Removed debug enemies from castle grounds

This commit is contained in:
MysterD 2020-08-28 23:06:56 -07:00
parent 483694d6b3
commit b7a1ec009c

View file

@ -89,10 +89,6 @@ static const LevelScript script_func_local_4[] = {
OBJECT(/*model*/ MODEL_BUTTERFLY, /*pos*/ -1504, 326, 3196, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvButterfly),
OBJECT(/*model*/ MODEL_BUTTERFLY, /*pos*/ -1204, 326, 3296, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvButterfly),
OBJECT(/*model*/ MODEL_YOSHI, /*pos*/ 0, 3174, -5625, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvYoshi),
// TESTING BELOW
OBJECT(/*model*/ MODEL_KOOPA_WITH_SHELL, /*pos*/ -528, 260, 3264, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvKoopa),
//OBJECT(/*model*/ MODEL_BLACK_BOBOMB, /*pos*/ -1028, 260, 3664, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBobomb),
//OBJECT(/*model*/ MODEL_NONE, /*pos*/ -528, 260, 3264, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvGoombaTripletSpawner),
RETURN(),
};
@ -113,7 +109,6 @@ const LevelScript level_castle_grounds_entry[] = {
JUMP_LINK(script_func_global_1),
JUMP_LINK(script_func_global_11),
JUMP_LINK(script_func_global_16),
JUMP_LINK(script_func_global_15), // <--- TESTING
LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_03, castle_grounds_geo_0006F4),
LOAD_MODEL_FROM_GEO(MODEL_CASTLE_GROUNDS_BUBBLY_TREE, bubbly_tree_geo),
LOAD_MODEL_FROM_GEO(MODEL_CASTLE_GROUNDS_WARP_PIPE, warp_pipe_geo),