Fixing up the glyphs and changing some things (#479)

* Readded version checks, added some extra symbols and changed print.c and print.h a bit, also changed all characters head icons. And made ~ into multiply and ^ into key (no longer beta key) and remade all beta textures for all versions.

* Changed the Q to q in the custom hud font

* Added mathematical symbols

* Turns out there are ? in other versions and there was a jp check stopping us from using it and I am dumb

* No more funny comments

* No more print.c funny comments

* Fixed accidentally screwed up coin counter

---------

Co-authored-by: xLuigiGamerx <mohammmedsadawi666@gmail.com>
This commit is contained in:
xLuigiGamerx 2023-10-20 19:19:21 +03:00 committed by GitHub
parent 46b3167cce
commit 7a8bffa318
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
15 changed files with 171 additions and 65 deletions

View file

@ -86,9 +86,15 @@ ALIGNED8 const Texture texture_hud_char_I[] = {
#include "textures/segment2/segment2.02400.rgba16.inc.c"
};
#if defined(VERSION_JP) || defined(VERSION_SH)
ALIGNED8 const Texture texture_hud_char_J[] = {
#include "textures/segment2/segment2.02600.rgba16.inc.c"
};
#else
ALIGNED8 static const u8 texture_hud_char_J[] = {
#include "textures/segment2/custom_hud_j.rgba16.inc.c"
};
#endif
ALIGNED8 const Texture texture_hud_char_K[] = {
#include "textures/segment2/segment2.02800.rgba16.inc.c"
@ -114,9 +120,15 @@ ALIGNED8 const Texture texture_hud_char_P[] = {
#include "textures/segment2/segment2.03200.rgba16.inc.c"
};
#if defined(VERSION_JP) || defined(VERSION_SH)
ALIGNED8 const Texture texture_hud_char_Q[] = {
#include "textures/segment2/custom_hud_Q.rgba16.inc.c"
#include "textures/segment2/segment2.03400.rgba16.inc.c"
};
#else
ALIGNED8 const Texture texture_hud_char_Q[] = {
#include "textures/segment2/custom_hud_q.rgba16.inc.c"
};
#endif
ALIGNED8 const Texture texture_hud_char_R[] = {
#include "textures/segment2/segment2.03600.rgba16.inc.c"
@ -134,25 +146,43 @@ ALIGNED8 const Texture texture_hud_char_U[] = {
#include "textures/segment2/segment2.03C00.rgba16.inc.c"
};
#if defined(VERSION_JP) || defined(VERSION_EU) || defined(VERSION_SH)
ALIGNED8 const Texture texture_hud_char_V[] = {
#include "textures/segment2/segment2.03E00.rgba16.inc.c"
}
#else
ALIGNED8 const Texture texture_hud_char_V[] = {
#include "textures/segment2/custom_hud_v.rgba16.inc.c"
};
#endif
ALIGNED8 const Texture texture_hud_char_W[] = {
#include "textures/segment2/segment2.04000.rgba16.inc.c"
};
#if defined(VERSION_JP) || defined(VERSION_SH)
ALIGNED8 const Texture texture_hud_char_X[] = {
#include "textures/segment2/segment2.04200.rgba16.inc.c"
}
#else
ALIGNED8 const Texture texture_hud_char_X[] = {
#include "textures/segment2/custom_hud_x.rgba16.inc.c"
};
#endif
ALIGNED8 const Texture texture_hud_char_Y[] = {
#include "textures/segment2/segment2.04400.rgba16.inc.c"
};
#if defined(VERSION_JP) || defined(VERSION_EU) || defined(VERSION_SH)
ALIGNED8 const Texture texture_hud_char_Z[] = {
#include "textures/segment2/segment2.04600.rgba16.inc.c"
}
#else
ALIGNED8 const Texture texture_hud_char_Z[] = {
#include "textures/segment2/custom_hud_z.rgba16.inc.c"
};
#endif
ALIGNED8 const Texture texture_hud_char_apostrophe[] = {
#include "textures/segment2/segment2.04800.rgba16.inc.c"
@ -168,27 +198,25 @@ ALIGNED8 const Texture texture_hud_char_umlaut[] = {
};
#endif
#if defined(VERSION_JP) || defined(VERSION_SH)
ALIGNED8 const Texture texture_hud_char_exclamation[] = {
#include "textures/segment2/segment2.04C00.rgba16.inc.c"// JP !
