sm64coopdx/src/game
2022-02-13 17:05:25 -08:00
..
behaviors Fix water droplet crash 2022-02-13 14:43:50 -08:00
area.c Cached network IDs for each area to prevent area swapping from assigning a different set of sync IDs 2021-08-22 16:04:14 -07:00
area.h Cached network IDs for each area to prevent area swapping from assigning a different set of sync IDs 2021-08-22 16:04:14 -07:00
behavior_actions.c Enhancements to networked player infrastructure 2020-10-10 01:18:45 -07:00
behavior_actions.h Fixed late join for items a Boo was carrying 2021-08-12 18:48:17 -07:00
bettercamera.h update puppycam; add runtime option to disable it 2020-06-20 17:22:33 +03:00
bettercamera.inc.h Adjust main menu cutscene and camera 2021-08-04 19:15:42 -07:00
camera.c Prevented softlock when collecting an object that is the focus of a cutscene 2021-08-23 19:03:14 -07:00
camera.h Adjust main menu cutscene and camera 2021-08-04 19:15:42 -07:00
characters.c More improvements to Lua 2022-01-26 20:35:13 -08:00
characters.h More improvements to Lua 2022-01-26 20:35:13 -08:00
debug.c Refresh 11 2020-07-05 14:15:43 +03:00
debug.h merge refresh 10 2020-06-20 02:49:59 +03:00
debug_course.c merge refresh 10 2020-06-20 02:49:59 +03:00
debug_course.h merge refresh 10 2020-06-20 02:49:59 +03:00
decompress.h merge refresh 10 2020-06-20 02:49:59 +03:00
display.h bump gfx pool size 2020-07-07 15:21:14 +03:00
envfx_bubbles.c Served time for crimes against C 2020-09-04 01:58:54 -07:00
envfx_bubbles.h merge refresh 10 2020-06-20 02:49:59 +03:00
envfx_snow.c 60 fps patch 2020-07-28 18:28:12 -07:00
envfx_snow.h 60 fps patch 2020-07-28 18:28:12 -07:00
game_init.c Prevented controllers from clearing, fixes movement animations 2021-08-29 14:57:40 -07:00
game_init.h Allocate the correct number of controllers on stable branch 2020-10-18 22:15:52 -07:00
geo_misc.c merge refresh 10 2020-06-20 02:49:59 +03:00
geo_misc.h merge refresh 10 2020-06-20 02:49:59 +03:00
hud.c Hid HUD while in main menu 2021-08-11 23:30:01 -07:00
hud.h Added Waluigi - model provided by Super Keeberghrh 2021-09-05 14:23:47 -07:00
ingame_menu.c Fixed stack corruption in pause menu (Mac crash fix) 2022-02-04 00:21:18 -08:00
ingame_menu.h Initial DJUI commit 2021-06-18 15:23:59 -07:00
interaction.c Made players drop held obj when bouncing on each other 2022-02-05 10:25:20 -08:00
interaction.h Synchronized race timers 2021-06-08 22:05:12 -07:00
level_geo.c Served time for crimes against C 2020-09-04 01:58:54 -07:00
level_geo.h merge refresh 10 2020-06-20 02:49:59 +03:00
level_info.c Fix crash in get_level_name() 2022-02-13 16:47:42 -08:00
level_info.h Fixed linux compile errors 2022-01-23 20:05:31 -08:00
level_update.c Prevent 'exit course' from doing the wrong warp sometimes 2022-01-28 00:03:39 -08:00
level_update.h Added ability to exit course, exiting out of the painting 2022-01-21 00:56:54 -08:00
macro_presets.c Improvements to late-join synchronization 2021-06-09 22:35:34 -07:00
macro_special_objects.c merge refresh 10 2020-06-20 02:49:59 +03:00
macro_special_objects.h merge refresh 10 2020-06-20 02:49:59 +03:00
main.c Prevented controllers from clearing, fixes movement animations 2021-08-29 14:57:40 -07:00
main.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario.c More lua improvements 2022-01-24 19:19:19 -08:00
mario.h More Lua improvements 2022-01-18 18:51:06 -08:00
mario_actions_airborne.c Resynchronize Yoshi to fix softlock, synchronized special triple jump better 2022-01-28 19:13:23 -08:00
mario_actions_airborne.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_actions_automatic.c More improvements to Lua 2022-01-26 20:35:13 -08:00
mario_actions_automatic.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_actions_cutscene.c More improvements to Lua 2022-01-26 20:35:13 -08:00
mario_actions_cutscene.h Continue NPC dialogs after they've started. 2020-09-26 19:08:52 -07:00
mario_actions_moving.c More improvements to Lua 2022-01-26 20:35:13 -08:00
mario_actions_moving.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_actions_object.c More improvements to Lua 2022-01-26 20:35:13 -08:00
