sm64coopdx/src/game
2021-08-18 22:55:31 -07:00
..
behaviors Refactored how enemies display a cap in their hand 2021-08-18 21:39:39 -07:00
area.c Invalidate area/level sync when unloading the area/level 2021-08-03 23:58:17 -07:00
area.h Instance levels based on which star was selected 2021-06-14 18:25:24 -07:00
behavior_actions.c Enhancements to networked player infrastructure 2020-10-10 01:18:45 -07:00
behavior_actions.h Fixed late join for items a Boo was carrying 2021-08-12 18:48:17 -07:00
bettercamera.h update puppycam; add runtime option to disable it 2020-06-20 17:22:33 +03:00
bettercamera.inc.h Adjust main menu cutscene and camera 2021-08-04 19:15:42 -07:00
camera.c Fix Bowser cutscene yet again... 2020-10-05 18:16:28 -07:00
camera.h Adjust main menu cutscene and camera 2021-08-04 19:15:42 -07:00
characters.c Added toad player character 2021-08-18 22:55:31 -07:00
characters.h Added toad player character 2021-08-18 22:55:31 -07:00
debug.c Refresh 11 2020-07-05 14:15:43 +03:00
debug.h merge refresh 10 2020-06-20 02:49:59 +03:00
debug_course.c merge refresh 10 2020-06-20 02:49:59 +03:00
debug_course.h merge refresh 10 2020-06-20 02:49:59 +03:00
decompress.h merge refresh 10 2020-06-20 02:49:59 +03:00
display.h bump gfx pool size 2020-07-07 15:21:14 +03:00
envfx_bubbles.c Served time for crimes against C 2020-09-04 01:58:54 -07:00
envfx_bubbles.h merge refresh 10 2020-06-20 02:49:59 +03:00
envfx_snow.c 60 fps patch 2020-07-28 18:28:12 -07:00
envfx_snow.h 60 fps patch 2020-07-28 18:28:12 -07:00
game_init.c DJUI: Added sliders, made Sound menu work 2021-06-25 15:50:31 -07:00
game_init.h Allocate the correct number of controllers on stable branch 2020-10-18 22:15:52 -07:00
geo_misc.c merge refresh 10 2020-06-20 02:49:59 +03:00
geo_misc.h merge refresh 10 2020-06-20 02:49:59 +03:00
hud.c Hid HUD while in main menu 2021-08-11 23:30:01 -07:00
hud.h Added toad player character 2021-08-18 22:55:31 -07:00
ingame_menu.c DJUI: Replaced old ingame menu with new DJUI menu 2021-07-15 19:37:09 -07:00
ingame_menu.h Initial DJUI commit 2021-06-18 15:23:59 -07:00
interaction.c Fixed late join for items a Boo was carrying 2021-08-12 18:48:17 -07:00
interaction.h Synchronized race timers 2021-06-08 22:05:12 -07:00
level_geo.c Served time for crimes against C 2020-09-04 01:58:54 -07:00
level_geo.h merge refresh 10 2020-06-20 02:49:59 +03:00
level_update.c Added okey-dokey sound and transition to host menu 2021-08-14 18:45:25 -07:00
level_update.h Resynchronized Koopa the Quick and race timers for late join 2021-08-14 11:48:15 -07:00
macro_presets.c Improvements to late-join synchronization 2021-06-09 22:35:34 -07:00
macro_special_objects.c merge refresh 10 2020-06-20 02:49:59 +03:00
macro_special_objects.h merge refresh 10 2020-06-20 02:49:59 +03:00
main.c merge refresh 10 2020-06-20 02:49:59 +03:00
main.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario.c Made inactive players drop held/heldby/ridden objects 2021-08-12 00:02:59 -07:00
mario.h Prevent two players from holding the same object 2020-09-11 22:14:42 -07:00
mario_actions_airborne.c Refactor player sounds, added pitch scale for player sounds 2021-08-11 23:24:53 -07:00
mario_actions_airborne.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_actions_automatic.c Refactor player sounds, added pitch scale for player sounds 2021-08-11 23:24:53 -07:00
mario_actions_automatic.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_actions_cutscene.c Refactor player sounds, added pitch scale for player sounds 2021-08-11 23:24:53 -07:00
mario_actions_cutscene.h Continue NPC dialogs after they've started. 2020-09-26 19:08:52 -07:00
mario_actions_moving.c Refactor player sounds, added pitch scale for player sounds 2021-08-11 23:24:53 -07:00
mario_actions_moving.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_actions_object.c Refactor player sounds, added pitch scale for player sounds 2021-08-11 23:24:53 -07:00