#include "textures/segment2/custom_hud_exclamation.rgba16.inc.c"// JP ! (Beta ! no longer in use, new non beta ! was made for all versions.)
};
ALIGNED8 const Texture texture_hud_char_double_exclamation[] = {
#include "textures/segment2/segment2.04E00.rgba16.inc.c"// JP !!
ALIGNED8 const Texture texture_hud_char_hash[] = {
#include "textures/segment2/custom_hud_hash.rgba16.inc.c"// JP !! (No longer !!, now # for all versions.)
};
ALIGNED8 const Texture texture_hud_char_question[] = {
#include "textures/segment2/segment2.05000.rgba16.inc.c"// JP ?
#include "textures/segment2/segment2.05000.rgba16.inc.c"// JP ? (Removed JP version check as ? exists in other versions.)
};
ALIGNED8 const Texture texture_hud_char_ampersand[] = {
#include "textures/segment2/segment2.05200.rgba16.inc.c"// JP &
#include "textures/segment2/custom_hud_ampersand.rgba16.inc.c"// JP & (Beta & no longer in use, new non beta & was made for all versions.)
};
ALIGNED8 const Texture texture_hud_char_percent[] = {
#include "textures/segment2/segment2.05400.rgba16.inc.c"// JP %
#include "textures/segment2/custom_hud_percent.rgba16.inc.c"// JP % (Beta % no longer in use, new non beta % was made for all versions.)
};
#endif
ALIGNED8 const Texture texture_hud_char_slash[] = {
#include "textures/segment2/custom_hud_slash.rgba16.inc.c"
@ -210,17 +238,29 @@ ALIGNED8 const Texture texture_hud_char_star[] = {
#include "textures/segment2/segment2.05C00.rgba16.inc.c"
};
#if defined(VERSION_JP) || defined(VERSION_SH)
ALIGNED8 const Texture texture_hud_char_decimal_point[] = {
#include "textures/segment2/segment2.05E00.rgba16.inc.c"
#include "textures/segment2/custom_hud_period.rgba16.inc.c"
};
#endif
#if defined(VERSION_JP) || defined(VERSION_SH)
ALIGNED8 const Texture texture_hud_char_beta_key[] = {
#include "textures/segment2/segment2.06000.rgba16.inc.c"
ALIGNED8 const Texture texture_hud_char_comma[] = {
#include "textures/segment2/custom_hud_comma.rgba16.inc.c"
};
ALIGNED8 const Texture texture_hud_char_key[] = {
#include "textures/segment2/custom_hud_key.rgba16.inc.c"
};
ALIGNED8 const Texture texture_hud_char_dash[] = {
#include "textures/segment2/custom_hud_dash.rgba16.inc.c"
};
ALIGNED8 const Texture texture_hud_char_divide[] = {
#include "textures/segment2/custom_hud_divide.rgba16.inc.c"
};
ALIGNED8 const Texture texture_hud_char_plus[] = {
#include "textures/segment2/custom_hud_plus.rgba16.inc.c"
};
#endif
ALIGNED8 const Texture texture_credits_char_3[] = {
#include "textures/segment2/segment2.06200.rgba16.inc.c"
@ -1813,15 +1853,15 @@ const Texture *const main_hud_lut[] = {
texture_hud_char_C, texture_hud_char_D, texture_hud_char_E, texture_hud_char_F,
texture_hud_char_G, texture_hud_char_H, texture_hud_char_I, texture_hud_char_J,
texture_hud_char_K, texture_hud_char_L, texture_hud_char_M, texture_hud_char_N,
texture_hud_char_O, texture_hud_char_P, 0x0, texture_hud_char_R,
texture_hud_char_O, texture_hud_char_P, texture_hud_char_Q, texture_hud_char_R,
texture_hud_char_S, texture_hud_char_T, texture_hud_char_U, texture_hud_char_V,
texture_hud_char_W, 0x0, texture_hud_char_Y, texture_hud_char_Z,
0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0,
0x0, texture_hud_char_slash, texture_hud_char_multiply, texture_hud_char_coin,
texture_hud_char_mario_head, texture_hud_char_star, texture_hud_char_luigi_head, 0x0,
texture_hud_char_apostrophe, texture_hud_char_double_quote, texture_hud_char_umlaut,
texture_hud_char_W, texture_hud_char_X, texture_hud_char_Y, texture_hud_char_Z,
