..
behaviors
Switched SSL moving pyramid wall to timer syncing
2023-06-16 18:26:14 -07:00
area.c
Enable romhack cam by default when in a non-vanilla level
2023-06-22 02:12:57 -07:00
area.h
Add bounds checking to instant warps, and make object collisions dynamic
2023-06-15 20:50:12 -07:00
behavior_actions.c
Handle RM_Scroll_Texture and editor_Scroll_Texture behaviors from RM2C hacks ( #173 )
2022-08-25 17:46:33 -07:00
behavior_actions.h
Fixed ~240 possible crashes
2023-05-05 23:59:58 -07:00
bettercamera.h
update puppycam; add runtime option to disable it
2020-06-20 17:22:33 +03:00
bettercamera.inc.h
Prevent lua mods from saving over your camera settings
2023-05-16 02:03:49 -07:00
camera.c
Allow mods to disable romhack camera centering ( #423 )
2023-06-23 16:58:47 -07:00
camera.h
Allow mods to disable romhack camera centering ( #423 )
2023-06-23 16:58:47 -07:00
characters.c
Update Mario, Luigi and Wario's Models ( #434 )
2023-07-04 16:23:34 -07:00
characters.h
Added Toad default palette + other palette tweaks ( #370 )
2023-05-03 00:58:19 -07:00
characters_bass_sounds.h
Fixed various audio bugs; DynOS can now detect texture duplicates to decrease generated bin files size ( #110 )
2022-05-19 16:40:45 -07:00
debug.c
Fix collision bugs setting now allows for non-axis-aligned walls to be correct
2022-06-01 01:00:00 -07:00
debug.h
Fix collision bugs setting now allows for non-axis-aligned walls to be correct
2022-06-01 01:00:00 -07:00
debug_course.c
merge refresh 10
2020-06-20 02:49:59 +03:00
debug_course.h
merge refresh 10
2020-06-20 02:49:59 +03:00
decompress.h
merge refresh 10
2020-06-20 02:49:59 +03:00
display.h
bump gfx pool size
2020-07-07 15:21:14 +03:00
envfx_bubbles.c
Switch all mempools to dynamic memory
2023-05-12 22:10:27 -07:00
envfx_bubbles.h
merge refresh 10
2020-06-20 02:49:59 +03:00
envfx_snow.c
Keep the previous dynamic pool in memory
2023-05-17 22:33:14 -07:00
envfx_snow.h
WIP: uncapped framerate 3
2022-04-27 18:25:43 -07:00
game_init.c
Cleanup memory/memory_dynamic files
2023-05-13 02:01:46 -07:00
game_init.h
Make anim dma table dynamic
2023-05-13 01:44:40 -07:00
geo_misc.c
This adds gLevelValues.wingCapLookUpReq to lua. ( #271 )
2023-02-18 16:04:22 -05:00
geo_misc.h
merge refresh 10
2020-06-20 02:49:59 +03:00
hardcoded.c
Add lifeCap, coinCap and coinToLife to gLevelValues ( #429 )
2023-07-04 14:16:07 -07:00
hardcoded.h
Add lifeCap, coinCap and coinToLife to gLevelValues ( #429 )
2023-07-04 14:16:07 -07:00
hud.c
Make surface pools infinite
2023-06-15 19:40:34 -07:00
hud.h
Forced 4:3 ( #346 )
2023-04-16 23:10:09 -04:00
ingame_menu.c
Add lifeCap, coinCap and coinToLife to gLevelValues ( #429 )
2023-07-04 14:16:07 -07:00
ingame_menu.h
Customizable dialogs ( #411 )
2023-06-18 20:04:39 -07:00
interaction.c
Prevent dropping items on non-stop star pickup
2023-06-22 23:48:12 -07:00
interaction.h
better kick/punch/trip, gp and flying detection ( #388 )
2023-05-09 15:38:29 -04:00
level_geo.c
Override envfx from Lua ( #316 )
2023-03-23 14:46:15 -04:00
level_geo.h
Override envfx from Lua ( #316 )
2023-03-23 14:46:15 -04:00
level_info.c
Adds support for compiling other regions ( #378 )
2023-05-03 00:54:25 -07:00
level_info.h
Changes in level_info; play_transition; dev-only warp command; bug fix for moving sounds played via lua ( #69 )
