Commit graph

2606 commits

Author SHA1 Message Date
137329506980462592
021e203402
Add tired / second punch sound back (#120) 2022-05-28 00:56:48 -07:00
MysterD
32e0c9eda2 Re-request level or area if stuck in invalid state for a while 2022-05-28 00:49:28 -07:00
MysterD
8ce66b76c6 Reload save data on disconnect 2022-05-28 00:40:04 -07:00
MysterD
e5d8e90b2f Cleared controller on disconnect properly 2022-05-28 00:36:55 -07:00
MysterD
aed0d4cb3a Clear controller values on disconnect 2022-05-28 00:22:13 -07:00
MysterD
15de1d5609 Prevent assert in load_tlut 2022-05-28 00:16:16 -07:00
MysterD
38b2c81189 Attempt to fix crash that mentions get_mario_spawn_type() 2022-05-28 00:14:57 -07:00
MysterD
2cee62f45e Merge branch 'coop' of github.com:sm64ex-coop-dev/sm64ex-coop into coop 2022-05-28 00:08:10 -07:00
MysterD
f9daef3839 Fixed sync of ttc speed setting and pss slide started 2022-05-27 20:02:19 -07:00
MysterD
1fec13a0cb Alter fog depth to deal with new near plane value 2022-05-27 19:56:38 -07:00
MysterD
643ef61289 Remove unused variable 2022-05-26 18:23:44 -07:00
MysterD
503a6fcfe1 Made romhack camera's collision response less fancy, just zoom in when we have to 2022-05-25 19:30:38 -07:00
MysterD
60365295ba Made romhack cam snappier, and fixed weird diagonal offset 2022-05-25 19:17:13 -07:00
MysterD
cd7d067aaa Fix crash when issuing /players chat command 2022-05-25 18:20:13 -07:00
MysterD
df30e5065d Added null checks to functions in obj_behaviors.c 2022-05-25 18:15:03 -07:00
MysterD
8bbd16573c Clear custom models on disconnect 2022-05-25 18:07:58 -07:00
MysterD
e3d5f7da22 Bump version 2022-05-25 18:01:48 -07:00
MysterD
ef8a6da152 Remove debug position stuff for bettercam 2022-05-25 18:01:33 -07:00
MysterD
445316cbdb Arena: made level stuff account for new level 2022-05-25 18:01:05 -07:00
MysterD
3052f9c78c Merge branch 'coop' of github.com:sm64ex-coop-dev/sm64ex-coop into coop 2022-05-25 17:49:42 -07:00
EmeraldLoc
fcba78b69e
Modifed arena mod (#115)
* Modifed arena mod to make levels cycle and add a change level command
2022-05-25 17:48:20 -07:00
MysterD
c15f8bfef0 Bettercam improvements: no longer sways when close to geo, no longer zooms if player partially visible 2022-05-25 17:47:34 -07:00
MysterD
0778226e60 Added level to arena 2022-05-25 17:46:54 -07:00
PeachyPeach
d1bb79f4a0
Camera config values for lua (#116)
* Added camera config getters and setters
2022-05-22 18:47:36 -07:00
Amy54Desu
a1c73d13ef
Fix Player Limit Settings and Hide Server Only Chat Commands (#114) 2022-05-21 23:07:29 -07:00
MysterD
c660244f31 Allow users to select between accurate or fast interpolations 2022-05-21 21:47:53 -07:00
Altiami
c8a70f2d50
New render frame interpolation via transformation matrix de-/construction (#98)
This method of interpolation aims to correctly interpolate the render
transformation matrices as best as possible without doing an entirely
new render pass. This is accomplished by deconstructing the matrices
into its composition of transformations, interpolating those simpler
transformations individually, and then reconstructing the
transformation matrix with the interpolated transformations.
2022-05-21 21:46:41 -07:00
MysterD
f5258f2d41 audio_stream_load_url() cleanup 2022-05-21 21:20:02 -07:00
Lord-Giganticus
499518adde
Add function to load music via https URLs (#100) 2022-05-21 21:17:35 -07:00
EmeraldLoc
3eed46a2a1
Hide and seek modifications (#101) 2022-05-21 21:17:00 -07:00
MysterD
489597b574 Initialize gGetHostName 2022-05-21 21:13:01 -07:00
Isaac
6d995214cb
Improvements to domain resolution (#106) 2022-05-21 21:12:32 -07:00
MysterD
f4579b4c9a Fix indentation 2022-05-21 21:11:17 -07:00
mjcox244
3cd6ece3d7
Fix for Icon In dumb msys DIR (#111) 2022-05-21 21:08:54 -07:00
MysterD
d39e93ba1d Merge branch 'coop' of github.com:sm64ex-coop-dev/sm64ex-coop into coop 2022-05-21 21:05:48 -07:00
MysterD
7c67af5051 Add arena 2022-05-21 21:05:41 -07:00
Amy54Desu
d553d9b551
Add Act Num to Playerlist (#95) 2022-05-20 11:36:44 -07:00
Marioiscool246
6d6c8fc5e3
Particle sync fixes (#112)
* Fix lingering particles when a player exits an area or disconnects
2022-05-20 11:32:47 -07:00
MysterD
de2300f837 Fix clang/mac compile 2022-05-19 19:42:07 -07:00
Isaac
59e26fbc86
Restore local Mario to mirror room (#109) 2022-05-19 17:14:23 -07:00
Isaac
21451b0974
Headless compile flag (#107) 2022-05-19 17:12:39 -07:00
Isaac
672af8e2a0
Restore Mario to selected palette when returning to main menu (#105) 2022-05-19 17:07:58 -07:00
Agent X
68d46cdefe
Mouse lock & freeze cam fixes and warp constants (#103) 2022-05-19 17:06:51 -07:00
Marioiscool246
0c7ada8d2b
C-Up Player Head Rotation Fix & Particle Flags Sync Fix (#99)
Local head rotation is now no longer copied to all other players
C-Up mode head rotation now sends to the other players through
the player packet so others can see the head move around