texture_hud_char_exclamation, texture_hud_char_hash, texture_hud_char_question, texture_hud_char_ampersand,
texture_hud_char_percent, texture_hud_char_multiply, texture_hud_char_coin, texture_hud_char_comma,
texture_hud_char_star, texture_hud_char_decimal_point, texture_hud_char_key, texture_hud_char_apostrophe,
texture_hud_char_double_quote, texture_hud_char_slash, texture_hud_char_dash, texture_hud_char_divide,
texture_hud_char_plus, texture_hud_char_mario_head, texture_hud_char_luigi_head, texture_hud_char_wario_head,
texture_hud_char_waluigi_head, texture_hud_char_toad_head, texture_hud_char_umlaut,
#elif defined(VERSION_US)
texture_hud_char_0, texture_hud_char_1, texture_hud_char_2, texture_hud_char_3,
texture_hud_char_4, texture_hud_char_5, texture_hud_char_6, texture_hud_char_7,
@ -1832,12 +1872,12 @@ const Texture *const main_hud_lut[] = {
texture_hud_char_O, texture_hud_char_P, texture_hud_char_Q, texture_hud_char_R,
texture_hud_char_S, texture_hud_char_T, texture_hud_char_U, texture_hud_char_V,
texture_hud_char_W, texture_hud_char_X, texture_hud_char_Y, texture_hud_char_Z,
texture_hud_char_wario_head, 0x0, texture_hud_char_waluigi_head, 0x0,
0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0,
0x0, texture_hud_char_slash, texture_hud_char_multiply, texture_hud_char_coin,
texture_hud_char_mario_head, texture_hud_char_star, texture_hud_char_luigi_head, texture_hud_char_toad_head,
texture_hud_char_apostrophe, texture_hud_char_double_quote,
texture_hud_char_exclamation, texture_hud_char_hash, texture_hud_char_question, texture_hud_char_ampersand,
texture_hud_char_percent, texture_hud_char_multiply, texture_hud_char_coin, texture_hud_char_comma,
texture_hud_char_star, texture_hud_char_decimal_point, texture_hud_char_key, texture_hud_char_apostrophe,
texture_hud_char_double_quote, texture_hud_char_slash, texture_hud_char_dash, texture_hud_char_divide,
texture_hud_char_plus, texture_hud_char_mario_head, texture_hud_char_luigi_head, texture_hud_char_wario_head,
texture_hud_char_waluigi_head, texture_hud_char_toad_head, 0x0,
#else
texture_hud_char_0, texture_hud_char_1, texture_hud_char_2, texture_hud_char_3,
texture_hud_char_4, texture_hud_char_5, texture_hud_char_6, texture_hud_char_7,
@ -1848,12 +1888,12 @@ const Texture *const main_hud_lut[] = {
texture_hud_char_O, texture_hud_char_P, texture_hud_char_Q, texture_hud_char_R,
texture_hud_char_S, texture_hud_char_T, texture_hud_char_U, texture_hud_char_V,
texture_hud_char_W, texture_hud_char_X, texture_hud_char_Y, texture_hud_char_Z,
texture_hud_char_exclamation, texture_hud_char_double_exclamation, texture_hud_char_question, texture_hud_char_ampersand,
texture_hud_char_percent, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0,
0x0, texture_hud_char_slash, texture_hud_char_multiply, texture_hud_char_coin,
texture_hud_char_mario_head, texture_hud_char_star, texture_hud_char_decimal_point, texture_hud_char_beta_key,
texture_hud_char_apostrophe, texture_hud_char_double_quote,
texture_hud_char_exclamation, texture_hud_char_hash, texture_hud_char_question, texture_hud_char_ampersand,
texture_hud_char_percent, texture_hud_char_multiply, texture_hud_char_coin, texture_hud_char_comma,
texture_hud_char_star, texture_hud_char_decimal_point, texture_hud_char_key, texture_hud_char_apostrophe,
texture_hud_char_double_quote, texture_hud_char_slash, texture_hud_char_dash, texture_hud_char_divide,
texture_hud_char_plus, texture_hud_char_mario_head, texture_hud_char_luigi_head, texture_hud_char_wario_head,
texture_hud_char_waluigi_head, texture_hud_char_toad_head, 0x0,
#endif
};