mario_actions_object.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_actions_stationary.c Refactor player sounds, added pitch scale for player sounds 2021-08-11 23:24:53 -07:00
mario_actions_stationary.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_actions_submerged.c Refactor player sounds, added pitch scale for player sounds 2021-08-11 23:24:53 -07:00
mario_actions_submerged.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_misc.c Added an argument to backface culling 2021-08-18 22:52:48 -07:00
mario_misc.h Refactored how enemies display a cap in their hand 2021-08-18 21:39:39 -07:00
mario_step.c Players turn into bubbles when they die 2020-09-05 18:10:55 -07:00
mario_step.h Geo2 removal wip 2020-09-06 13:54:01 -07:00
memory.c merge refresh 10 2020-06-20 02:49:59 +03:00
memory.h add --poolsize arg for modifying main pool size 2020-08-29 02:13:30 +03:00
moving_texture.c merge refresh 10 2020-06-20 02:49:59 +03:00
moving_texture.h merge refresh 10 2020-06-20 02:49:59 +03:00
obj_behaviors.c Rewrite the core of network area timer (yet again) 2021-08-10 18:29:49 -07:00
obj_behaviors.h Improvements to late-join synchronization 2021-06-09 22:35:34 -07:00
obj_behaviors_2.c Fix long-standing chair crash in BBH 2021-08-02 19:45:13 -07:00
obj_behaviors_2.h Synchronized FlyGuy 2020-09-22 22:31:24 -07:00
object_collision.c Removed two-player hacks for packet_spawn_objects 2020-10-14 00:15:56 -07:00
object_collision.h merge refresh 10 2020-06-20 02:49:59 +03:00
object_helpers.c Color detached caps according to player palette 2021-08-06 01:02:07 -07:00
object_helpers.h Bubbled visual improvements (pitch to player) 2020-10-14 23:18:05 -07:00
object_list_processor.c Color detached caps according to player palette 2021-08-06 01:02:07 -07:00
object_list_processor.h Snap players on top of synchronized platforms 2020-10-05 22:05:05 -07:00
paintings.c 60 fps patch 2020-07-28 18:28:12 -07:00
paintings.h merge refresh 10 2020-06-20 02:49:59 +03:00
platform_displacement.c Synchronized Dorrie 2020-10-01 21:27:19 -07:00
platform_displacement.h Synchronized Dorrie 2020-10-01 21:27:19 -07:00
print.c merge refresh 10 2020-06-20 02:49:59 +03:00
print.h merge refresh 10 2020-06-20 02:49:59 +03:00
profiler.c merge refresh 10 2020-06-20 02:49:59 +03:00
profiler.h merge refresh 10 2020-06-20 02:49:59 +03:00
rendering_graph_node.c Enhancements to networked player infrastructure 2020-10-10 01:18:45 -07:00
rendering_graph_node.h Geo2 removal wip 2020-09-06 13:54:01 -07:00
rng_position.c Rewrote how RNG is synchronized 2020-10-05 19:15:13 -07:00
rng_position.h Rewrote how RNG is synchronized 2020-10-05 19:15:13 -07:00
save_file.c Prevent capless flags from ever being set 2021-08-04 00:05:51 -07:00
save_file.h fix copying and erasing saves 2020-09-27 14:54:13 +03:00
screen_transition.c Synchronize instant warps 2020-09-28 19:58:37 -07:00
screen_transition.h Reset transition timers when forced to warp (fixes screen flashing) 2020-09-27 23:57:52 -07:00
segment2.h merge refresh 10 2020-06-20 02:49:59 +03:00
segment7.h merge refresh 10 2020-06-20 02:49:59 +03:00
shadow.c L is real 2020 2020-08-08 21:36:49 -07:00
shadow.h merge refresh 10 2020-06-20 02:49:59 +03:00
skybox.c Added Luigi to courtyard and BoB, fixed some crashing issues 2020-08-03 17:59:44 -07:00
skybox.h merge refresh 10 2020-06-20 02:49:59 +03:00
sound_init.c merge refresh 10 2020-06-20 02:49:59 +03:00
sound_init.h merge refresh 10 2020-06-20 02:49:59 +03:00
spawn_object.c Added new MAXIMUM type to network area timer system. Exclamation boxes now reappear at the correct time 2021-08-12 18:13:41 -07:00
spawn_object.h merge refresh 10 2020-06-20 02:49:59 +03:00
spawn_sound.c Made rumble only happen for local events 2020-08-13 18:49:24 -07:00
spawn_sound.h merge refresh 10 2020-06-20 02:49:59 +03:00
text_save.inc.h fix text saves 2020-06-07 22:00:23 +03:00
thread6.c Served time for crimes against C 2020-09-04 01:58:54 -07:00
thread6.h Made rumble only happen for local events 2020-08-13 18:49:24 -07:00