Commit graph

1940 commits

Author SHA1 Message Date
tterrag
0492b25335 Allow modded dimensions to customise World#getSeaLevel 2019-09-22 16:47:56 -04:00
tterrag
6d9cb0a646 Fix jigsaw blocks not mirroring properly 2019-09-22 16:47:44 -04:00
tterrag
dee844e232 Add IExtensibleEnum#init, extend FillerBlockType/PlacementBehaviour 2019-09-21 15:57:32 -04:00
tterrag
6fda1e968d Make FlowerPotBlock extensible and reusable for mods
- Change static lookup map to an instance variable
- Add an instance variable for the "empty pot" for the current block
- Keep one instance of the lookup map between the empty pot and all its full versions
- Convert everything to use delegates
2019-09-17 19:57:58 -04:00
Brennan Ward
af8074cc39 Post tag event directly from reloader thread (#6164) 2019-09-17 14:39:36 -07:00
Brennan Ward
79ce18ac3e Update furnace fuels to not recreate it's list every query, and update when tags are reloaded. Add Tag update events. (#6140) 2019-09-16 14:04:32 -07:00
MrCrayfish
f4215d121c Reimplemented "MouseEvent" as RawMouseEvent for 1.14.X (#6144) 2019-09-16 13:03:10 -07:00
Take Weiland
60eecb98a6 Fix patch for vanilla spawning in WorldEntitySpawner (#6130) 2019-09-12 11:10:51 -07:00
LexManos
3cc76a3f60 Fix Entity.getPersistentData function name. Closes #6131
Bump spec version for first 1.14.4 RB.
2019-09-12 09:12:30 -07:00
Justin
ffdeeb95b7 Fix ParticleFactoryRegisterEvent not firing (#6126) 2019-09-12 09:01:43 -07:00
David Quintana
58335d7bc0
Minor fixes to the fluids (#6150)
* Fixed vanilla rendering of fluids to take into account the alpha bits of the color, and fix usages accordingly.
* Fixed missing texture derp.
2019-09-12 17:33:19 +02:00
David Quintana
b0c9d7cce9
Some (sadly breaking) improvements to the Fluid API (#6110)
* Some (sadly breaking) improvements to the API, after feedback and concerns provided by users:
  - Moved calculation of the translation key to the FluidAttributes constructor, so that builders can be shared between still & flowing sub-fluids.
  - Moved biome-based coloring to a dedicated FluidAttributes.Water variant, which is not used by default.
  - Added logic to automatically gather fluid textures into the list of textures to bake.
  - Patched BucketItem and FlowingFluidBlock to avoid eager access to the fluid objects.
  - Added a ForgeFlowingFluid class, as a more user-friendly way to construct a new FlowingFluid.
2019-09-11 16:00:32 +02:00
LexManos
9183c2fa0d Delay Block loot table name generation until needed, as calling early will result in an empty name as the block is not registered yet. 2019-09-10 16:00:57 -07:00
LexManos
389751beae Fix slimes splitting more times then they should. Closes #6138 2019-09-09 15:30:11 -07:00
tterrag
2b4e3bcf54 Fix a couple places not calling forge getLightValue 2019-09-08 23:32:27 -04:00
tterrag
3dce85c49f Properly fix missing attribute issue, add vanilla bug ID 2019-09-08 02:23:16 -04:00
tterrag
185ce79a68 Fix vanilla typo causing errors when client is missing entity attributes 2019-09-08 02:05:01 -04:00
tterrag
f777aba227 Remove StructureArgument to work around vanilla issue, clean up custom arguments 2019-09-08 02:01:17 -04:00
tterrag
5efa373d7f Fix SCommandListPacket underflowing buffer when encountering a missing argument type 2019-09-08 01:33:21 -04:00
cpw
b6cd19b4ae
Fix problem with network connections timing out frequently. Turns out
there's a race condition - and the extra work forge does causes it to
happen much more frequently than vanilla (though I'm sure it's a vanilla
issue). Closes #6124, #5767 and probably lots more.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-09-07 18:42:50 -04:00
tterrag
fc5573333d Make /locate command support modded structures 2019-09-07 01:09:42 -04:00
tterrag
55fe7c470f Make STRUCTURE_FEATURE registry a slave map of the FEATURE registry
Also convert Feature.STRUCTURES to a slave map
2019-09-06 23:42:19 -04:00
LexManos
e1863383ff Fix naming conflicts with official names. 2019-09-04 22:33:17 -07:00
LexManos
2c8c022034 Add a bunch of tags from the omnibus.
Fix test imports. And update patches for line numbers.
2019-09-03 18:51:09 -07:00
bl4ckscor3
b5b43a5a36 Add spawn reason to spawn events (#6096) 2019-09-03 15:15:48 -07:00
Wire Segal
c09fe57031 Add collisionExtendsVertically hook to allow modded blocks that extend collision into the block above similar to fences. (#6092) 2019-09-03 14:50:27 -07:00
Daniël Goossens
68524ddde9 Fixed PlayerInteractEvent.LeftClickBlock useItem/useBlock (#6045) 2019-09-03 14:41:46 -07:00
Daniël Goossens
55bdd4d937 Readded IForgeItem#getHighlightTip hook. (#6036) 2019-09-03 14:30:41 -07:00
mcenderdragon
3f089e3add Added gravity as attribute to Entities (#5630) 2019-09-03 13:20:44 -07:00
cpw
a4aa85259e
Add in some client only player connectivity events. Closes #5536
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-08-31 13:55:46 -04:00
cpw
ea1c7a7339
Add in MC REGISTER nonsense. Shut up #5730
Tweak network a bit to fix initialization order stupidity. (Constants don't
load classes!)