View file

@ -32,7 +32,7 @@ struct Character gCharacters[CT_MAX] = {
[CT_MARIO] = {
.type = CT_MARIO,
.name = "Mario",
.hudHead = ',',
.hudHead = '(',
.hudHeadTexture = { .texture = (u8*)texture_hud_char_mario_head, .bitSize = 8, .width = 16, .height = 16 },
.cameraHudHead = GLYPH_CAM_MARIO_HEAD,
.modelId = MODEL_MARIO,
@ -97,7 +97,7 @@ struct Character gCharacters[CT_MAX] = {
[CT_LUIGI] = {
.type = CT_LUIGI,
.name = "Luigi",
.hudHead = '.',
.hudHead = ')',
.hudHeadTexture = { .texture = (u8*)texture_hud_char_luigi_head, .bitSize = 8, .width = 16, .height = 16 },
.cameraHudHead = GLYPH_CAM_LUIGI_HEAD,
.modelId = MODEL_LUIGI,
@ -162,7 +162,7 @@ struct Character gCharacters[CT_MAX] = {
[CT_TOAD] = {
.type = CT_TOAD,
.name = "Toad",
.hudHead = '/',
.hudHead = '|',
.hudHeadTexture = { .texture = (u8*)texture_hud_char_toad_head, .bitSize = 8, .width = 16, .height = 16 },
.cameraHudHead = GLYPH_CAM_TOAD_HEAD,
.modelId = MODEL_TOAD_PLAYER,
@ -227,7 +227,7 @@ struct Character gCharacters[CT_MAX] = {
[CT_WALUIGI] = {
.type = CT_WALUIGI,
.name = "Waluigi",
.hudHead = '?',
.hudHead = ']',
.hudHeadTexture = { .texture = (u8*)texture_hud_char_waluigi_head, .bitSize = 8, .width = 16, .height = 16 },
.cameraHudHead = GLYPH_CAM_WALUIGI_HEAD,
.modelId = MODEL_WALUIGI,
@ -295,7 +295,7 @@ struct Character gCharacters[CT_MAX] = {
[CT_WARIO] = {
.type = CT_WARIO,
.name = "Wario",
.hudHead = '!',
.hudHead = '[',
.hudHeadTexture = { .texture = (u8*)texture_hud_char_wario_head, .bitSize = 8, .width = 16, .height = 16 },
.cameraHudHead = GLYPH_CAM_WARIO_HEAD,
.modelId = MODEL_WARIO,

View file

@ -301,11 +301,11 @@ s8 char_to_glyph_index(char c) {
}
if (c == '!') {
return GLYPH_EXCLAMATION_PNT; // !, JP only
return GLYPH_EXCLAMATION_PNT; // !, JP only (New non beta ! has been made for all versions.)
}
if (c == '#') {
return GLYPH_TWO_EXCLAMATION; // !!, JP only
return GLYPH_HASH; // !!, JP only (This was GLYPH_TWO_EXCLAMATION.)
}
if (c == '?') {
@ -313,11 +313,11 @@ s8 char_to_glyph_index(char c) {
}
if (c == '&') {
return GLYPH_AMPERSAND; // &, JP only
return GLYPH_AMPERSAND; // &, JP only (New non beta & has been made for all versions.)
}
if (c == '%') {
return GLYPH_PERCENT; // %, JP only
return GLYPH_PERCENT; // %, JP only (New non beta % has been made for all versions.)
}
if (c == '*') {
@ -329,7 +329,7 @@ s8 char_to_glyph_index(char c) {
}
if (c == ',') {
return GLYPH_MARIO_HEAD; // Imagine I drew Mario's head
return GLYPH_COMMA; // Imagine I drew Mario's head (A comma has been made.)
}
if (c == '-') {
@ -337,11 +337,55 @@ s8 char_to_glyph_index(char c) {
}
if (c == '.') {
return GLYPH_PERIOD; // large shaded dot, JP only
return GLYPH_PERIOD; // large shaded dot, JP only (New non beta . has been made for all versions.)
}
if (c == '^') {
return GLYPH_KEY; // beta key, JP only. Reused for Ü in EU (New non beta key has been made for all versions and / is replaced by ^.)
}
if (c == '\'') {
return GLYPH_APOSTROPHE; // '
}
if (c == '"') {
return GLYPH_DOUBLE_QUOTE; // "
}
if (c == '/') {
return GLYPH_BETA_KEY; // beta key, JP only. Reused for Ü in EU.
return GLYPH_SLASH; // /
}
if (c == '@') {
return GLYPH_DASH; // -
}
if (c == '~') {
return GLYPH_DIVIDE; // ÷
}
if (c == '$') {
return GLYPH_PLUS; // +
}
if (c == '(') {
return GLYPH_MARIO_HEAD; // mario's glyph
}
if (c == ')') {
return GLYPH_LUIGI_HEAD; // luigi's glyph
}
if (c == '[') {
return GLYPH_WARIO_HEAD; // wario's glyph
}
if (c == ']') {
return GLYPH_WALUIGI_HEAD; // waluigi's glyph
}
if (c == '|') {
return GLYPH_TOAD_HEAD; // toad's glyph
}
return GLYPH_SPACE;
@ -407,7 +451,7 @@ void render_text_labels(void) {
#ifdef VERSION_EU
// Beta Key was removed by EU, so glyph slot reused.
// This produces a colorful Ü.
if (glyphIndex == GLYPH_BETA_KEY) {
if (glyphIndex == GLYPH_KEY) {
add_glyph_texture(GLYPH_U);
render_textrect(sTextLabels[i]->x, sTextLabels[i]->y, j);