m->particleFlags are now synced to the other players now
2022-05-19 16:52:47 -07:00
PeachyPeach
4fbafc2708
Fixed various audio bugs; DynOS can now detect texture duplicates to decrease generated bin files size (#110)
Fixed the following audio bugs:
    Bug: Rom-hacks sequences don't seem to be affected by volume scaling and
         muting
    Fix: Force the BGM sequences to follow the vanilla behavior:
        Volume can't go higher than default volume
        Volume is reduced to 31% when the game is paused
        Audio is stopped when the game is paused outside the Castle levels
    Bug: (Pointed out by Draco) Mario's voice clips are not replaced by the
         player's character's in the following instances: fall to death
         barrier, "here we go" in the ending cutscene, "let's a go"
         after selecting a star, "okey dokey" after starting the game.
    Fix: The first two ones now call
         play_character_sound(m, CHAR_SOUND_...) instead of
         play_sound(SOUND_MARIO_..., pos). The last two ones couldn't be
         fixed the same way for two reasons: First, the corresponding sounds
         were not referenced in the sound table, second, the sound played is
         always cut-off after a few frames (due to how sm64 resets the sound
         banks after loading a level).

Added SOUND_*_LETS_A_GO and SOUND_*_OKEY_DOKEY sounds for each playable
    character as Bass samples.
    Character Bass sounds work the same way as vanilla sounds (i.e. can be
    played with play_character_sound), but they cannot be prematurely stopped
    by sm64 sound banks shenanigans.
    This fixes the cut-off for both the star select and the castle grounds
    entry, plays the sound corresponding to the player's character, and doesn't
    need to extend or edit the sound table.

DynOS can detect texture duplicates when generating a bin or lvl file.
    When a duplicate is detected, the name of the original texture node is
    written instead of the whole PNG data, decreasing significantly the
    resulting file size.
2022-05-19 16:40:45 -07:00
mjcox244
f63bffc64c
Add Icon to windows build (#96) 2022-05-19 16:33:17 -07:00
Isaac
a1ac136258
change text depending on if you are client or server (#92) 2022-05-17 16:24:56 -07:00
MysterD
897f6712a3 Reset hardcoded values on disconnect 2022-05-17 01:22:45 -07:00
PeachyPeach
27db236b5d
Various bug fixes + Added is_game_paused() and more background music functions to lua (#93)
Bug: DynOS models with animations cannot swap animations if they are
     loaded via lua (smlua_model_util_get_id and
     obj_set_model_extended).
Fix: DynOS_Actor_GetActorGfx takes a graph node instead of a georef,
     and checks for DynosValidActors graph nodes if georef is NULL.

Bug: The game can crash when calling obj_set_model_extended inside a
     HOOK_ON_OBJECT_RENDER hook.
Fix: The crash happens in smlua_model_util_load_with_pool_and_cache_id
     due to pool being NULL. If the game can't allocate an
     AllocOnlyPool object, use DynOS to generate the graph node.

Bug: warp_to_level and similar functions don't trigger HOOK_ON_WARP.
Fix: Call HOOK_ON_WARP hooks in DynOS_Warp_UpdateWarp and
     DynOS_Warp_UpdateExit after level and mario initialization.

Bug: The game sometimes calls HOOK_ON_OBJECT_RENDER hooks for
     unintended objects.
Fix: Initialize hookRender field to 0 when creating an object.

Bug: Actions can't apply gfx offsets to characters that have an anim
     offset (Waluigi, Wario)
Fix: Add m->curAnimOffset to gfx.pos[1] instead of setting it to
     m->pos[1] + m->curAnimOffset, except during the jumbo star
     cutscene.
2022-05-14 14:28:25 -07:00
MysterD
8200b17560 Prevent rendering mirror players - fix crash in mirror room 2022-05-14 02:46:39 -07:00