mirror of
https://github.com/coop-deluxe/sm64coopdx.git
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c88ff19190
There have been several times where the unpredictable behavior of a remote player where execute_mario_action() would get caught in an infinite loop. Now we attempt to detect an infinite hang and escape from it. The sequence of actions will be recorded into an errorlog.txt file. In debug mode this infinite hang will cause an assertion to fail, crashing the game. In normal mode the game will break out of it and hopefully carry on normally after new packets come in. I believe this addresses github issue #12 but I can't be sure. |
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.github/ISSUE_TEMPLATE | ||
actors | ||
asm | ||
assets | ||
bin | ||
build-windows-visual-studio | ||
data | ||
doxygen | ||
enhancements | ||
include | ||
levels | ||
lib | ||
sound | ||
src | ||
text | ||
tools | ||
.clang-format | ||
.clang-tidy | ||
.gitattributes | ||
.gitignore | ||
asmdiff.jp.sh | ||
assets.json | ||
c2obj.py | ||
cgdb.exe.stackdump | ||
CHANGES | ||
charmap.txt | ||
charmap_menu.txt | ||
compile.sh | ||
debug.sh | ||
diff.py | ||
diff_settings.py | ||
Dockerfile | ||
Doxyfile | ||
dx11.sh | ||
extract_assets.py | ||
first-diff.py | ||
format.sh | ||
gdb.exe.stackdump | ||
Jenkinsfile | ||
Makefile | ||
Makefile.split | ||
network.sh | ||
obj2c.py | ||
pisetup.sh | ||
README.md | ||
README_es_ES.md | ||
README_pt_BR.md | ||
README_zh_CN.md | ||
rename_sym.sh | ||
SAVE_FORMAT.MD | ||
sm64.eu.sha1 | ||
sm64.jp.sha1 | ||
sm64.ld | ||
sm64.sh.sha1 | ||
sm64.us.sha1 | ||
undefined_syms.txt |
sm64ex-coop
Online cooperative multiplayer mod for SM64, aiming to synchronize all entities and every level for two players. Fork of sm64pc/sm64ex.
Feel free to report bugs and contribute, but remember, there must be no upload of any copyrighted asset.
Run ./extract_assets.py --clean && make clean
or make distclean
to remove ROM-originated content.
Goal
Create a mod for the PC port where two people can play online together peer-to-peer. Unlike previous online attempts, this one will synchronize enemies and events such that you will be interacting with the same world at the same time.
Building
For building instructions, please refer to the wiki.
Make sure you have MXE first before attempting to compile for Windows on Linux and WSL. Follow the guide on the wiki.