Find a file
PeachyPeach 27db236b5d
Various bug fixes + Added is_game_paused() and more background music functions to lua (#93)
Bug: DynOS models with animations cannot swap animations if they are
     loaded via lua (smlua_model_util_get_id and
     obj_set_model_extended).
Fix: DynOS_Actor_GetActorGfx takes a graph node instead of a georef,
     and checks for DynosValidActors graph nodes if georef is NULL.

Bug: The game can crash when calling obj_set_model_extended inside a
     HOOK_ON_OBJECT_RENDER hook.
Fix: The crash happens in smlua_model_util_load_with_pool_and_cache_id
     due to pool being NULL. If the game can't allocate an
     AllocOnlyPool object, use DynOS to generate the graph node.

Bug: warp_to_level and similar functions don't trigger HOOK_ON_WARP.
Fix: Call HOOK_ON_WARP hooks in DynOS_Warp_UpdateWarp and
     DynOS_Warp_UpdateExit after level and mario initialization.

Bug: The game sometimes calls HOOK_ON_OBJECT_RENDER hooks for
     unintended objects.
Fix: Initialize hookRender field to 0 when creating an object.

Bug: Actions can't apply gfx offsets to characters that have an anim
     offset (Waluigi, Wario)
Fix: Add m->curAnimOffset to gfx.pos[1] instead of setting it to
     m->pos[1] + m->curAnimOffset, except during the jumbo star
     cutscene.
2022-05-14 14:28:25 -07:00
.github/ISSUE_TEMPLATE Update issue templates 2020-05-07 20:46:35 +02:00
actors 3-digits orange numbers; Fixed red coins and secrets bugs; Correct red coins display during pause (#82) 2022-05-07 19:09:37 -07:00
assets Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
autogen Various bug fixes + Added is_game_paused() and more background music functions to lua (#93) 2022-05-14 14:28:25 -07:00
bin 3-digits orange numbers; Fixed red coins and secrets bugs; Correct red coins display during pause (#82) 2022-05-07 19:09:37 -07:00
data Various bug fixes + Added is_game_paused() and more background music functions to lua (#93) 2022-05-14 14:28:25 -07:00
developer Clear network players on disconnect 2022-05-11 01:27:14 -07:00
docs/lua Various bug fixes + Added is_game_paused() and more background music functions to lua (#93) 2022-05-14 14:28:25 -07:00
doxygen yeet 2020-06-02 23:43:32 +03:00
include Add basic Bass audio engine (#58) 2022-05-08 00:25:09 -07:00
levels Add support for custom HUD textures and faster texture packs w/o EXTERNAL_DATA 2022-05-06 22:03:12 -07:00
lib Add basic Bass audio engine (#58) 2022-05-08 00:25:09 -07:00
misc DJUI: Added controls menu 2021-06-27 15:54:10 -07:00
mods Moderator (#80) 2022-05-09 23:11:39 -07:00
sound Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
src Various bug fixes + Added is_game_paused() and more background music functions to lua (#93) 2022-05-14 14:28:25 -07:00
text Allow course names/acts to be changed from Lua 2022-04-09 23:28:36 -07:00
textures 3-digits orange numbers; Fixed red coins and secrets bugs; Correct red coins display during pause (#82) 2022-05-07 19:09:37 -07:00
tools Fix warnings/compile errors on Linux 2022-03-13 18:45:42 -07:00
.clang-format Refresh 1 2019-09-01 15:50:50 -04:00
.clang-tidy Refresh 1 2019-09-01 15:50:50 -04:00
.gitattributes Refresh 1 2019-09-01 15:50:50 -04:00
.gitignore Add basic Bass audio engine (#58) 2022-05-08 00:25:09 -07:00
asmdiff.jp.sh merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
assets.json Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
c2obj.py correct line endings 2020-05-16 07:36:28 +03:00
CHANGES Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
charmap.txt refresh 5 2020-01-03 10:38:57 -05:00
charmap_menu.txt refresh 5 2020-01-03 10:38:57 -05:00
credits.txt Update credits 2022-04-06 01:31:58 -07:00
diff.py Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
diff_settings.py Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
Dockerfile Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
Doxyfile refresh 4 2019-12-01 21:52:53 -05:00
dynos.mk Added DynOS v1.1 without the dynamic options 2022-03-09 18:01:03 -08:00
extract_assets.py Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
first-diff.py Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
format.sh init2 2019-08-25 00:46:40 -04:00
Jenkinsfile Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
Makefile Moderator (#80) 2022-05-09 23:11:39 -07:00
Makefile.split Fix up Makefile for coop-compiler 2022-03-21 16:46:31 -07:00
obj2c.py correct line endings 2020-05-16 07:36:28 +03:00
pisetup.sh Update repo_url. Rename /sm64pi/sm64pc -> /sm64pc/sm64ex 2020-07-06 19:29:52 +02:00
README.md Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
README_es_ES.md Update README_es_ES.md 2020-05-19 00:04:07 +01:00
README_pt_BR.md Create README_pt_BR.md 2020-06-10 22:36:41 -03:00
README_zh_CN.md Typo in extract_assets.py 2020-05-16 15:44:55 -03:00
rename_sym.sh Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
SAVE_FORMAT.MD Added appropriate flags for sound mode and cap level. Documentation has been updated. 2020-05-20 23:28:04 +09:00
sm64.eu.sha1 init2 2019-08-25 00:46:40 -04:00
sm64.jp.sha1 init2 2019-08-25 00:46:40 -04:00
sm64.ld Added extended bounds 2022-04-06 08:40:22 -07:00
sm64.sh.sha1 Refresh 7 2020-03-01 22:42:52 -05:00
sm64.us.sha1 init2 2019-08-25 00:46:40 -04:00
undefined_syms.txt Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
util.mk Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00

sm64ex-coop

Online multiplayer mod for SM64 that synchronizes all entities and every level for multiple players. Fork of sm64pc/sm64ex.

Feel free to report bugs and contribute, but remember, there must be no upload of any copyrighted asset. Run ./extract_assets.py --clean && make clean or make distclean to remove ROM-originated content.

How to Play

Instructions on how to play are available on the wiki.

Goal (accomplished)

Create a mod for the PC port where multiple people can play online together.

Unlike previous online attempts, this one synchronized enemies and events. This allows player to be interacting with the same world at the same time.

Discord

https://discord.gg/TJVKHS4