mario_actions_object.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_actions_stationary.c More improvements to Lua 2022-01-26 20:35:13 -08:00
mario_actions_stationary.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_actions_submerged.c More improvements to Lua 2022-01-26 20:35:13 -08:00
mario_actions_submerged.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_misc.c Fixed over 100 code warnings 2021-08-19 18:16:16 -07:00
mario_misc.h Refactored how enemies display a cap in their hand 2021-08-18 21:39:39 -07:00
mario_step.c More lua improvements 2022-01-24 19:19:19 -08:00
mario_step.h Geo2 removal wip 2020-09-06 13:54:01 -07:00
memory.c Fixed over 100 code warnings 2021-08-19 18:16:16 -07:00
memory.h add --poolsize arg for modifying main pool size 2020-08-29 02:13:30 +03:00
moving_texture.c merge refresh 10 2020-06-20 02:49:59 +03:00
moving_texture.h merge refresh 10 2020-06-20 02:49:59 +03:00
obj_behaviors.c Added headless server compile mode 2022-01-21 19:13:41 -08:00
obj_behaviors.h Improvements to late-join synchronization 2021-06-09 22:35:34 -07:00
obj_behaviors_2.c Fixed home radius on many enemies, fixed draw distance bug 2022-01-14 16:33:22 -08:00
obj_behaviors_2.h Synchronized FlyGuy 2020-09-22 22:31:24 -07:00
object_collision.c Made player-to-player attacks easier to land 2021-08-23 21:30:12 -07:00
object_collision.h merge refresh 10 2020-06-20 02:49:59 +03:00
object_helpers.c Fix various bugs with spiny and lakitu 2022-01-14 20:06:26 -08:00
object_helpers.h Fix various bugs with spiny and lakitu 2022-01-14 20:06:26 -08:00
object_list_processor.c Lua stuff 2022-01-20 19:04:34 -08:00
object_list_processor.h Added adjustable draw distance for objects 2021-08-30 18:22:36 -07:00
paintings.c Fixed painting crash - when shoved OOB in a wobbly painting room 2022-02-13 15:54:12 -08:00
paintings.h merge refresh 10 2020-06-20 02:49:59 +03:00
platform_displacement.c Synchronized Dorrie 2020-10-01 21:27:19 -07:00
platform_displacement.h Synchronized Dorrie 2020-10-01 21:27:19 -07:00
print.c merge refresh 10 2020-06-20 02:49:59 +03:00
print.h merge refresh 10 2020-06-20 02:49:59 +03:00
profiler.c merge refresh 10 2020-06-20 02:49:59 +03:00
profiler.h merge refresh 10 2020-06-20 02:49:59 +03:00
rendering_graph_node.c Added Waluigi - model provided by Super Keeberghrh 2021-09-05 14:23:47 -07:00
rendering_graph_node.h Geo2 removal wip 2020-09-06 13:54:01 -07:00
rng_position.c Rewrote how RNG is synchronized 2020-10-05 19:15:13 -07:00
rng_position.h Rewrote how RNG is synchronized 2020-10-05 19:15:13 -07:00
save_file.c Prevent crash and end-of-level corruption when someone collects a non-course star 2022-01-28 00:01:34 -08:00
save_file.h Prevent crash and end-of-level corruption when someone collects a non-course star 2022-01-28 00:01:34 -08:00
screen_transition.c Synchronize instant warps 2020-09-28 19:58:37 -07:00
screen_transition.h Reset transition timers when forced to warp (fixes screen flashing) 2020-09-27 23:57:52 -07:00
segment2.h merge refresh 10 2020-06-20 02:49:59 +03:00
segment7.h merge refresh 10 2020-06-20 02:49:59 +03:00
shadow.c Fixed init_shadow crash 2022-02-13 17:05:25 -08:00
shadow.h merge refresh 10 2020-06-20 02:49:59 +03:00
skybox.c Added Luigi to courtyard and BoB, fixed some crashing issues 2020-08-03 17:59:44 -07:00
skybox.h merge refresh 10 2020-06-20 02:49:59 +03:00
sound_init.c merge refresh 10 2020-06-20 02:49:59 +03:00
sound_init.h merge refresh 10 2020-06-20 02:49:59 +03:00
spawn_object.c Added a callback for area timer objects to only run certain things once per frame 2021-08-19 00:31:20 -07:00
spawn_object.h merge refresh 10 2020-06-20 02:49:59 +03:00
spawn_sound.c Made rumble only happen for local events 2020-08-13 18:49:24 -07:00
spawn_sound.h merge refresh 10 2020-06-20 02:49:59 +03:00
text_save.inc.h fix text saves 2020-06-07 22:00:23 +03:00
thread6.c Served time for crimes against C 2020-09-04 01:58:54 -07:00
thread6.h Made rumble only happen for local events 2020-08-13 18:49:24 -07:00