Find a file
xLuigiGamerx 7a8bffa318
Fixing up the glyphs and changing some things (#479)
* Readded version checks, added some extra symbols and changed print.c and print.h a bit, also changed all characters head icons. And made ~ into multiply and ^ into key (no longer beta key) and remade all beta textures for all versions.

* Changed the Q to q in the custom hud font

* Added mathematical symbols

* Turns out there are ? in other versions and there was a jp check stopping us from using it and I am dumb

* No more funny comments

* No more print.c funny comments

* Fixed accidentally screwed up coin counter

---------

Co-authored-by: xLuigiGamerx <mohammmedsadawi666@gmail.com>
2023-10-20 18:19:21 +02:00
.github/ISSUE_TEMPLATE Update issue templates 2020-05-07 20:46:35 +02:00
actors Waluigi model update (#435) 2023-07-04 16:24:20 -07:00
assets Keep animations in-bounds 2023-05-18 12:42:18 -07:00
autogen Patch out toxic gas camera from romhacks (#462) 2023-09-20 19:12:08 +02:00
bin Fixing up the glyphs and changing some things (#479) 2023-10-20 18:19:21 +02:00
data fix C string typing (#459) 2023-08-18 18:31:59 +02:00
developer Reset dev scripts 2023-05-16 22:14:25 -07:00
docs/lua Patch out toxic gas camera from romhacks (#462) 2023-09-20 19:12:08 +02:00
doxygen yeet 2020-06-02 23:43:32 +03:00
include allocate_mario_action fix and improvement (#453) 2023-08-18 18:55:39 +02:00
lang Playerlist Improvements and Username Character Limit Increase (#476) 2023-10-20 18:16:49 +02:00
levels Keep animations in-bounds 2023-05-18 12:42:18 -07:00
lib Reduced Lua GC pressure by a lot, reuse cobjects/pointers 2023-06-24 23:43:03 -07:00
misc DJUI: Added controls menu 2021-06-27 15:54:10 -07:00
mods Allow extended moveset to be fully disabled and improved performance (#461) 2023-08-27 20:18:08 +02:00
res Bunch of macOS related changes (#467) 2023-09-13 03:08:52 -07:00
sound Fixed vanilla sounds on 32-bit 2023-06-24 13:48:44 -07:00
src Fixing up the glyphs and changing some things (#479) 2023-10-20 18:19:21 +02:00
text Allow course names/acts to be changed from Lua 2022-04-09 23:28:36 -07:00
textures Fixing up the glyphs and changing some things (#479) 2023-10-20 18:19:21 +02:00
tools Move mac libjuice compile script to tools 2023-06-01 00:51:27 -07:00
.clang-format Refresh 1 2019-09-01 15:50:50 -04:00
.clang-tidy Refresh 1 2019-09-01 15:50:50 -04:00
.gitattributes Refresh 1 2019-09-01 15:50:50 -04:00
.gitignore Force tools to rebuild if they weren't built before the luigi sound fix 2023-04-01 17:54:21 -07:00
asmdiff.jp.sh merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
assets.json Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
c2obj.py correct line endings 2020-05-16 07:36:28 +03:00
CHANGES Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
charmap.txt refresh 5 2020-01-03 10:38:57 -05:00
charmap_menu.txt refresh 5 2020-01-03 10:38:57 -05:00
credits.txt Update credits 2022-04-06 01:31:58 -07:00
diff.py Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
diff_settings.py Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
Dockerfile fix warnings (#203) 2022-09-30 20:02:55 -07:00
Doxyfile refresh 4 2019-12-01 21:52:53 -05:00
dynos.mk Added DynOS v1.1 without the dynamic options 2022-03-09 18:01:03 -08:00
extract_assets.py Add Extended Soundbank (#254) 2023-03-22 19:04:16 -04:00
first-diff.py Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
format.sh init2 2019-08-25 00:46:40 -04:00
Jenkinsfile Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
Makefile Bunch of macOS related changes (#467) 2023-09-13 03:08:52 -07:00
Makefile.split Fix build, add fonts to dynos packs 2023-04-02 14:58:43 -07:00
obj2c.py correct line endings 2020-05-16 07:36:28 +03:00
pisetup.sh Update repo_url. Rename /sm64pi/sm64pc -> /sm64pc/sm64ex 2020-07-06 19:29:52 +02:00
README.md Clarify README (#317) 2023-03-23 17:12:50 -04:00
README_es_ES.md Remove TARGET_WEB (#159) 2022-08-25 17:32:20 -07:00
README_pt_BR.md Create README_pt_BR.md 2020-06-10 22:36:41 -03:00
README_zh_CN.md Typo in extract_assets.py 2020-05-16 15:44:55 -03:00
rename_sym.sh Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
SAVE_FORMAT.MD Added appropriate flags for sound mode and cap level. Documentation has been updated. 2020-05-20 23:28:04 +09:00
sm64.eu.sha1 init2 2019-08-25 00:46:40 -04:00
sm64.jp.sha1 init2 2019-08-25 00:46:40 -04:00
sm64.ld Added extended bounds 2022-04-06 08:40:22 -07:00
sm64.sh.sha1 Refresh 7 2020-03-01 22:42:52 -05:00
sm64.us.sha1 init2 2019-08-25 00:46:40 -04:00
undefined_syms.txt Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
util.mk Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00

sm64ex-coop

Online multiplayer mod for SM64 that synchronizes all entities and every level for multiple players. Fork of sm64pc/sm64ex.

Feel free to report bugs and contribute, but remember, there must be no upload of any copyrighted asset. Run ./extract_assets.py --clean && make clean or make distclean to remove ROM-originated content.

How to Play

Instructions on how to play are available on the wiki.

Goal (accomplished)

Create a mod for the PC port where multiple people can play together online.

Unlike previous multiplayer projects, this one synchronizes enemies and events. This allows players interact with the same world at the same time.

Lua

sm64ex-coop is moddable via Lua, similar to Roblox and Garry's Mod's Lua APIs. To get started, click here to see the Lua documentation.

Contribution

If you want to make a PR to sm64ex-coop, join the Discord server and communicate with us about your PR. We work on new sm64ex-coop releases on a private repo and push all of our changes to the main repo once we've added everything, so if you contact us we can give you access to that repo where you can PR your changes there.

Discord

https://discord.gg/TJVKHS4