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Sunk 55d786d9f5 Fix stars being in an infinite loop (#496)
* Fix stars being in an infinite loop

* Give syncing a distance

In theory I would no longer need to sync cutscene flags, but it's still worth keeping
2023-10-31 14:53:59 -04:00
.github/ISSUE_TEMPLATE sm64coopdx 2023-10-30 01:03:36 -04:00
actors sm64coopdx 2023-10-30 01:03:36 -04:00
assets Character Animation System (#441) 2023-10-27 17:43:45 -07:00
autogen sm64coopdx 2023-10-30 01:03:36 -04:00
bin sm64coopdx 2023-10-30 01:03:36 -04:00
data sm64coopdx 2023-10-30 01:03:36 -04:00
developer Reset dev scripts 2023-05-16 22:14:25 -07:00
docs/lua Fixing smlua_level_util_get_info_from_short_name typing and bug reintroduced by commit cc4f4e9 - Instant Warp Function (#494) 2023-10-30 17:53:03 -04:00
dynos/packs/Trans Goomba sm64coopdx 2023-10-30 01:03:36 -04:00
include sm64coopdx 2023-10-30 01:03:36 -04:00
lang sm64coopdx 2023-10-30 01:03:36 -04:00
levels sm64coopdx 2023-10-30 01:03:36 -04:00
lib sm64coopdx 2023-10-30 01:03:36 -04:00
mods Update PSC (#499) 2023-10-30 19:24:44 -04:00
res sm64coopdx 2023-10-30 01:03:36 -04:00
sound sm64coopdx 2023-10-30 01:03:36 -04:00
src Fix stars being in an infinite loop (#496) 2023-10-31 14:53:59 -04:00
text Allow course names/acts to be changed from Lua 2022-04-09 23:28:36 -07:00
textures sm64coopdx 2023-10-30 01:03:36 -04:00
tools sm64coopdx 2023-10-30 01:03:36 -04:00
.clang-format Refresh 1 2019-09-01 15:50:50 -04:00
.clang-tidy Refresh 1 2019-09-01 15:50:50 -04:00
.gitattributes sm64coopdx 2023-10-30 01:03:36 -04:00
.gitignore sm64coopdx 2023-10-30 01:03:36 -04:00
assets.json Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
CHANGES Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
charmap.txt refresh 5 2020-01-03 10:38:57 -05:00
charmap_menu.txt refresh 5 2020-01-03 10:38:57 -05:00
Dockerfile sm64coopdx 2023-10-30 01:03:36 -04:00
dynos.mk Added DynOS v1.1 without the dynamic options 2022-03-09 18:01:03 -08:00
extract_assets.py Add Extended Soundbank (#254) 2023-03-22 19:04:16 -04:00
format.sh sm64coopdx 2023-10-30 01:03:36 -04:00
Makefile sm64coopdx 2023-10-30 01:03:36 -04:00
Makefile.split Fix build, add fonts to dynos packs 2023-04-02 14:58:43 -07:00
pisetup.sh Update repo_url. Rename /sm64pi/sm64pc -> /sm64pc/sm64ex 2020-07-06 19:29:52 +02:00
README.md sm64coopdx 2023-10-30 01:03:36 -04:00
sm64.eu.sha1 init2 2019-08-25 00:46:40 -04:00
sm64.jp.sha1 init2 2019-08-25 00:46:40 -04:00
sm64.sh.sha1 Refresh 7 2020-03-01 22:42:52 -05:00
sm64.us.sha1 sm64coopdx 2023-10-30 01:03:36 -04:00
sm64ex-coop-credits.txt sm64coopdx 2023-10-30 01:03:36 -04:00
util.mk Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00

sm64coopdx

Online multiplayer mod for SM64 that synchronizes all entities and every level for multiple players. Fork of sm64ex-coop.

Feel free to report bugs and contribute, but remember, there must be no upload of any copyrighted asset. Run ./extract_assets.py --clean && make clean or make distclean to clear ROM assets, however this is unnecessary for contributing because the .gitignore file already excludes ROM assets.

How to Play

Instructions on how to play are available on the wiki.

Goal (accomplished)

Create a mod for the PC port where multiple people can play together online.

Unlike previous multiplayer projects, this one synchronizes enemies and events. This allows players interact with the same world at the same time.

Lua

sm64coopdx is moddable via Lua, similar to Roblox and Garry's Mod's Lua APIs. To get started, click here to see the Lua documentation.