fgsfds
b1d7124110
bump gfx pool size
2020-07-07 15:21:14 +03:00
fgsfds
2993a7bed6
replace 'double' vsync option with 'auto' from sm64-port
2020-07-07 15:21:14 +03:00
fgsfds
765a08c846
merge gfx updates from sm64-port
2020-07-07 15:21:14 +03:00
fgsfds
bf174e36a6
nuke TARGET_N64 remnants
2020-07-05 14:42:26 +03:00
n64
c33936e862
Enhance Z-fighting issues for shadows
2020-07-05 14:39:34 +03:00
n64
744b6bf5d6
Don't render low-polygon variants on pc-port
2020-07-05 14:37:11 +03:00
n64
469ad637ed
Make sure the first star is initially selected, if all stars are obtained
2020-07-05 14:37:03 +03:00
fgsfds
df1340c37c
'Better skybox position precision' from sm64-port
2020-07-05 14:33:57 +03:00
n64
6330644371
Refresh 11
2020-07-05 14:15:43 +03:00
fgsfds
fccaead53d
allow to bind controller triggers
2020-06-25 02:10:03 +03:00
fgsfds
9c2b5f08b6
actually bind L to LSHIFT and LSHOULDER by default
2020-06-25 01:19:38 +03:00
fgsfds
9e4c0f26c9
bettercam: camera centering is bound to L again
2020-06-25 01:18:50 +03:00
fgsfds
026361ad61
force disable free camera during demo playback
2020-06-24 16:25:44 +03:00
fgsfds
89974e786d
eu: check if language value is correct
2020-06-23 04:10:38 +03:00
fgsfds
613a23e5e3
I am a dumb fuck
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where the fuck are these LANG_ defines from, winapi?
2020-06-23 03:38:04 +03:00
fgsfds
1ba31e1266
fix discordrpc in EU
2020-06-23 02:58:39 +03:00
fgsfds
cb9bd73866
reenable puppycam after level change
2020-06-21 20:42:02 +03:00
fgsfds
7eb65238f6
rename save folder to sm64ex; copy saves from old folder
2020-06-21 20:18:46 +03:00
fgsfds
52e32ba763
properly merge refresh 10.1's audio code
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this fixes crashes on EU, there is now audio output but it's still borked
2020-06-21 02:23:03 +03:00
fgsfds
d48db1d9c6
add missing texture indicator
2020-06-20 18:13:10 +03:00
fgsfds
59cbe0ab70
update puppycam; add runtime option to disable it
2020-06-20 17:22:33 +03:00
fgsfds
fe44da4794
fix GRUCODE defines
2020-06-20 04:32:12 +03:00
n64
4a448cf10d
merge refresh 10
2020-06-20 02:49:59 +03:00
fgsfds
34af21bad4
premultiply volume scales by master volume
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instead of scaling the output
2020-06-18 02:20:32 +03:00
fgsfds
29e915e4df
fix JP build
2020-06-17 05:18:05 +03:00
fgsfds
7526a998cb
'filter' is a reserved keyword in GLSL
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but only Intel drivers get pissed at this
2020-06-17 04:40:14 +03:00
fgsfds
5abf1baf6a
controller_sdl: init haptics separately in case it's not available
2020-06-17 03:11:50 +03:00
fgsfds
2e989e4831
properly scale sound volumes instead of abusing fadeVolume
2020-06-15 00:20:23 +03:00
fgsfds
91f50a4089
remove stray spaces
2020-06-14 23:29:34 +03:00
fgsfds
b1b3fef112
Merge pull request #329 from KiritoDv/nightly
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Music Volume Config
2020-06-14 23:27:06 +03:00
fgsfds
fd05cd3adb
don't use small resource alignment for large textures
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thanks to Emil for this one
see https://docs.microsoft.com/en-us/windows/win32/api/d3d12/ns-d3d12-d3d12_resource_desc#alignment for an explanation
2020-06-13 22:54:33 +03:00
NoHomoBoi
b15bd727c2
Added sfx and env volume settings
2020-06-13 02:16:00 -05:00
fgsfds
208bfdcbf3
move all the discordrpc stuff to pc_main.c
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that means it will now work in D3D11 and D3D12
also 'normalized' the sdl2 main loop
2020-06-13 04:21:47 +03:00
fgsfds
eed923e442
sdl2: fix window position saving and alt-enter
2020-06-13 00:51:37 +03:00
NoHomoBoi
7c341334f0
Code cleanup & changed max volume to 127
