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2022-05-19 17:12:39 -07:00
.github/ISSUE_TEMPLATE Update issue templates 2020-05-07 20:46:35 +02:00
actors 3-digits orange numbers; Fixed red coins and secrets bugs; Correct red coins display during pause (#82) 2022-05-07 19:09:37 -07:00
assets Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
autogen Mouse lock & freeze cam fixes and warp constants (#103) 2022-05-19 17:06:51 -07:00
bin 3-digits orange numbers; Fixed red coins and secrets bugs; Correct red coins display during pause (#82) 2022-05-07 19:09:37 -07:00
data Fixed various audio bugs; DynOS can now detect texture duplicates to decrease generated bin files size (#110) 2022-05-19 16:40:45 -07:00
developer Clear network players on disconnect 2022-05-11 01:27:14 -07:00
docs/lua Mouse lock & freeze cam fixes and warp constants (#103) 2022-05-19 17:06:51 -07:00
doxygen yeet 2020-06-02 23:43:32 +03:00
include Add basic Bass audio engine (#58) 2022-05-08 00:25:09 -07:00
levels Add support for custom HUD textures and faster texture packs w/o EXTERNAL_DATA 2022-05-06 22:03:12 -07:00
lib Add basic Bass audio engine (#58) 2022-05-08 00:25:09 -07:00
misc DJUI: Added controls menu 2021-06-27 15:54:10 -07:00
mods Moderator (#80) 2022-05-09 23:11:39 -07:00
res Add Icon to windows build (#96) 2022-05-19 16:33:17 -07:00
sound Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
src Restore Mario to selected palette when returning to main menu (#105) 2022-05-19 17:07:58 -07:00
text Allow course names/acts to be changed from Lua 2022-04-09 23:28:36 -07:00
textures 3-digits orange numbers; Fixed red coins and secrets bugs; Correct red coins display during pause (#82) 2022-05-07 19:09:37 -07:00
tools Fix warnings/compile errors on Linux 2022-03-13 18:45:42 -07:00
.clang-format Refresh 1 2019-09-01 15:50:50 -04:00
.clang-tidy Refresh 1 2019-09-01 15:50:50 -04:00
.gitattributes Refresh 1 2019-09-01 15:50:50 -04:00
.gitignore Add basic Bass audio engine (#58) 2022-05-08 00:25:09 -07:00
asmdiff.jp.sh merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
assets.json Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
c2obj.py correct line endings 2020-05-16 07:36:28 +03:00
CHANGES Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
charmap.txt refresh 5 2020-01-03 10:38:57 -05:00
charmap_menu.txt refresh 5 2020-01-03 10:38:57 -05:00
credits.txt Update credits 2022-04-06 01:31:58 -07:00
diff.py Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
diff_settings.py Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
Dockerfile Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
Doxyfile refresh 4 2019-12-01 21:52:53 -05:00
dynos.mk Added DynOS v1.1 without the dynamic options 2022-03-09 18:01:03 -08:00
extract_assets.py Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
first-diff.py Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
format.sh init2 2019-08-25 00:46:40 -04:00
Jenkinsfile Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
Makefile Headless compile flag (#107) 2022-05-19 17:12:39 -07:00
Makefile.split Fix up Makefile for coop-compiler 2022-03-21 16:46:31 -07:00
obj2c.py correct line endings 2020-05-16 07:36:28 +03:00
pisetup.sh Update repo_url. Rename /sm64pi/sm64pc -> /sm64pc/sm64ex 2020-07-06 19:29:52 +02:00
README.md Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
README_es_ES.md Update README_es_ES.md 2020-05-19 00:04:07 +01:00
README_pt_BR.md Create README_pt_BR.md 2020-06-10 22:36:41 -03:00
README_zh_CN.md Typo in extract_assets.py 2020-05-16 15:44:55 -03:00
rename_sym.sh Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
SAVE_FORMAT.MD Added appropriate flags for sound mode and cap level. Documentation has been updated. 2020-05-20 23:28:04 +09:00
sm64.eu.sha1 init2 2019-08-25 00:46:40 -04:00
sm64.jp.sha1 init2 2019-08-25 00:46:40 -04:00
sm64.ld Added extended bounds 2022-04-06 08:40:22 -07:00
sm64.sh.sha1 Refresh 7 2020-03-01 22:42:52 -05:00
sm64.us.sha1 init2 2019-08-25 00:46:40 -04:00
undefined_syms.txt Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
util.mk Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00

sm64ex-coop

Online multiplayer mod for SM64 that synchronizes all entities and every level for multiple players. Fork of sm64pc/sm64ex.

Feel free to report bugs and contribute, but remember, there must be no upload of any copyrighted asset. Run ./extract_assets.py --clean && make clean or make distclean to remove ROM-originated content.

How to Play

Instructions on how to play are available on the wiki.

Goal (accomplished)

Create a mod for the PC port where multiple people can play online together.

Unlike previous online attempts, this one synchronized enemies and events. This allows player to be interacting with the same world at the same time.

Discord

https://discord.gg/TJVKHS4