2022-04-26 13:48:50 -07:00
level_update.c
Add lifeCap, coinCap and coinToLife to gLevelValues ( #429 )
2023-07-04 14:16:07 -07:00
level_update.h
Expose some painting functions to Lua ( #357 )
2023-05-03 00:54:57 -07:00
macro_presets.c
Update to Refresh 13 ( #19 )
2022-03-13 00:17:10 -08:00
macro_special_objects.c
Deterministically set the sync ID for level objects that spawn from spawninfo, macros, and special
2023-03-26 21:10:38 -07:00
macro_special_objects.h
Deterministically set the sync ID for level objects that spawn from spawninfo, macros, and special
2023-03-26 21:10:38 -07:00
main.c
Remove the main pool
2023-05-13 01:49:54 -07:00
main.h
Update to Refresh 13 ( #19 )
2022-03-13 00:17:10 -08:00
mario.c
Update libcoopnet on windows, fix windows error
2023-06-23 11:28:07 -07:00
mario.h
Add some more functions for use in LUA, And expose others. ( #129 )
2022-08-05 22:17:05 -07:00
mario_actions_airborne.c
Add gLevelValues.fixCollisionBugsGroundPoundBonks
2023-06-22 11:40:59 -07:00
mario_actions_airborne.h
merge refresh 10
2020-06-20 02:49:59 +03:00
mario_actions_automatic.c
Prevent bubble popping on dying players, prevent collision on recently unbubbled
2023-06-21 19:08:39 -07:00
mario_actions_automatic.h
merge refresh 10
2020-06-20 02:49:59 +03:00
mario_actions_cutscene.c
Fix several more possible crashes from the Lua API
2023-05-15 15:55:16 -07:00
mario_actions_cutscene.h
Continue NPC dialogs after they've started.
2020-09-26 19:08:52 -07:00
mario_actions_moving.c
Fix several more possible crashes from the Lua API
2023-05-15 15:55:16 -07:00
mario_actions_moving.h
merge refresh 10
2020-06-20 02:49:59 +03:00
mario_actions_object.c
Prevented hundreds of additional crashes from the Mod API
2023-05-11 20:33:21 -07:00
mario_actions_object.h
merge refresh 10
2020-06-20 02:49:59 +03:00
mario_actions_stationary.c
Fixed several crashes and errors found in static analysis
2023-05-15 01:15:20 -07:00
mario_actions_stationary.h
Fixes for Refresh 12
2022-02-19 01:39:38 -05:00
mario_actions_submerged.c
add cancels to HOOK_BEFORE_PHYS_STEP allowing for custom step systems ( #400 )
2023-05-31 21:10:06 -07:00
mario_actions_submerged.h
merge refresh 10
2020-06-20 02:49:59 +03:00
mario_misc.c
Fixed custom animations in the mirror
2023-05-17 11:59:40 -07:00
mario_misc.h
Arbitrary shirt, pants, glove colors + settings menu ( #145 )
2022-08-07 15:13:19 -07:00
mario_step.c
Properly determine the correct wall between multiple, turn off rounded corners in the air
2023-06-22 20:00:43 -07:00
mario_step.h
Geo2 removal wip
2020-09-06 13:54:01 -07:00
memory.c
Sanity check collisions, and increase efficiency of growingpool
2023-06-25 17:54:01 -07:00
memory.h
Keep the previous dynamic pool in memory
2023-05-17 22:33:14 -07:00
moving_texture.c
Make gEnvironmentRegions safer
2023-05-15 12:04:07 -07:00
moving_texture.h
Add support for dynamic water regions. ( #55 )
2022-04-05 13:44:05 -07:00
obj_behaviors.c
Make gEnvironmentRegions safer
2023-05-15 12:04:07 -07:00
obj_behaviors.h
Add ability for mods to signal that a player will not be seen by enemies
2022-11-11 19:02:11 -08:00
obj_behaviors_2.c
Fixed several crashes and errors found in static analysis
2023-05-15 01:15:20 -07:00
obj_behaviors_2.h
Added a full new custom behavior system ( #124 )
