.github /ISSUE_TEMPLATE
Update issue templates
2020-05-07 20:46:35 +02:00
actors
Made Luigi a bit bigger
2020-08-23 23:44:11 -07:00
asm
merge refresh 10
2020-06-20 02:49:59 +03:00
assets
Refresh 3
2019-11-03 14:36:27 -05:00
bin
merge refresh 10
2020-06-20 02:49:59 +03:00
build-windows-visual-studio
Synchronized Big Boo's Haunt + major changes
2020-08-26 23:29:40 -07:00
data
Synchronized Bowser 1
2020-08-29 12:59:07 -07:00
doxygen
yeet
2020-06-02 23:43:32 +03:00
enhancements
update 60fps patch
2020-07-09 17:33:04 +03:00
include
Synchronized square platforms as groups of two
2020-08-28 20:25:34 -07:00
levels
Removed debug enemies from castle grounds
2020-08-28 23:06:56 -07:00
lib
throw out unused libultra sources
2020-06-21 02:21:46 +03:00
sound
merge refresh 10
2020-06-20 02:49:59 +03:00
src
Shell music only starts and stops for local player
2020-09-01 23:41:56 -07:00
text
refresh 6
2020-02-03 00:51:26 -05:00
tools
Merge pull request #395 from MartinPham/patch-4
2020-08-16 02:01:02 +03:00
.clang-format
Refresh 1
2019-09-01 15:50:50 -04:00
.clang-tidy
Refresh 1
2019-09-01 15:50:50 -04:00
.gitattributes
Refresh 1
2019-09-01 15:50:50 -04:00
.gitignore
Fixed receiving of health, made recovery heart 2-player aware
2020-08-07 22:27:15 -07:00
asmdiff.jp.sh
merge PC port onto the decompile
2020-05-07 20:21:22 +02:00
assets.json
merge refresh 10
2020-06-20 02:49:59 +03:00
c2obj.py
correct line endings
2020-05-16 07:36:28 +03:00
cgdb.exe.stackdump
Started adding networking
2020-08-01 20:22:24 -07:00
CHANGES
Refresh 11
2020-07-05 14:15:43 +03:00
charmap.txt
refresh 5
2020-01-03 10:38:57 -05:00
charmap_menu.txt
refresh 5
2020-01-03 10:38:57 -05:00
compile.sh
Added Luigi to courtyard and BoB, fixed some crashing issues
2020-08-03 17:59:44 -07:00
debug.sh
Added Luigi to courtyard and BoB, fixed some crashing issues
2020-08-03 17:59:44 -07:00
diff.py
Refresh 10.1
2020-06-20 02:53:56 +03:00
diff_settings.py
Refresh 8
2020-04-03 14:57:26 -04:00
Dockerfile
merge refresh 10
2020-06-20 02:49:59 +03:00
Doxyfile
refresh 4
2019-12-01 21:52:53 -05:00
dx11.sh
Synchronize cannons as soon as they are unlocked
2020-08-31 23:49:51 -07:00
extract_assets.py
Refresh 10.1
2020-06-20 02:53:56 +03:00
first-diff.py
merge refresh 10
2020-06-20 02:49:59 +03:00
format.sh
init2
2019-08-25 00:46:40 -04:00
gdb.exe.stackdump
Synchronized purple switch
2020-08-07 19:37:19 -07:00
Jenkinsfile
refresh 6
2020-02-03 00:51:26 -05:00
Makefile
Prevent infinite looping of Mario action transitions
2020-09-01 22:06:36 -07:00
Makefile.split
merge refresh 10
2020-06-20 02:49:59 +03:00
network.sh
Added CLI options to specify ip/port
2020-08-13 19:38:15 -07:00
obj2c.py
correct line endings
2020-05-16 07:36:28 +03:00
pisetup.sh
Update repo_url. Rename /sm64pi/sm64pc -> /sm64pc/sm64ex
2020-07-06 19:29:52 +02:00
README.md
Update README.md
2020-08-31 23:50:43 -07:00
README_es_ES.md
Update README_es_ES.md
2020-05-19 00:04:07 +01:00
README_pt_BR.md
Create README_pt_BR.md
2020-06-10 22:36:41 -03:00
README_zh_CN.md
Typo in extract_assets.py
2020-05-16 15:44:55 -03:00
rename_sym.sh
Refresh 7
2020-03-01 22:42:52 -05:00
SAVE_FORMAT.MD
Added appropriate flags for sound mode and cap level. Documentation has been updated.
2020-05-20 23:28:04 +09:00
sm64.eu.sha1
init2
2019-08-25 00:46:40 -04:00
sm64.jp.sha1
init2
2019-08-25 00:46:40 -04:00
sm64.ld
merge refresh 10
2020-06-20 02:49:59 +03:00
sm64.sh.sha1
Refresh 7
2020-03-01 22:42:52 -05:00
sm64.us.sha1
init2
2019-08-25 00:46:40 -04:00
undefined_syms.txt
Refresh 8
2020-04-03 14:57:26 -04:00