sm64coopdx/src/game
FluffaLuigi 2a52b4af4e
Update Mario, Luigi and Wario's Models (#434)
Updated Luigi and Wario's models to their latest revision.
Mario, Luigi and Wario's sideburns now match the color of the rest of their hair with the player's palette.
Mario and Luigi's Logos were made into IA16 textures and are now shaded to look a bit better with the rest of the cap.
Cap inside was made a darker variant of the regular cap color across both the held and item caps.
Fixed an oversight with the cap wings, though mostly so that they're more consistent.
Removed Mario's unused model data since none of it is ever getting used as far as I'm aware.
2023-07-04 16:23:34 -07:00
..
behaviors Switched SSL moving pyramid wall to timer syncing 2023-06-16 18:26:14 -07:00
area.c Enable romhack cam by default when in a non-vanilla level 2023-06-22 02:12:57 -07:00
area.h Add bounds checking to instant warps, and make object collisions dynamic 2023-06-15 20:50:12 -07:00
behavior_actions.c Handle RM_Scroll_Texture and editor_Scroll_Texture behaviors from RM2C hacks (#173) 2022-08-25 17:46:33 -07:00
behavior_actions.h Fixed ~240 possible crashes 2023-05-05 23:59:58 -07:00
bettercamera.h update puppycam; add runtime option to disable it 2020-06-20 17:22:33 +03:00
bettercamera.inc.h Prevent lua mods from saving over your camera settings 2023-05-16 02:03:49 -07:00
camera.c Allow mods to disable romhack camera centering (#423) 2023-06-23 16:58:47 -07:00
camera.h Allow mods to disable romhack camera centering (#423) 2023-06-23 16:58:47 -07:00
characters.c Update Mario, Luigi and Wario's Models (#434) 2023-07-04 16:23:34 -07:00
characters.h Added Toad default palette + other palette tweaks (#370) 2023-05-03 00:58:19 -07:00
characters_bass_sounds.h Fixed various audio bugs; DynOS can now detect texture duplicates to decrease generated bin files size (#110) 2022-05-19 16:40:45 -07:00
debug.c Fix collision bugs setting now allows for non-axis-aligned walls to be correct 2022-06-01 01:00:00 -07:00
debug.h Fix collision bugs setting now allows for non-axis-aligned walls to be correct 2022-06-01 01:00:00 -07:00
debug_course.c merge refresh 10 2020-06-20 02:49:59 +03:00
debug_course.h merge refresh 10 2020-06-20 02:49:59 +03:00
decompress.h merge refresh 10 2020-06-20 02:49:59 +03:00
display.h bump gfx pool size 2020-07-07 15:21:14 +03:00
envfx_bubbles.c Switch all mempools to dynamic memory 2023-05-12 22:10:27 -07:00
envfx_bubbles.h merge refresh 10 2020-06-20 02:49:59 +03:00
envfx_snow.c Keep the previous dynamic pool in memory 2023-05-17 22:33:14 -07:00
envfx_snow.h WIP: uncapped framerate 3 2022-04-27 18:25:43 -07:00
game_init.c Cleanup memory/memory_dynamic files 2023-05-13 02:01:46 -07:00
game_init.h Make anim dma table dynamic 2023-05-13 01:44:40 -07:00
geo_misc.c This adds gLevelValues.wingCapLookUpReq to lua. (#271) 2023-02-18 16:04:22 -05:00
geo_misc.h merge refresh 10 2020-06-20 02:49:59 +03:00
hardcoded.c Add lifeCap, coinCap and coinToLife to gLevelValues (#429) 2023-07-04 14:16:07 -07:00
hardcoded.h Add lifeCap, coinCap and coinToLife to gLevelValues (#429) 2023-07-04 14:16:07 -07:00
hud.c Make surface pools infinite 2023-06-15 19:40:34 -07:00
hud.h Forced 4:3 (#346) 2023-04-16 23:10:09 -04:00
ingame_menu.c Add lifeCap, coinCap and coinToLife to gLevelValues (#429) 2023-07-04 14:16:07 -07:00
ingame_menu.h Customizable dialogs (#411) 2023-06-18 20:04:39 -07:00
interaction.c Prevent dropping items on non-stop star pickup 2023-06-22 23:48:12 -07:00
