David Joslin
5a5f33d859
Fixed crash in DynOS_Lvl_Activate()
2023-11-08 19:55:31 -05:00
David Joslin
9b23b7dab4
Fixed crash in act_dile()
2023-11-08 19:55:31 -05:00
David Joslin
c7edf85ad9
Fix crash in tox_box_move()
2023-11-08 19:55:28 -05:00
David Joslin
36b4ffbfe8
Fixed crash in DynOS_Actor_AddCustom()
2023-11-08 19:53:36 -05:00
David Joslin
6378681e96
Fixed crash in find_mario_floor_and_ceil()
2023-11-08 19:53:36 -05:00
David Joslin
c21aa2d85f
Fixed crash in warp_credits
2023-11-08 19:53:36 -05:00
David Joslin
750b9a8730
Added bounds checking to gActiveMods.entries[]
2023-11-08 19:53:36 -05:00
David Joslin
10aedbfd97
Adjustments to ping and resend rate to reduce packet spam
2023-11-08 19:53:36 -05:00
David Joslin
9d5422f2d8
Log global popup messages in console
2023-11-08 19:53:30 -05:00
MysterD
081a7fd9dc
Added HOOK_ON_RENDER_BEHIND, deprecated djui_hud_set_render_behind_hud()
2023-11-08 19:53:27 -05:00
MysterD
1f54996d47
Fix bounds checking of course/act name replacement
2023-11-08 19:50:55 -05:00
Isaac0-dev
cece41f1a8
fix new course/act name replacement system ( #506 )
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* fix new course/act name replacement system
* check array bounds
* fix small oversight from an older pr
* whoops, forgot this
2023-11-08 19:50:55 -05:00
defacube
960e80a58c
Correct some Russian translations ( #510 )
2023-11-08 19:50:55 -05:00
MysterD
0727ce0a21
Made soft-resetting of the camera no longer change camera position
2023-11-08 19:50:55 -05:00
David Joslin
27df58b4f0
Made sure to update 'statusForCamera' whenever we soft_reset_camera()
2023-11-08 19:50:55 -05:00
David Joslin
362c31fe94
Fix controller reading
2023-11-08 19:50:51 -05:00
David Joslin
660be7cd14
fix headless build on Debian/Ubuntu
...
Thanks to silbinarywolf on Github
2023-11-08 19:48:18 -05:00
David Joslin
cb66c36a72
Fix broken link to Moonjump.lua
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thanks to nonperforming on github
2023-11-08 19:48:09 -05:00
David Joslin
74ea705f8b
Bounds check network_receive_level_spawn_info()
2023-11-08 19:48:09 -05:00
defacube
36e9274ef5
Add support for 16 areas ( #502 )
2023-11-08 19:48:09 -05:00
David Joslin
8ab0e17876
Remove built-in cheats
2023-11-08 19:48:00 -05:00
Sunk
a33f8592f8
Fix timer issue with PSC ( #509 )
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My last PR didn't seem to account for the race timer so now it does
2023-11-08 19:47:40 -05:00
Sunk
d3c14ce038
Fix camera bug introduced by a previous PR ( #505 )
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* Fix camera bug introduced by a previous PR
* Readjust camera collision code
2023-11-08 19:47:40 -05:00
Agent X
c9489ba165
Small fix
2023-11-07 16:50:56 -05:00
Agent X
7343c019af
Update info panel
2023-11-07 16:48:57 -05:00
Agent X
f58127a0bc
Update loading screen
2023-11-06 18:51:08 -05:00
Agent X
521b0ab7a9
DynOS Skyboxes
2023-11-06 18:37:02 -05:00
Agent X
1a7a75bda3
Fix merge conflicts
2023-11-06 15:52:33 -05:00
David Joslin
9a6d2a464a
Remove football
2023-11-06 15:05:13 -05:00
David Joslin
8852fe16dd
Reran autogen
2023-11-06 15:04:47 -05:00
David Joslin
aa7859c9a0
Adjustments to 'ChatUpdate-v3'
2023-11-06 15:04:44 -05:00
iZePlayzYT
32b54fac9b
[ChatUpdate-v3] Added SentChatMessage-History & Added Chat-Tab-Completion for Commands,Subcommands,Playernames & Added 2 new Start-Parameters ( #482 )
...