2020-06-12 03:22:08 -05:00
NoHomoBoi
56c6590bf3
Fixed config indentation
2020-06-12 00:56:51 -05:00
NoHomoBoi
66923e05af
Changed configfile variable value
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*Changed from configMasterVolume to configMusicVolume
2020-06-12 00:55:21 -05:00
NoHomoBoi
a632ee21ff
Changed configfile variable name
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*Changed from music_enabled to music_volume
2020-06-12 00:53:40 -05:00
NoHomoBoi
2fa7e4f4ba
Merge branch 'nightly' of https://github.com/KiritoDv/sm64pc into nightly
2020-06-11 22:40:55 -05:00
NoHomoBoi
49dc1e3495
Added music volume config
2020-06-11 22:39:13 -05:00
fgsfds
aa5dfaa7c2
'properly' disable noise effect scaling
2020-06-12 00:23:47 +03:00
fgsfds
36bdb54d5e
remove precision specifiers from the three-point shader
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gives better compatibility on desktop GL
probably shouldn't be used on GLES anyway
2020-06-11 22:24:46 +03:00
fgsfds
8788cfa3ad
d3d11 renderer now uses the configWindow values
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d3d12 renderer still doesn't because I can't test it
2020-06-11 22:24:46 +03:00
fgsfds
3557e895fe
add apply button to display settings
2020-06-11 22:24:46 +03:00
fgsfds
3dff608c7b
add D3D12 headers because they're missing in mingw
2020-06-11 22:24:46 +03:00
fgsfds
383983ef9d
form window title in pc_main; show correct RAPI in it
2020-06-11 22:24:46 +03:00
fgsfds
a81a8e6ef1
added D3D11 and D3D12 renderers from Emil/n64-fast3d-engine
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along with options to select backends for windowing, rendering, audio and controls in the Makefile
use RENDER_API=D3D11 or D3D12 for the D3D renderers, that will also automatically enable using DXGI for windowing; SDL2 will still be used for input and audio for the time being
also adds three-point filtering to the OpenGL backend and an option for it in the menu
2020-06-11 22:24:46 +03:00
fgsfds
ca4986e82d
fix GLEW include on OSX
2020-06-10 04:16:46 +03:00
fgsfds
457189bb13
use SDL_opengles2.h only when USE_GLES is defined
2020-06-10 01:01:34 +03:00
fgsfds
fca5ed8846
don't scale the noise to 240 height
2020-06-10 01:00:20 +03:00
fgsfds
33b4bd7f8d
don't use the noise shader on GLES
2020-06-10 00:58:44 +03:00
fgsfds
735d032bdd
use #version 120 on desktop GL
2020-06-10 00:56:10 +03:00
MaikelChan
fbbb3cba5c
Implemented noise effects in OpenGL. ( #6 )
2020-06-10 00:30:59 +03:00
fgsfds
8d05d2b7e2
check GL version in the GL2.1 backend; check GLEW errors
2020-06-09 23:28:26 +03:00
fgsfds
01e6061276
clean up discord rpc a bit
2020-06-09 20:46:26 +03:00
fgsfds
dc17d19cd1
use snprintf() instead of itoa()
2020-06-09 20:26:00 +03:00
fgsfds
c04c315410
move the discord-rpc libs to lib/
2020-06-09 20:19:22 +03:00
Jan200101
80e674cc21
remove explicit dereference
2020-06-09 19:02:00 +02:00
Jan
233c2d8f72
Merge branch 'nightly' into feature/discordrpc
2020-06-09 17:16:42 +02:00
Jan200101
5933742f82
replace static linking with dynamically loaded libraries
2020-06-09 17:15:49 +02:00
Jan200101
f1ba90d25b
add discord rpc support
2020-06-09 12:01:31 +02:00
fgsfds
326f8ed071
properly check for basepacks
2020-06-08 08:49:06 +03:00
fgsfds
ef5eab2263
fix sys_file_extension for folders that start with dot
2020-06-08 07:45:22 +03:00
fgsfds
585c24a282
updated usage text
2020-06-08 06:38:41 +03:00
fgsfds
51651d52d0
restore --savepath and replace --datapath with --gamedir
2020-06-07 23:54:39 +03:00
fgsfds
0bf5a192f4
fix sys_fatal() warnings in gfx
2020-06-07 22:00:49 +03:00
fgsfds
b9c94ad57d
fix text saves
2020-06-07 22:00:23 +03:00
fgsfds
4feacc0065
add virtual filesystem thing w/ ZIP support
...
