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Now that sparkle_spawn_star is sync'd normally, no need to send it every frame
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@ -151,7 +151,6 @@ void bhv_spawned_star_loop(void) {
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}
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set_sparkle_spawn_star_hitbox();
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slow_star_rotation();
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network_send_object(o);
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}
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cur_obj_move_using_fvel_and_gravity();
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o->oFaceAngleYaw += o->oAngleVelYaw;
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