Fix main menu intro cutscene pipe

This commit is contained in:
Agent X 2023-10-30 19:16:16 -04:00
parent 7131a80167
commit 6d1f1cb776

View file

@ -1492,17 +1492,11 @@ void update_menu_level(void) {
sWarpDest.areaIdx = 2;
sWarpDest.nodeId = 0x0A;
}
// set sFirstCastleGroundsMenu to false to prevent wall hugging bug
if (curLevel != LEVEL_CASTLE_GROUNDS) {
sFirstCastleGroundsMenu = false;
}
struct Object *o;
// set mario/camera pos
switch (gCurrLevelNum) {
case LEVEL_CASTLE_GROUNDS:
if (!sFirstCastleGroundsMenu) {
if (gMarioState->action != ACT_INTRO_CUTSCENE && gMarioState->prevAction != ACT_INTRO_CUTSCENE) {
vec3f_set(gMarioState->pos, -1328, 260, 4664);
vec3f_set(gLakituState.curPos, -1328, 390, 6064);
gMarioState->faceAngle[1] = 0;
@ -1765,6 +1759,7 @@ s32 init_level(void) {
if (configMenuLevel == 0 && sFirstCastleGroundsMenu) {
set_mario_action(gMarioState, ACT_INTRO_CUTSCENE, 7);
sFirstCastleGroundsMenu = false;
} else {
set_mario_action(gMarioState, ACT_IDLE, 0);
}