similar to Quake 3: all the archives and folders get mounted to the same mountpoint in the VFS, read access to files in the VFS is transparent
2020-06-07 21:06:25 +03:00
Zerocker
f6ab82d144
Fix a couple of warnings
2020-06-07 22:19:47 +09:00
Zerocker
6733bdb3ae
Fix parsing for bonus and cap data
2020-06-07 21:44:00 +09:00
Zerocker
808bd99592
Remove some braindead comments
2020-06-07 21:38:14 +09:00
fgsfds
5d2f4e1ba5
32 chars is too small for this shit
2020-06-05 20:26:43 +03:00
fgsfds
e9f0519bc4
text saves now utilize the save path
2020-06-05 20:23:18 +03:00
Zerocker
ad92b93b39
Fix missed collected stars after gameover
2020-06-05 15:15:40 +09:00
fgsfds
aff081080b
unfuck keyboard API; actually use seconds for rumble time
2020-06-04 23:58:18 +03:00
fgsfds
bd68d6cb67
move rumble functions to controller API
2020-06-04 23:39:57 +03:00
Zerocker
77217baf13
Merge remote-tracking branch 'upstream/nightly' into rumble_back
2020-06-04 19:13:41 +09:00
fgsfds
88b044bd76
load external gamecontrollerdb file if it's present
2020-06-03 00:10:42 +03:00
fgsfds
5b14bf3b5e
precache is now turned on by default
2020-06-03 00:10:20 +03:00
fgsfds
f00c553f75
Merge pull request #287 from GateGuy/NoDrawFishFix
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Fixed fish constantly respawning with NODRAWINGDISTANCE=1
2020-06-02 02:41:14 +03:00
GateGuy
269cd8f60f
Fixed constant fish respawning
2020-06-01 17:33:22 -04:00
fgsfds
6cee636382
change EXTERNAL_TEXTURES to EXTERNAL_DATA; load sound data from external files
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no separation tho, just binary blobs o shit
2020-06-01 12:13:05 +03:00
fgsfds
8b386a2175
allow binding stick directions to controller buttons
2020-06-01 00:03:53 +03:00
Zerocker
b7b255317f
Added backup for slot 0 to slot 1
2020-06-01 00:02:47 +09:00
Zerocker
4a24cb9d16
Removed "Disable BLJ" from branch
2020-05-31 14:23:28 +09:00
Zerocker
9917188ec8
Revert "Secret Cheat was added"
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This reverts commit 19990cde38
.
2020-05-31 14:18:17 +09:00
Zerocker
82163b706a
Merge remote-tracking branch 'upstream/nightly' into textsaves_fix
2020-05-30 21:00:11 +09:00
Zerocker
709a049ab6
Added rumble strength option
2020-05-30 20:50:12 +09:00
Zerocker
2bc577bc3c
Added haptic implementation
2020-05-30 20:37:37 +09:00
Zerocker
cf122ee6e8
Merge remote-tracking branch 'upstream/nightly' into rumble_back
2020-05-30 17:34:56 +09:00
fgsfds
f6c54e95b2
read in all config line tokens (fixes the binds not saving)
2020-05-29 20:10:38 +03:00
fgsfds
93030b02a3
don't die after encountering a NULL texture
2020-05-29 19:35:35 +03:00
fgsfds
540a0387c9
fix build
2020-05-29 18:08:00 +03:00
Zerocker
b5cdf7e7f6
Returned back OS functions in the commented state
2020-05-29 23:23:45 +09:00
Zerocker
3f1fd3aba8
Merge remote-tracking branch 'upstream/nightly' into rumble_back
2020-05-29 23:19:09 +09:00
fgsfds
aaa2c71d43
Merge pull request #278 from GateGuy/DeadzoneOption
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Added joystick deadzone setting to Controls
2020-05-29 08:22:00 +03:00
GateGuy
2e332c9316
Fixed typo in comment
2020-05-28 18:42:45 -04:00
GateGuy
875d7a9b3c
Added deadzone option
2020-05-28 18:40:36 -04:00
fgsfds
a0a256499b
Merge pull request #269 from coltongit/patch-31
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Fix a minor error with bettercamera
2020-05-27 03:18:02 +03:00
fgsfds
62e78a74c0
fix crashes with EXTERNAL_TEXTURES on JP/EU and Bowser
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related to two huge textures and fonts
2020-05-27 02:51:21 +03:00