View file

@ -11,18 +11,27 @@
#define GLYPH_SPACE -1
#define GLYPH_U 30
#define GLYPH_EXCLAMATION_PNT 36
#define GLYPH_TWO_EXCLAMATION 37
#define GLYPH_HASH 37
#define GLYPH_QUESTION_MARK 38
#define GLYPH_AMPERSAND 39
#define GLYPH_PERCENT 40
#define GLYPH_MULTIPLY 50
#define GLYPH_COIN 51
#define GLYPH_MARIO_HEAD 52
#define GLYPH_STAR 53
#define GLYPH_PERIOD 54
#define GLYPH_BETA_KEY 55
#define GLYPH_APOSTROPHE 56
#define GLYPH_DOUBLE_QUOTE 57
#define GLYPH_MULTIPLY 41
#define GLYPH_COIN 42
#define GLYPH_COMMA 43
#define GLYPH_STAR 44
#define GLYPH_PERIOD 45
#define GLYPH_KEY 46
#define GLYPH_APOSTROPHE 47
#define GLYPH_DOUBLE_QUOTE 48
#define GLYPH_SLASH 49
#define GLYPH_DASH 50
#define GLYPH_DIVIDE 51
#define GLYPH_PLUS 52
#define GLYPH_MARIO_HEAD 53
#define GLYPH_LUIGI_HEAD 54
#define GLYPH_WARIO_HEAD 55
#define GLYPH_WALUIGI_HEAD 56
#define GLYPH_TOAD_HEAD 57
#define GLYPH_UMLAUT 58
void print_text_fmt_int(s32 x, s32 y, const char *str, s32 n);

View file

@ -79,21 +79,34 @@ static const struct DjuiFont sDjuiFontTitle = {
///////////////////////
static u8 djui_font_hud_index(char c) {
if ((u8)c < ' ' || (u8)c > 127) { return 50; }
if ((u8)c < ' ' || (u8)c > 127) { return 41; }
switch (c) {
case '$': return 51;
case '*': return 53;
case '\'': return 56;
case '"': return 57;
case '!': return 36;
case '#': return 37;
case '?': return 38;
case '&': return 39;
case '%': return 40;
case '@': return 41;
case '$': return 42;
case ',': return 43;
case '*': return 44;
case '.': return 45;
case '^': return 46;
case '\'': return 47;
case '"': return 48;
case '/': return 49;
case '-': return 50;
case '~': return 51;
case '+': return 52;
}
if (c >= '0' && c <= '9') { return 0 + c - '0'; }
if (c >= 'a' && c <= 'z') { return 10 + c - 'a'; }
if (c >= 'A' && c <= 'Z') { return 10 + c - 'A'; }
if (c >= 58) { return 50; }
if (main_hud_lut[(int)c] == NULL) { return 50; }
if (c >= 58) { return 41; }
if (main_hud_lut[(int)c] == NULL) { return 41; }
return c;
}

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