interaction.h better kick/punch/trip, gp and flying detection (#388) 2023-05-09 15:38:29 -04:00
level_geo.c Override envfx from Lua (#316) 2023-03-23 14:46:15 -04:00
level_geo.h Override envfx from Lua (#316) 2023-03-23 14:46:15 -04:00
level_info.c Adds support for compiling other regions (#378) 2023-05-03 00:54:25 -07:00
level_info.h Changes in level_info; play_transition; dev-only warp command; bug fix for moving sounds played via lua (#69) 2022-04-26 13:48:50 -07:00
level_update.c Add lifeCap, coinCap and coinToLife to gLevelValues (#429) 2023-07-04 14:16:07 -07:00
level_update.h Expose some painting functions to Lua (#357) 2023-05-03 00:54:57 -07:00
macro_presets.c Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
macro_special_objects.c Deterministically set the sync ID for level objects that spawn from spawninfo, macros, and special 2023-03-26 21:10:38 -07:00
macro_special_objects.h Deterministically set the sync ID for level objects that spawn from spawninfo, macros, and special 2023-03-26 21:10:38 -07:00
main.c Remove the main pool 2023-05-13 01:49:54 -07:00
main.h Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
mario.c Update libcoopnet on windows, fix windows error 2023-06-23 11:28:07 -07:00
mario.h Add some more functions for use in LUA, And expose others. (#129) 2022-08-05 22:17:05 -07:00
mario_actions_airborne.c Add gLevelValues.fixCollisionBugsGroundPoundBonks 2023-06-22 11:40:59 -07:00
mario_actions_airborne.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_actions_automatic.c Prevent bubble popping on dying players, prevent collision on recently unbubbled 2023-06-21 19:08:39 -07:00
mario_actions_automatic.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_actions_cutscene.c Fix several more possible crashes from the Lua API 2023-05-15 15:55:16 -07:00
mario_actions_cutscene.h Continue NPC dialogs after they've started. 2020-09-26 19:08:52 -07:00
mario_actions_moving.c Fix several more possible crashes from the Lua API 2023-05-15 15:55:16 -07:00
mario_actions_moving.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_actions_object.c Prevented hundreds of additional crashes from the Mod API 2023-05-11 20:33:21 -07:00
mario_actions_object.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_actions_stationary.c Fixed several crashes and errors found in static analysis 2023-05-15 01:15:20 -07:00
mario_actions_stationary.h Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
mario_actions_submerged.c add cancels to HOOK_BEFORE_PHYS_STEP allowing for custom step systems (#400) 2023-05-31 21:10:06 -07:00
mario_actions_submerged.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_misc.c Fixed custom animations in the mirror 2023-05-17 11:59:40 -07:00
mario_misc.h Arbitrary shirt, pants, glove colors + settings menu (#145) 2022-08-07 15:13:19 -07:00
mario_step.c Properly determine the correct wall between multiple, turn off rounded corners in the air 2023-06-22 20:00:43 -07:00
mario_step.h Geo2 removal wip 2020-09-06 13:54:01 -07:00
memory.c Sanity check collisions, and increase efficiency of growingpool 2023-06-25 17:54:01 -07:00
memory.h Keep the previous dynamic pool in memory 2023-05-17 22:33:14 -07:00
moving_texture.c Make gEnvironmentRegions safer 2023-05-15 12:04:07 -07:00
moving_texture.h Add support for dynamic water regions. (#55) 2022-04-05 13:44:05 -07:00
obj_behaviors.c Make gEnvironmentRegions safer 2023-05-15 12:04:07 -07:00
obj_behaviors.h Add ability for mods to signal that a player will not be seen by enemies 2022-11-11 19:02:11 -08:00
