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Add Extended Soundbank (#254)
* Add Extended Soundbank This PR adds a soundbank to the game with every instrument in the game, so there's no need to only use one set of instruments for m64 sequences. Use the soundbank ID "42" when replacing sequences with lua to use it. * Remove hardcoded.h include duplicate There's a duplicated line that shouldn't be there since hardcoded.h is already included. * Reinclude duplicate include I'm still learning the commits system and I've noticed I should push this into a different PR instead by making a fork, sorry about that
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4 changed files with 2759 additions and 0 deletions
3
Makefile
3
Makefile
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@ -496,6 +496,9 @@ endif
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# Copy missing character sounds from mario sound banks
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_ := $(shell $(PYTHON) $(TOOLS_DIR)/copy_mario_sounds.py)
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# Copy missing instrument samples from the music sound banks
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_ := $(shell $(PYTHON) $(TOOLS_DIR)/copy_extended_sounds.py)
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#==============================================================================#
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# Target Executable and Sources #
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#==============================================================================#
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@ -45,6 +45,10 @@ def remove_file(fname):
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def clean_assets(local_asset_file):
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# If extended folder exists, delete it
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if os.path.exists('sound/samples/extended/'):
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os.system('rm -rf sound/samples/extended/')
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print('Deleted extended soundbank folder')
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assets = set(read_asset_map().keys())
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assets.update(read_local_asset_list(local_asset_file))
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for fname in list(assets) + [".assets-local.txt"]:
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2710
sound/sound_banks/30_extended.json
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2710
sound/sound_banks/30_extended.json
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File diff suppressed because it is too large
Load diff
42
tools/copy_extended_sounds.py
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42
tools/copy_extended_sounds.py
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@ -0,0 +1,42 @@
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#!/usr/bin/env python3
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import os
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copy_directories = {
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'sound/samples/instruments/': [
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'sound/samples/extended/',
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],
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'sound/samples/bowser_organ/': [
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'sound/samples/extended/',
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],
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'sound/samples/course_start/': [
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'sound/samples/extended/',
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],
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'sound/samples/piranha_music_box/': [
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'sound/samples/extended/',
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],
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}
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# If extended folder doesn't exist, create it
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if not os.path.exists('sound/samples/extended/'):
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os.makedirs('sound/samples/extended/')
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print('Created extended soundbank folder, as it was missing')
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def copy_dir(source, destinations):
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for filename in os.listdir(source):
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if not filename.endswith('.aiff'):
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continue
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src = source + filename
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for destination in destinations:
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dst = destination + filename
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if os.path.exists(dst):
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continue
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print('Copying instrument samples to the extended soundbank folder: ' + src + ' -> ' + dst)
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os.system('cp ' + src + ' ' + dst)
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def main():
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for source in copy_directories:
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copy_dir(source, copy_directories[source])
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if __name__ == "__main__":
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main()
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