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Fix long-standing chair crash in BBH
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2 changed files with 1 additions and 1 deletions
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@ -27,7 +27,6 @@ void bhv_haunted_chair_init(void) {
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network_init_object_field(o, &o->oFaceAnglePitch);
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network_init_object_field(o, &o->oFaceAngleRoll);
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network_init_object_field(o, &o->oFaceAngleYaw);
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network_init_object_field(o, &o->oHauntedChairUnk100);
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network_init_object_field(o, &o->oHauntedChairUnk104);
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network_init_object_field(o, &o->oHauntedChairUnkF4);
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network_init_object_field(o, &o->oHauntedChairUnkF8);
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@ -511,6 +511,7 @@ static s32 obj_grow_then_shrink(f32 *scaleVel, f32 shootFireScale, f32 endScale)
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static s32 oscillate_toward(s32 *value, f32 *vel, s32 target, f32 velCloseToZero, f32 accel,
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f32 slowdown) {
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if (value == NULL || vel == NULL) { return FALSE; }
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s32 startValue = *value;
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*value += (s32) *vel;
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