obj_behaviors_2.c Fixed several crashes and errors found in static analysis 2023-05-15 01:15:20 -07:00
obj_behaviors_2.h Added a full new custom behavior system (#124) 2022-06-02 12:19:54 -07:00
object_collision.c Prevent several possible crashes and hangs, limit more struct fields to read-only 2023-05-10 13:25:41 -07:00
object_collision.h Fix player interactions 2023-04-02 21:18:17 -07:00
object_helpers.c Prevent lua mods from saving over your camera settings 2023-05-16 02:03:49 -07:00
object_helpers.h Add a container to animation tables so that we can track their length and stay in bounds 2023-05-10 20:57:35 -07:00
object_list_processor.c Make gEnvironmentRegions safer 2023-05-15 12:04:07 -07:00
object_list_processor.h Make gEnvironmentRegions safer 2023-05-15 12:04:07 -07:00
options_menu.h Ported the rest of DynOS, but left the options menu disabled 2022-03-10 01:18:53 -08:00
paintings.c Fix crashes and errors when exit-to-castle isn't set properly 2023-06-03 01:50:41 -07:00
paintings.h Fix up co-op ripples 2022-08-07 01:10:10 -07:00
platform_displacement.c Added last remote object information to crash screen 2023-05-22 23:00:11 -07:00
platform_displacement.h Synchronized Dorrie 2020-10-01 21:27:19 -07:00
print.c Switch all mempools to dynamic memory 2023-05-12 22:10:27 -07:00
print.h merge refresh 10 2020-06-20 02:49:59 +03:00
profiler.c merge refresh 10 2020-06-20 02:49:59 +03:00
profiler.h merge refresh 10 2020-06-20 02:49:59 +03:00
rendering_graph_node.c Fixed character anim offsets during certain dialog boxes 2023-06-16 18:09:23 -07:00
rendering_graph_node.h Rename AllocOnlyPool to DynamicPool, add GrowingPool 2023-05-12 18:53:25 -07:00
rng_position.c Rewrote how RNG is synchronized 2020-10-05 19:15:13 -07:00
rng_position.h Rewrote how RNG is synchronized 2020-10-05 19:15:13 -07:00
rumble_init.c Fix more possible crashes 2023-05-12 12:31:11 -07:00
rumble_init.h Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
save_file.c Add tons of new save file / star related functions (#419) 2023-06-18 20:04:02 -07:00
save_file.h Add tons of new save file / star related functions (#419) 2023-06-18 20:04:02 -07:00
screen_transition.c Forced 4:3 (#346) 2023-04-16 23:10:09 -04:00
screen_transition.h Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
scroll_targets.c Small scrolling texture fix 2023-06-22 18:47:10 -07:00
scroll_targets.h Scrolling textures (continued) (#175) 2022-09-12 19:57:28 -07:00
segment2.h Add support for custom HUD textures and faster texture packs w/o EXTERNAL_DATA 2022-05-06 22:03:12 -07:00
segment7.h merge refresh 10 2020-06-20 02:49:59 +03:00
shadow.c Prevent several possible crashes and hangs, limit more struct fields to read-only 2023-05-10 13:25:41 -07:00
shadow.h Added actor textures to dynos builtin list; added shadow_spike_ext 2022-04-13 19:13:25 -07:00
skybox.c Prevented hundreds of additional crashes from the Mod API 2023-05-11 20:33:21 -07:00
skybox.h Move everything over (#280) 2023-03-20 22:36:25 -04:00
sound_init.c Name more audio code and variables, Document some others. (#386) 2023-05-10 14:31:58 -07:00
sound_init.h merge refresh 10 2020-06-20 02:49:59 +03:00
spawn_object.c Fix more memory errors 2023-05-18 01:57:36 -07:00
spawn_object.h merge refresh 10 2020-06-20 02:49:59 +03:00
spawn_sound.c Fixed several crashes and errors found in static analysis 2023-05-15 01:15:20 -07:00
spawn_sound.h Fixed ~240 possible crashes 2023-05-05 23:59:58 -07:00