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.github/ISSUE_TEMPLATE sm64coopdx 2023-10-30 01:03:36 -04:00
actors It's better this way... 2023-12-09 14:05:19 -06:00
assets Character Animation System (#441) 2023-10-27 17:43:45 -07:00
autogen Bump version number 2024-01-01 15:27:40 -05:00
bin Bring back base FONT_NORMAL as FONT_ALIASED 2023-12-17 21:36:24 -05:00
data Revert "Disable DynOS compression" 2023-12-21 17:26:47 -05:00
developer Tear out External Data and make Free Cam always compile 2023-11-01 20:17:55 -04:00
docs/lua Add gControllers 2024-01-01 14:43:44 -05:00
dynos/packs Add Coop Cafe pipe into the game as DynOS Pack 2023-11-11 19:47:31 -05:00
include Tidying up 2024-01-01 14:43:34 -05:00
lang Consistent capitalization 2023-12-27 17:21:13 -05:00
levels Fix black railing in BBH 2023-12-15 20:15:14 -05:00
lib sm64coopdx 2023-10-30 01:03:36 -04:00
mods Tidying up 2024-01-01 14:43:34 -05:00
res Hopefully fix Git corruption and readd Hide and Seek 2024-01-01 12:03:01 -05:00
sound Revert "Remove percussion, the ext soundbank handles it as normal instruments instead" 2023-12-27 17:44:15 -05:00
src Bump version number 2024-01-01 15:27:40 -05:00
text Allow course names/acts to be changed from Lua 2022-04-09 23:28:36 -07:00
textures Bring back base FONT_NORMAL as FONT_ALIASED 2023-12-17 21:36:24 -05:00
tools Update default mods 2023-12-24 16:05:21 -05:00
.clang-format Refresh 1 2019-09-01 15:50:50 -04:00
.clang-tidy Refresh 1 2019-09-01 15:50:50 -04:00
.gitattributes Merge pull request #42 from krmeet/luac 2024-01-01 12:53:32 -05:00
.gitignore Ignore libc.so.1 2023-11-12 19:30:10 +01:00
assets.json DynOS Skyboxes 2023-11-06 18:37:02 -05:00
CHANGES Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
charmap.txt refresh 5 2020-01-03 10:38:57 -05:00
charmap_menu.txt refresh 5 2020-01-03 10:38:57 -05:00
credits.txt Tidying up 2023-12-10 12:26:39 -05:00
Dockerfile sm64coopdx 2023-10-30 01:03:36 -04:00
dynos.mk Added DynOS v1.1 without the dynamic options 2022-03-09 18:01:03 -08:00
extract_assets.py Add Extended Soundbank (#254) 2023-03-22 19:04:16 -04:00
format.sh sm64coopdx 2023-10-30 01:03:36 -04:00
Makefile MacOS - Overcoming linker failure 2023-12-27 08:14:05 +05:30
Makefile.split Fix build, add fonts to dynos packs 2023-04-02 14:58:43 -07:00
pisetup.sh Update repo_url. Rename /sm64pi/sm64pc -> /sm64pc/sm64ex 2020-07-06 19:29:52 +02:00
README.md README fixes 2023-12-27 12:41:20 +01:00
sm64.eu.sha1 init2 2019-08-25 00:46:40 -04:00
sm64.jp.sha1 init2 2019-08-25 00:46:40 -04:00
sm64.sh.sha1 Refresh 7 2020-03-01 22:42:52 -05:00
sm64.us.sha1 sm64coopdx 2023-10-30 01:03:36 -04:00
util.mk Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00

sm64coopdx

Online multiplayer mod for the Super Mario 64 PC port that synchronizes all entities and every level for multiple players. Fork of sm64ex-coop.

Feel free to report bugs and contribute, but remember, there must be no upload of any copyrighted asset. Run ./extract_assets.py --clean && make clean or make distclean to clear ROM assets, however this is unnecessary for contributing because the .gitignore file already excludes ROM assets.

How to Play

The easiest way to play is by using coopdx-patcher. Simply drag and drop your ROM into the program or run coopdx-patcher "your_rom_name.z64".

However, if you need to, you can compile yourself by following the sm64ex-coop tutorial and replacing the sm64ex-coop links with the sm64coopdx repository.

Goal (accomplished)

Create a mod for the PC port where multiple people can play together online.

Unlike previous multiplayer projects, this one synchronizes enemies and events. This allows players interact with the same world at the same time.

Lua

sm64coopdx is moddable via Lua, similar to Roblox and Garry's Mod's Lua APIs. To get started, click here to see the Lua documentation.