2022-06-02 12:19:54 -07:00
object_collision.c
Prevent several possible crashes and hangs, limit more struct fields to read-only
2023-05-10 13:25:41 -07:00
object_collision.h
Fix player interactions
2023-04-02 21:18:17 -07:00
object_helpers.c
Prevent lua mods from saving over your camera settings
2023-05-16 02:03:49 -07:00
object_helpers.h
Add a container to animation tables so that we can track their length and stay in bounds
2023-05-10 20:57:35 -07:00
object_list_processor.c
Make gEnvironmentRegions safer
2023-05-15 12:04:07 -07:00
object_list_processor.h
Make gEnvironmentRegions safer
2023-05-15 12:04:07 -07:00
options_menu.h
Ported the rest of DynOS, but left the options menu disabled
2022-03-10 01:18:53 -08:00
paintings.c
Fix crashes and errors when exit-to-castle isn't set properly
2023-06-03 01:50:41 -07:00
paintings.h
Fix up co-op ripples
2022-08-07 01:10:10 -07:00
platform_displacement.c
Added last remote object information to crash screen
2023-05-22 23:00:11 -07:00
platform_displacement.h
Synchronized Dorrie
2020-10-01 21:27:19 -07:00
print.c
Switch all mempools to dynamic memory
2023-05-12 22:10:27 -07:00
print.h
merge refresh 10
2020-06-20 02:49:59 +03:00
profiler.c
merge refresh 10
2020-06-20 02:49:59 +03:00
profiler.h
merge refresh 10
2020-06-20 02:49:59 +03:00
rendering_graph_node.c
Fixed character anim offsets during certain dialog boxes
2023-06-16 18:09:23 -07:00
rendering_graph_node.h
Rename AllocOnlyPool to DynamicPool, add GrowingPool
2023-05-12 18:53:25 -07:00
rng_position.c
Rewrote how RNG is synchronized
2020-10-05 19:15:13 -07:00
rng_position.h
Rewrote how RNG is synchronized
2020-10-05 19:15:13 -07:00
rumble_init.c
Fix more possible crashes
2023-05-12 12:31:11 -07:00
rumble_init.h
Update to Refresh 13 ( #19 )
2022-03-13 00:17:10 -08:00
save_file.c
Add tons of new save file / star related functions ( #419 )
2023-06-18 20:04:02 -07:00
save_file.h
Add tons of new save file / star related functions ( #419 )
2023-06-18 20:04:02 -07:00
screen_transition.c
Forced 4:3 ( #346 )
2023-04-16 23:10:09 -04:00
screen_transition.h
Fixes for Refresh 12
2022-02-19 01:39:38 -05:00
scroll_targets.c
Small scrolling texture fix
2023-06-22 18:47:10 -07:00
scroll_targets.h
Scrolling textures (continued) ( #175 )
2022-09-12 19:57:28 -07:00
segment2.h
Add support for custom HUD textures and faster texture packs w/o EXTERNAL_DATA
2022-05-06 22:03:12 -07:00
segment7.h
merge refresh 10
2020-06-20 02:49:59 +03:00
shadow.c
Prevent several possible crashes and hangs, limit more struct fields to read-only
2023-05-10 13:25:41 -07:00
shadow.h
Added actor textures to dynos builtin list; added shadow_spike_ext
2022-04-13 19:13:25 -07:00
skybox.c
Prevented hundreds of additional crashes from the Mod API
2023-05-11 20:33:21 -07:00
skybox.h
Move everything over ( #280 )
2023-03-20 22:36:25 -04:00
sound_init.c
Name more audio code and variables, Document some others. ( #386 )
2023-05-10 14:31:58 -07:00
sound_init.h
merge refresh 10
2020-06-20 02:49:59 +03:00
spawn_object.c
Fix more memory errors
2023-05-18 01:57:36 -07:00
spawn_object.h
merge refresh 10
2020-06-20 02:49:59 +03:00
spawn_sound.c
Fixed several crashes and errors found in static analysis
2023-05-15 01:15:20 -07:00
spawn_sound.h
Fixed ~240 possible crashes
2023-05-05 23:59:58 -07:00