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-08-31 13:55:46 -04:00
David Quintana
68ff1afac1
Hookup BlockEvent.FluidPlaceBlockEvent (#6103) 2019-08-31 14:15:08 +02:00
David Quintana
d9f6659f2c
Fluid rework derp fixes. (#6098)
* Fix nulls returning from non-null methods, and null-check of non-nullable values.
* Fix missed computation of the isEmpty flag in FluidStack
* Cleanup getAmount/isEmpty calls.
* Remove redundant suppliers. That info is readily available from the vanilla Fluid / FluidState.
2019-08-29 21:09:42 +02:00
Vincent Lee
bae2ee0420 Minor model system cleanup/documentation (#6089) 2019-08-28 21:33:49 -07:00
ichttt
799e864d93 Fix Digging particle sometimes using the wrong block pos to get additional model data (#6077) 2019-08-28 21:33:15 -07:00
bl4ckscor3
d5e20b13b9 Restore PotionShiftEvent (#6042) 2019-08-28 21:15:55 -07:00
Daniël Goossens
c83d4d29e4 Added new InputEvent.MouseScrollEvent, fixes #5811 (#6037) 2019-08-28 21:13:31 -07:00
valoeghese
56857cf5e7 Added hook to allow biomes to specify custom river variants. (#5969) 2019-08-28 20:12:52 -07:00
Vincent Lee
838998b885 Add particle factory registration event (#6018) 2019-08-28 18:42:17 -07:00
David Quintana
b7e1cc5f6b Fluid API rework (#5983)
- Moved forge fluids into FluidAttributes companion object to the vanilla Fluid. By gigaherz
- Redesigned the Fluid API to be closer to the Items API. By King Lemming
Co-authored-by: King Lemming <kinglemming@gmail.com>
2019-08-29 03:18:41 +02:00
LexManos
e784a7f606 Recipe system cleanup. (#6014) 2019-08-29 03:18:41 +02:00
Managarmr
3e9bc3c434 Fix regular arrows giving off particles after a world reload (MC-107941) (#6061) 2019-08-28 18:12:47 -07:00
ichttt
dd340b8ef2 Fix coremod not redirecting to the correct method (#6078) 2019-08-28 17:49:46 -07:00
LexManos
7deb479676 Fix blocks being placed in adventure mode. Closes #6085
Add early error for setting invalid world directory. Closes #6084
Fix PlayerTickEvent not firing when dead, even if player isn't removed from world yet. Closes #6074
Fix PlayerDestroyItemEvent not firing for some cases. Closes #6067
2019-08-28 12:57:25 -07:00
LexManos
283c3d1664 Prevent worlds from unloading while players are in out-of-world states by tracking all worlds references by every player in the server's player list. 2019-08-20 15:31:08 -07:00
LexManos
0c1c1b65e1 Sort server.properties while writing. 2019-08-20 15:27:31 -07:00
LexManos
b0787e9f40 Fix chunk load failure when entering End portal Closes #6068 2019-08-19 19:46:00 -07:00
Vincent Lee
8c04651301 Add hook to load custom mrls/rls not attached to a block or item. (#6010) 2019-08-15 11:03:57 -07:00
bl4ckscor3
94621fecd1 Cover more cases for RightClickBlock event and restore onItemUseFirst (#6009) 2019-08-15 10:34:59 -07:00
its_meow
50e411b82a Add piston events (#5798) 2019-08-02 14:12:21 -07:00