Added SentChatMessages-History (including navigation)
Added Tab-Completion for Main-Commands
Added Tab-Completion for Sub-Commands
Added Tab-Completion for Player-Names [Now finally fixed and working correctly]
Improved some english translations
Improved a lot of german translations
Fixed a few bugs and bad code regarding "default commands"
Development started on a new chat command handling system (Not in use yet)
Fixed some stuff previously noted/criticized by other developers in a previous the code review
Added new Start-Parameter "--playername PLAYERNAME"
Added new Start-Parameter "--randomplayername"
2023-11-06 15:04:20 -05:00
Sunk
da5c4a68db
Added romhack camera dpad functionality ( #497 )
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* Aglambi (Added romhack camera dpad functionality)
* Remove this random comment on request
* Make dpad camera disabled by default
* Force axis alignment when dpad camera is off
2023-11-06 15:00:23 -05:00
Blockyyy
56e7470e7b
Exposed warp_special ( #493 )
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Exposes the warp_special function and adds some constants for it
Fixed the crash by making it so a script error happens instead.
2023-11-06 14:59:20 -05:00
Isaac0-dev
b12b479d70
loading screen ( #495 )
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* loading screen
* fix compile error
* Fix animation comparisons after character anim commit
* Cleaned up character sound/anim lookup code
* hopefully fix problems with queued mods
* use dj's changes
* fix compile errors due to upstream merge
2023-11-06 14:59:17 -05:00
Agent X
e8b6a8cffa
Build first person player camera into the game
2023-11-04 21:32:03 -04:00
Agent X
395ac50532
Add ability to set fog intensity multiplier (ramps up quickly)
2023-11-01 21:21:46 -04:00
Agent X
a4cb43bbb9
Tear out External Data and make Free Cam always compile
2023-11-01 20:17:55 -04:00
David Joslin
4ecbca1473
Now that sparkle_spawn_star is sync'd normally, no need to send it every frame
2023-10-31 14:54:09 -04:00
Sunk
55d786d9f5
Fix stars being in an infinite loop ( #496 )
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* Fix stars being in an infinite loop
* Give syncing a distance
In theory I would no longer need to sync cutscene flags, but it's still worth keeping
2023-10-31 14:53:59 -04:00
Sunk
e5dba75757
Update PSC ( #499 )
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* Update personal star counter mod
Decided to modernize this mod by making it more efficient and readable. Added a ton of comments to make it much easier to understand what's going on here.
* Rename mod
* Rename mod just a bit more
2023-10-30 19:24:44 -04:00
Agent X
6d1f1cb776
Fix main menu intro cutscene pipe
2023-10-30 19:16:16 -04:00
Agent X
7131a80167
Fix interpolation compile warning
2023-10-30 19:00:16 -04:00
Agent X
a6d456fed7
Add Disconnect Key (F2)
2023-10-30 19:00:08 -04:00
U-DESKTOP-F0TJMO2\Utilisateur
0b53dbcdbd
Fixing smlua_level_util_get_info_from_short_name typing and bug reintroduced by commit cc4f4e9
- Instant Warp Function ( #494 )
2023-10-30 17:53:03 -04:00
Agent X
f4b08ddf52
Revert new pressed_pause behavior
2023-10-30 17:37:20 -04:00
Agent X
49bca1cc01
sm64coopdx
...
Co-Authored-By: Yuyake <140215214+AngelicMiracles@users.noreply.github.com>
Co-Authored-By: FluffaMario <50761036+FluffaMario@users.noreply.github.com>
Co-Authored-By: Gregory Heskett <gheskett@gmail.com>
Co-Authored-By: iZePlayzYT <69536095+iZePlayzYT@users.noreply.github.com>
Co-Authored-By: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
Co-Authored-By: eros71 <16540103+eros71-dev@users.noreply.github.com>
2023-10-30 01:03:36 -04:00
David Joslin
0d7476d7ab
Change version string from 'v 36' to 'v36'
2023-10-28 00:37:08 -07:00
David Joslin
b199f203a4
Made the hang prevention message go to LOG_ERROR instead of stdout
2023-10-28 00:21:18 -07:00
EmeraldLockdown
bd17129398
Native Arm Support for macOS ( #492 )
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Remove the need to use rosetta 2, and now use arm instead.
Intel macs should still work, although have not been tested (I don't have a intel mac).
Coopnet and lua have both been tested, and both work.
I ended up removing the logfile stuff, as 1, it was only used once for mario action hang, and 2, it was causing pointer misalignment on macos arm.
Discord integration is disabled on arm.
Compilation now takes 25 seconds instead of a minute and 20
2023-10-28 00:19:00 -07:00