weeks
e0e77a6bb5 API is restored for client side. Implementation starting. 2012-05-05 14:42:46 -04:00
Christian Weeks
816b0738e4 The beginning 2012-05-04 17:02:12 -04:00
Christian Weeks
4b4ad6781e Introduce the client side FML 2012-05-03 19:40:55 -04:00
LexManos
9220174dbc Created eclipse workspace, should allow simple and quick access to working on FML 2012-04-05 00:06:11 -07:00