mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-22 12:05:11 +00:00
f62f80a228
Sleeping animations were desynchronized previously. Now remote goes to sitting, and to laying down, at the right times. A snoring remote player will no longer lower your music, and will no longer get stuck snoring when they wake up. Fixes #11 reported by somario360 |
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.github/ISSUE_TEMPLATE | ||
actors | ||
asm | ||
assets | ||
bin | ||
build-windows-visual-studio | ||
data | ||
doxygen | ||
enhancements | ||
include | ||
levels | ||
lib | ||
sound | ||
src | ||
text | ||
tools | ||
.clang-format | ||
.clang-tidy | ||
.gitattributes | ||
.gitignore | ||
asmdiff.jp.sh | ||
assets.json | ||
c2obj.py | ||
cgdb.exe.stackdump | ||
CHANGES | ||
charmap.txt | ||
charmap_menu.txt | ||
compile.sh | ||
debug.sh | ||
diff.py | ||
diff_settings.py | ||
Dockerfile | ||
Doxyfile | ||
dx11.sh | ||
extract_assets.py | ||
first-diff.py | ||
format.sh | ||
gdb.exe.stackdump | ||
Jenkinsfile | ||
Makefile | ||
Makefile.split | ||
network.sh | ||
obj2c.py | ||
pisetup.sh | ||
README.md | ||
README_es_ES.md | ||
README_pt_BR.md | ||
README_zh_CN.md | ||
rename_sym.sh | ||
SAVE_FORMAT.MD | ||
sm64.eu.sha1 | ||
sm64.jp.sha1 | ||
sm64.ld | ||
sm64.sh.sha1 | ||
sm64.us.sha1 | ||
undefined_syms.txt |
sm64ex-coop
Online cooperative multiplayer mod for SM64, aiming to synchronize all entities and every level for two players. Fork of sm64pc/sm64ex.
Feel free to report bugs and contribute, but remember, there must be no upload of any copyrighted asset.
Run ./extract_assets.py --clean && make clean
or make distclean
to remove ROM-originated content.
Goal
Create a mod for the PC port where two people can play online together peer-to-peer. Unlike previous online attempts, this one will synchronize enemies and events such that you will be interacting with the same world at the same time.
Building
For building instructions, please refer to the wiki.
Make sure you have MXE first before attempting to compile for Windows on Linux and WSL. Follow the guide on the wiki.